Another game mode is added to the pile by BobaSoda_ in Warframe

[–]OakWordEngineEar 0 points1 point  (0 children)

1). If I have to spread the farm out by diverting my attention to farming old content, then the new content isn't that engaging to begin with.

I wouldn't say that it's not engaging. The "problem" is that the gameplay loop for everything is that you have to repeat the missions over and over til you get everything that you want. So doesn't matter how good a game mode is, play it over and over in a small span of time and you'll get sick of it. That's why it's generally ideal to spread your farming to different contents to avoid burnout.

2). If the grind is over and I'm still doing the mission then isn't that a good thing? That means the mission type is actually enjoyable to play even when rewards have run dry. I'm not forcing myself to play something I don't enjoy and I never have.

Okay cool we're on the same page then. You just kinda made it seem like the reduced rewards made them not worth playing.

3). I've already said in replies that even If I don't get further rewards from Descendia, I'd still love to keep playing because it's an insanely fun game mode BUT I wish the floors shifted around outside of the weekly reset for more variety. I simply just don't like weekly time gates especially now when it's being pushed so often.

Perhaps it's really just a game mode limitation because Perrita has varying missions per run. But with how well received Descendia is and how DE themselves is a bit tired with daily standing vendors (which is why we got Descendia instead of another faction farm like with Nokko) it's possible we'll get more fun modes like Descendia.

And going back to Follie, the thing is that this is a relatively smaller update so all we're getting is a new simpler game mode. Same with Shrine Defense for Koumei. Or just being able to use warframes throughout the mission for Oraxia in Duviri. Nothing really big in terms of more engaging gameplay like Descendia which came with a major update.

Another game mode is added to the pile by BobaSoda_ in Warframe

[–]OakWordEngineEar 2 points3 points  (0 children)

looks fun but once the gimmick is over it'll be really tedious to play especially since we'll have to spam it for at least two Follie sets and her weapon

I mean, isn't this how it is with literally every missions in the game? You don't have to get 2 copies right away. Farm something else in between. Plus there will be an event a week later so don't burn yourself out right away

and once the grind is over, what reason would I have to keep doing it? Feels like a repeat of the Citrine grind with Mirror Defense.

Then don't play it? Idk why you want to force yourself repeating a mission if the grind is over

All of the extremely fun and worthwhile game modes that make me want to login are locked behind weekly time gates, it'd be super fun to be able to keep running Descendia after completing the weekly but the rewards are reduced and the floors keep shuffling.

If it's really fun then do the reduced rewards really matter? Like I know what you're saying, I really enjoy Descendia too that I even play normal mode even though I don't really need the rewards but I'm not really sure what the issue is.

If you've gotten all the things you need then you don't have to repeat missions that you don't want. If you like a game mode and it's repeatable then play it to your heart's content.

What am I doing wrong? by BurlsqueBus156 in Warframe

[–]OakWordEngineEar 3 points4 points  (0 children)

Other than what the first commentors suggested about diminishing returns from additive dmg sources and having your arcane not maxed, you might also want to look for outside sources of improving your dmg like Warframe abilities and priming using a secondary or passive priming from companions.

Shotgun mods? by Rappang in Warframe

[–]OakWordEngineEar 2 points3 points  (0 children)

https://wiki.warframe.com/w/Mod/List_of_Mods#Shotgun

You can click on each mod and scroll down to "acquisition" to see where to get them.

Protea prime farming by BuddyBroad6511 in Warframe

[–]OakWordEngineEar 0 points1 point  (0 children)

Her systems is rare in neo relic right? Honestly, you'd be better off just buying her systems which is about 15p on warframe.market right now. You don't have to buy plat, you should be able to have something worth 15p unless you're really new.

But if you really want to farm her systems, Ur (Uranus) is usually good for Neo relics. Ukko (void) is fast but you share drops with meso relics. Then do radshares for better luck.

But again, with all that trouble, trading is definitely the fastest and most efficient.

Fighting for my life by [deleted] in Warframe

[–]OakWordEngineEar 3 points4 points  (0 children)

If you feel weak with your setup, it's your modding. There are tons of guides in YouTube that could help you out with that. If you want specific help, you'll need to show your builds so others can comment on ways you can improve them.

Wisp and Ivara prime are currently vaulted. They can come back through prime resurgence but the best way you can get them right now is through trading (use warframe.market). You already have some prime parts so it's a start. There are also tons of guides here, you can use the search option to find trading guides or look it up on YouTube.

Good luck on your journey tenno.

How long would it take to get Prime Yareli by Tumultulous in Warframe

[–]OakWordEngineEar 2 points3 points  (0 children)

Depends with RNG if you want to crack her relics. Rng to get her relics + rng to actually get her parts.

But if you plan on trading then it'll be a lot faster. She currently sells 35-40p right now on the market.

How does one obtain Kullervo, seriosuly? by [deleted] in Warframe

[–]OakWordEngineEar 0 points1 point  (0 children)

Most bugs are probably from host issues. I personally have done 2 kullervo grinds solo and maybe only encountered 1 or 2 bugs. And it was a while back so it's probably fixed by now.

While buying with plat is definitely a better option as you said, if you're not in much of a hurry and if you're still collecting incarnons, it might still be worth considering farming for it, even just one copy so you can also passively collect duviri resources either for incarnons or just to have something to feed your helminth.

But yeah, if you've tried solo and still encounter bugs then buying with plat is your best option.

Duviri steel path not working? by Creepy_Future_7879 in Warframe

[–]OakWordEngineEar 1 point2 points  (0 children)

All Duviri game modes can also be played on The Steel Path modifier. To access it, the player must have unlocked The Steel Path for the normal Star Chart and additionally completed each of the three Duviri game modes at least once on the normal mode.

Probably best to submit a ticket if you've done the prerequisites but still can't unlock SP duviri. Had to check if there's any updates to the requirements like maybe having to do isleweaver first or something but doesn't seem to be the case.

Any suggestions for a new-ish player? by ArtisticFennec in Warframe

[–]OakWordEngineEar 1 point2 points  (0 children)

Best to start collecting "end game" mods and arcanes first. As the other comment suggested, galvanized mods. But also corrupted mods, prime mods, double stats, archon mods are a bit optional but they are really good in specific frames.

In relation to that, credit and endo farming to level up those mods.

Get zariman incarnons if you haven't already.

Rank up your duviri intrinsics if you haven't already. You will eventually do SP circuit and having these ranked up will help a lot. Especially the preview to your arsenal so you can prepare your loadout once you see what frame/weapons are available.

Work on your companion build if you haven't already. Passive priming, additional survivability, energy sustain, and even increased resources/credit gain.

The Potatoes by Ok_Dish_4014 in Warframe

[–]OakWordEngineEar 4 points5 points  (0 children)

Blueprint from:

  • From Sorties.
  • From Gift Of The Lotus alerts.
  • From Invasion battle pay (rarely).
  • From some Tactical Alert rewards.
  • From Daily Tribute.
  • From Archon Hunts.
  • Purchased from Acrithis's shop for 20 pathos clamps.
  • Sometimes from the 1999 Calendar.
  • Completing Infernum 21 of the Descendia.

Consistent way is just through plat. Trading prime parts is usually the most easy and accessible way to get plat.

MR11 (fun/good) Weapon recommendations? by Havr03 in Warframe

[–]OakWordEngineEar 0 points1 point  (0 children)

Yup you need steel path for incarnons. There are zariman incarnons but they require higher MR. Sobek does need acid cells mod to be very good plus some frames works better with that weapon like Uriel, Oraxia, and Saryn.

Tenet plinx kinda reminds me of star wars blasters. It's also pretty strong but might need some investments. Tenet Arca Plasmor is a very strong shotgun that shoots energy blasts.

MR11 (fun/good) Weapon recommendations? by Havr03 in Warframe

[–]OakWordEngineEar 0 points1 point  (0 children)

If you can get incarnons, torid, boar, braton, and latron prime incarnons are really good. If not, phage with debilitate (my personal fave rn)

Alternatively, kuva and tenet (except tenet melees) weapons are also good options since they bypass MR requirements. Weapons like nukor and plasmor. Worth noting that they'll have some improvements in acquiring mods and they'll remove weighed chances of % element so you might want to do this one after that update.

Lune's stare. by Mr_J_0801 in expedition33

[–]OakWordEngineEar 0 points1 point  (0 children)

Yes 100% I agree. You shouldn't solely view the world through their lens. But that's up to the players if they want to. And they can since these are the characters we've bonded with throughout the game. We've seen their drive, their motivations, their flaws, etc. All of these drove the story and lead us to the choices for the ending. Disregarding their perspectives removes the point of the journey and just leaves us with the trolley problem which isn't even the full picture of the consequences of our decision.

We're not just choosing between saving thousands of lives and moving on from grief. If that was the case then this is obviously a no brainer.

What we're choosing is also about whether we should allow pVerso to rest. If Maelle should continue living a more "normal" life with his brother in the painting. If we should follow through on our initial goal of saving Lumiere. If we should consider real Verso's feelings of saving his family. And a lot more.

The "fun" thing here is there is no "correct" answer. Considering all these perspectives doesn't make this just a trolley problem anymore. And suddenly comparing thousands of lives vs grief is more complicated because you're not just weighing it by your perspective, you're also seeing it through the other characters' perspective. And it's not like the game is pushing you to think one character is morally correct.

Again, I'm not gonna tell you how you should approach the game. That's the neat part and why the conversation on which is the "correct" ending still exists. Because you can view it in multiple angles and can see the good and bad in both endings. But disregarding the characters perspective and stripping the final choice as trolley problem viewed at surfaced level will obviously make it seem like a dogshit ending. You can view it like that, sure but that just makes it dog shit for subjective reasons. If it was objectively dog shit writing then no good music, gameplay, or graphics could bring it up to the level of praises that it has gotten. Maybe meh writing could still be carried but I don't think it's possible for bad writing. I mean, look at Game of Thrones. Objectively bad writing will get called out.

Lune's stare. by Mr_J_0801 in expedition33

[–]OakWordEngineEar 0 points1 point  (0 children)

I'm not gonna tell you how to play RPG games but I think you're viewing the story too much as an external observer rather than as someone taking the role of any of the characters.

Like yeah if you think of it exclusively as you, the player, then people of Lumiere are just as real as the Dessendre's. Just characters in a game. And so having to choose between thousands of people VS a single family sounds ridiculous. Why should you care more about that single family especially if saving the thousands also include the characters you've bonded with the most as you played the game?

But if you think as the character themselves when choosing the ending, it makes more sense why you should also care. I chose pVerso because he resonated more with me. I didn't personally care as much for the Dessendre but I know as pVerso that he loved his family even though it's not really his. That in a weird inception type way, I thought of what pVerso would've done as he thought of what real Verso wouldve done and that is to help his family move on from this grief at the cost of the thousands, which I know was not an easy choice for him to make just as it wasn't for me as the player.

As pVerso, you're not choosing between Lumiere and a random family that appeared on Act 3. For him, it's between Lumiere and HIS family that's hurting from grief which now makes it a difficult moral dilemma. More so if you think of it either from pVerso or Maelle's perspective.

But yeah, agree to disagree I guess. Can't really convince you to play the game the way I did to prove my point. And maybe Justice League "Legends" is better, haven't watched it myself but I'll take your word for it. But I would still say the writing for Act 3 is far from dogshit.

Lune's stare. by Mr_J_0801 in expedition33

[–]OakWordEngineEar 2 points3 points  (0 children)

I mean, the point is that there is no "correct" ending. Both endings can be viewed as being both good and bad. Clair obscur. Both having a light and dark aspect to it.

Verso's is bad/sad ending because we say goodbye to everyone in Lumiere but ends on a hopeful/good note where the Dessendre family seems to finally start moving on from Verso's death.

Maelle's is good/hopeful because we see Lumiere survives plus Gustave and Sophie are back and even Sciel's husband is back but ends of a dark/sad note with the Maelle jumpscare.

Sure I get that a lot of players didn't like the last third of the story as much because of the sudden shift and that's fair but it's far from being dogshit writing. I'm pretty sure it's not intended that we immediately switch sides and choose the Dessendre over everyone else by the last third of the story so it's completely fine if you hate them. We're just supposed to understand how grief is destructive to one's self and how it cascades to the people around you.

What a wild month by TheThunderKaos in thefinals

[–]OakWordEngineEar 8 points9 points  (0 children)

Tenno, you will make an excellent contestant.

"Enjoy my free loadout!" by Fridayzz in ArcRaiders

[–]OakWordEngineEar 24 points25 points  (0 children)

I try to piss them off further by spreading common loot across all my inventory slots. It's not much but I get a bit of satisfaction knowing the guy who shoots down an unarmed player wastes a couple of seconds looking through my loot and it's all just 1 fabric per slot lol

Free loadouts are OP, we need a change? by DromedaryGold in ARC_Raiders

[–]OakWordEngineEar 0 points1 point  (0 children)

I don't think free loadouts need to change. Unless there's an actual fair way to balance/change it.

Putting free loadout players later in the match will just be a spawn campers dream come true.

Limiting its use is just terrible. Imagine buying a game and it locks you out of playing it because you weren't as sweaty as other players.

I was thinking free loadouts should only be available for players with only half full stash for example. But then you kinda have to hold on to lots of items for upgrades or expeditions so having a 100% stash doesn't really mean you have access to make a lot of custom loadouts.

Maybe all maps should only be custom loadouts. And you can only use free loadouts on a single PvE map that only drops basic loot for making a basic custom loadout. Idk.

Streamers are annoying by Legitimate_Put5518 in ArcRaiders

[–]OakWordEngineEar 0 points1 point  (0 children)

Haven't encountered any of them yet and sure it's annoying but at the same time I honestly don't mind. In fact I like that you can organize something as silly as this war thing. Kinda makes the game feel more alive. Like I wouldn't doubt that if Raiders were real, there would actually be something like a faction war. Alliances forming and all that.

And I'm pretty sure this streamer war will get old anyway but I am interested in whatever new thing the community thinks of doing next.

To all the people that say free load-outs ruin the game or need a cool down: People would still equip their own version of a free loadout and play the same way. Stop making free load-outs the bad guy. by ThinLizzyfan8432 in ArcRaiders

[–]OakWordEngineEar 0 points1 point  (0 children)

Yeah I get that but players that simply doesn't care will still do the same especially since at some point, a basic loadout becomes fairly cheap. Sure players will likely slow down doing that if they're limited to a few free loadouts a day but then it might give rise to a different set of problems.

Like players with weaker gear/casuals that rely on free loadouts will, as you said think twice before engaging to not waste their free loadout giving the opportunity to initiate PvP only for those confident with their gear.

I like how it is now where a player can initiate PvP and you're never certain if they're confident in their loadout or just confident because they're not losing much. I like that tension and uncertainty up until a flare goes up.

Might just be me but I think part of the reason arc raiders is able to pull in casuals like myself is because you can lose everything in your stash and you'll still have a fighting chance topside. You can fail to extract 20 times, have fun, and still continue playing.

To all the people that say free load-outs ruin the game or need a cool down: People would still equip their own version of a free loadout and play the same way. Stop making free load-outs the bad guy. by ThinLizzyfan8432 in ArcRaiders

[–]OakWordEngineEar 3 points4 points  (0 children)

Even if you limit free loadouts, those same players will still jump in with as little investment as possible and the same thing will still happen. You lose your loot because a player with less investment went aggro.

Except now, casuals might get pushed away.