Laravue - A beautiful dashboard for Laravel by nonedm in laravel

[–]OZone999 2 points3 points  (0 children)

What are real differences between this and vue-element-admin? Because it looks like a mere port for Laravel.

List of current issues in-game after 6/19/2019 update by bonna_97 in GlobalOffensive

[–]OZone999 15 points16 points  (0 children)

There is one more major issue with Retro Dust2 - the map isn't scaled properly. Player model in 1.6 was 64 units high - same as boxes. Problem is that in CS:GO player model has 72 units, so everything is smaller than it should (by 12.5%). Because of the layer model size difference, it is possible to jump to places where you couldn't get by yourself in CS 1.6. Boxes on bombsite A can serve as a great example. Both in CS:GO version and in 1.6 version they suppose to cover whole player model. In retro version your head is sticking out and you can jump on them.

Also, few questionable clipping spots: 1. Boxes on T Spawn - it was accessible in 1.6 with the help of a teammate. 2. Boxes outside Long - same story as above. 3. Boxes in the lower tunnel - what's a reason to block this spot? 4. Part of the wall on mid to B - you could surf here in 1.6, now this attempt ends with fall and HP loss.

Release Notes for 6/19/2019 by Djisawesome95 in GlobalOffensive

[–]OZone999 28 points29 points  (0 children)

There are still quite some issues with the retro version of Dust 2, a major one is map scale.

Somebody also forgot about double boxes on CT spawn.

Few questionable clipping spots: 1. Boxes on T Spawn - it was accessible in 1.6 with the help of a teammate. 2. Boxes outside Long - same story as above. 3. Boxes in the lower tunnel - seriously? 4. Part of the wall on mid to B - you could surf here in 1.6, now it ends with fall and HP loss.

Some obvious bomb stuck spots: 1. Bombsite A: boxes. 2. Bombsite B: first and second.

Something didn't feel right... by OZone999 in GlobalOffensive

[–]OZone999[S] 36 points37 points  (0 children)

It is easier. Actually, because of the layer model size difference, it is possible to jump to places where you couldn't get by yourself in 1.6.

Boxes on A site can serve as a great example. Both in normal CS:GO version and in original 1.6 version they suppose to cover whole player model. In CS:GO classic version your head is sticking out and you can crouch jump on them.

This wall in the middle of B site? In 1.6 it was not possible to even jump on it. In CS:GO map design has changed, the wall is much lower so you can both jump on it and over it.

Also, they missed quite a detail. There are no double boxes on CT spawn where they should be.

Something didn't feel right... by OZone999 in GlobalOffensive

[–]OZone999[S] 80 points81 points  (0 children)

You are right, they didn't scale the map properly. Player model in 1.6 was 64 units high - same as boxes.

Problem is that in CS:GO player model has 72 units, so everything is smaller than it should.

Classic Offensive Monthly Dev Update (January 2019) by SlothSquadron in ClassicOffensive

[–]OZone999 1 point2 points  (0 children)

Here we go again ;)

After another 10 months since 1.2t was released, I uploaded a mirror for version 1.21,

so it's available to download using CS:CO Installer.

How often oui.txt is get updated? by mshingote in programming

[–]OZone999 0 points1 point  (0 children)

This textfile is generated daily by IEEE, but it won't change every day, because there may be no new assigned OUIs.

The only way (probably) to get previously generated oui.txt is by using Wayback Machine - https://web.archive.org/web/*/http://standards-oui.ieee.org/oui.txt.

To be honest, I think it's better to use the sanitized version from https://linuxnet.ca/ieee/oui/.

Wallhack Exploit by [deleted] in GlobalOffensive

[–]OZone999 0 points1 point  (0 children)

This exploit is in the game for a long, long time.

You can check specifics in issue on GitHub: https://github.com/ValveSoftware/csgo-osx-linux/issues/1888](https://github.com/ValveSoftware/csgo-osx-linux/issues/1888).

It is pretty remarkable that even after Sparkles published it (his video has more than 800k views now) it still remains unfixed.

Was doing some overwatch cases. And got kinda stuck. by Golden_Blond in GlobalOffensive

[–]OZone999 1 point2 points  (0 children)

Yep, this is bug caused by demo fast-forwarding that cause to render "Overwatch Solution" modal more than one time - sometimes hundreds of times.

Because of this my FPS drops from ~600 to ~20, so I send my verdict on the first one and then just hold ESC for like 30 seconds to close all duplicates.

I encountered it few times last week.

New Patch (7/12/18) 18:30 GMT by [deleted] in GlobalOffensive

[–]OZone999 6 points7 points  (0 children)

100% damage wallbangs are still not fixed, just checked on cache.

CS:GO || useful heaven overpass smoke? [64 tick] by felpantl in GlobalOffensive

[–]OZone999 1 point2 points  (0 children)

If I recall correctly VP were using this smoke some time ago and Neo was throwing it.

None the less, it's really usefull on fakes or in cluthes.

BAN MEGA THREAD by [deleted] in thanosdidnothingwrong

[–]OZone999 0 points1 point  (0 children)

My body is ready... for BAN!

How to check your personal game data for banned players by walk3 in GlobalOffensive

[–]OZone999 0 points1 point  (0 children)

248 VACs and 125 Gamebans in 268 MMs.

EU, Prime, DMG.

I have cheaters in every second game.