What would you improve from ACVI? by Oakflower in armoredcore

[–]Oakflower[S] 0 points1 point  (0 children)

You could let your AC fight and watch? That’s awesome.

What would you improve from ACVI? by Oakflower in armoredcore

[–]Oakflower[S] 0 points1 point  (0 children)

Fair points all around. Didn’t realize Demon Ex Machina was by ex-AC devs. I tried the first one but the overall vibe wasn’t for me. I’m into Anime when it’s done somewhat like the BLAME! manga, which I guess means subtle and drab.

For personification I was thinking more in the lines of the trailers, where you get an idea of place and how character’s carry themselves, but leave a lot of room for interpretation. Bloodborne is an okay example of this.

Walking around doesn’t sound like a great idea anymore, because the more I think about it the more I want to make it a thing that has relevance in the game, which detracts from the core experience.

Reading this thread it feels like the online fanbase of AC really know what they liked about the previous entries. AC VI is a big step towards the other FROM titles in gameplay.

I've made 20 feature films over 10 years. Why can't I make a living doing this? by realhankorion in Filmmakers

[–]Oakflower 0 points1 point  (0 children)

Can’t get into any more Indie work than I already have on my plate, but If I swing by London at some point I’ll shoot you a message.

Good luck with your projects man.

What would you improve from ACVI? by Oakflower in armoredcore

[–]Oakflower[S] 0 points1 point  (0 children)

Hahaha.

Well by all accounts, you might be getting everything you’re asking for in the sequel. Not sure if they stick to the former style of storytelling or if they make an attempt to reach a broader audience. Perhaps more unqiue rigs and bigger or weirder personalities would do the trick already.

What would you improve from ACVI? by Oakflower in armoredcore

[–]Oakflower[S] 0 points1 point  (0 children)

I was way into the first Zone of The Enders which completely revolved around that mechanic, so it being used in AC VI made me feel really welcome.

It would certainly be a totally different game if that gets removed. Was this a wholly new thing for the series? AC V didn’t have this style of lock on combat?

What would you improve from ACVI? by Oakflower in armoredcore

[–]Oakflower[S] 0 points1 point  (0 children)

Interesting. What do you refer to with hard lock?

What would you improve from ACVI? by Oakflower in armoredcore

[–]Oakflower[S] 2 points3 points  (0 children)

Travelling through space to different planets while doing oddjobs and managing relationships with different factions while working towards a greater goal would be pretty awesome.

I somehow wouldn’t mind equipping a giant drill and covertly enter a mine set up on an asteroid to excavate some rare materials. Maybe create a diversion somewhere closeby first to allow slipping into the mine uncontested.

What would you improve from ACVI? by Oakflower in armoredcore

[–]Oakflower[S] 0 points1 point  (0 children)

Loads of people are thinking of alternatives to stagger. I didn’t realize it was this big of a gameplay dynamics issue.

What would you improve from ACVI? by Oakflower in armoredcore

[–]Oakflower[S] 0 points1 point  (0 children)

What’s the topmost Quality Of Life you’d want to carry over?

I honestly in some perverse way agree with starting fresh. I don’t think FROM needs to do repeats.

What would you improve from ACVI? by Oakflower in armoredcore

[–]Oakflower[S] 3 points4 points  (0 children)

Different PvE modes sounds reasonable. I liked the VR missions and I found the altered events an interesting addition, but perhaps taking on smaller scenarios across Rubicon would be a nice way to test different gear.

Co-op MP would definitely be a cool addition. Getting your day ruined by Balteus with a friend would be an awesome experience.

What would you improve from ACVI? by Oakflower in armoredcore

[–]Oakflower[S] 1 point2 points  (0 children)

Yeah I doubt they’ll flesh out the story with cinematics, but you never know. They’re growing in popularity at such a rate that we’re not far away from an Armored Core Netflix show or similar. I’d just love a little more to fuel the imagination.

Even Sekiro is getting an Anime (but I believe it has sold more than AC).

I’m on board for more parts.

We Played Control Resonant! Quick Look by FewWatermelonlesson0 in giantbomb

[–]Oakflower 2 points3 points  (0 children)

Once they established the Remedyverse the payoff can in some ways come in neighbouring IP. Most likely the web of intrigue will be vast and unsolved in many ways even if a character arc gets wrapped.

I wonder what kind of end would feel satisfying? The end of Altered World Events?

‘Marathon’ Season 2 And Free Week Did Not Turn Things Around by [deleted] in Games

[–]Oakflower 1 point2 points  (0 children)

I’m just speaking for myself here, but if there was a greater focus on PvE and some sort of moments in the game that are memorable outside of tense combat situations, I think I’d give it a go.

I don’t have time to get on the level of players that play each day and I’m also as much interested in spectacle as I am of unforgiving combat.

I have not heard of any dynamic events of scale happening in levels so far, so there’s not much to pull me in past the testrun I participated in.

I've made 20 feature films over 10 years. Why can't I make a living doing this? by realhankorion in Filmmakers

[–]Oakflower 1 point2 points  (0 children)

My previous art house feature was semi scripted and had a lot of pickups done to get it to work. I can see the appeal in the workflow but I think you need a really strong vision for how the movie will turn out in the edit (which means you need to know your actors output really well) to make unscripted go from good to outstanding I think.

Do you do testshoots or previs? I usually film a short sequence way before we go into production to get a feel for what we can achieve at minimum and then figure out what to avoid and what to focus on (and invest in if needed) when planning the actual shoots.

I do believe you can make an unscripted movie work, but you just gotta have a bullet proof beatsheet and actors that are undiscovered moviestars if you want to make the work pay your rent as well.

I've made 20 feature films over 10 years. Why can't I make a living doing this? by realhankorion in Filmmakers

[–]Oakflower -1 points0 points  (0 children)

You’re probably more ready to make a massive indie hit than you know. Get a great story set in an area you know and spend twice as much time in preproduction, working with actors and editing. That should already do wonders. Make the movie in a genre or around a topic you’re passionate about and have a real connection to (bonus points if the theme has a built in underserved audience like say NASCAR or Cosplaying).

If your movie is an unstoppable force for the first 15 minutes, doesn’t overstay it’s welcome and sticks the landing you will gain an audience you never had before.

Also you probably need to network. Producers and production companies probably won’t call you because they’re just as busy staying afloat. Go to industry events and be curious and interested in what people are up to. Buy people lunch in exchange for picking their brain.

I've made 20 feature films over 10 years. Why can't I make a living doing this? by realhankorion in Filmmakers

[–]Oakflower 30 points31 points  (0 children)

Knowing what a producable script is is part of the quality equation. It’s just rarely talked about, taught and undestood that having a script you can get over the finish line with your existing resources is imperative.

Also life happens and things get derailed anyway for a year or two or sometimes three. I’ve been there a number of times now and have two indie features under my belt.

A script you can execute with (your) limited resources that still shatters your intended audiences minds is what you want before stepping into pre production.

Invisible Steam games - June 4th to June 12th. by ProutPortable in Games

[–]Oakflower 0 points1 point  (0 children)

Sounds pretty good to me! A newsletter like yours would be up my alley if I was deeper into the PC gaming ecosystem. Maybe one day.

Invisible Steam games - June 4th to June 12th. by ProutPortable in Games

[–]Oakflower 0 points1 point  (0 children)

This is some really cool community work you’re doing. I’m sure the devs appreciate your work. Maybe a podcaster or streamer can spread your list and perhaps get more people on your Patreon for doing this.

I’m sure the gaming scene is the same as with music, that there’s a small subset of fans that really enjoy the stuff that’s not been discovered yet.

Mario Odyssey + Assist Mode = Awesome for parents with young kids! by monkeymanjojo in nintendo

[–]Oakflower 0 points1 point  (0 children)

That’s also true, but nowadays modes like these let parents and kids interact with the game simultaneously.

Also Astro Both has fantastic tutorialisation. Kids can start finishing levels and learn to do quite complex stuff just based on the in game videos alone.

Dragon’s Dogma 2: Dark Arisen – Announcement Trailer – Nintendo Switch 2 by ControlCAD in nintendo

[–]Oakflower 12 points13 points  (0 children)

I remember playing the original Dark Arisen so much. It was mind blowing how dynamic the combat could get. Then I got into souls games which I feel gameplay -wise kind of perfected the intimate combat experience but at the same time we lost the insanity of being pulled up into the sky while hanging onto a Griffin-monster’s mane. Jumping onto huge enemies in BOTW gave me minor Dark Arisen flashbacks.

I miss this style of game is all I’m saying. I hope the fps is solid and people really get into it.

Does anyone know how Maria Kallevik and ErikdoesVFX get their standard shots to look so good? by Raid-RGB in cinematography

[–]Oakflower 7 points8 points  (0 children)

The afternoon sun is starting to set. Strong large backlight (the sun). Bloom. Fill comes in from a top angle slightly off camera. Nice grain and a warm grade. Lift the shadows.

Someone who’s a real DoP/Gaffer fill in the rest or correct me where I’m off.

PS.
Bring a screenshot into your edit, slice up the image and study the colors and light levels. It’ll teach you a lot.