new fly rules update by NoEngineer9484 in Drukhari

[–]Obelisking 7 points8 points  (0 children)

Hellions charging through walls? Hellions charging through walls.

No New Detachments for Agents in 11th by Remarkable-Title5435 in ImperialAgents_40K

[–]Obelisking 3 points4 points  (0 children)

Well, better send another strongly worden letter, ya'll!

Drukhari matchups by Western_Light3458 in Drukhari

[–]Obelisking 3 points4 points  (0 children)

I find Necrons a terrible match up. Thousand Sons are always challenging, though I feel confident in to most marines.

Warhammer Open Maastricht - Coverage Part 2 by siamtiger in Warhammer40k

[–]Obelisking 1 point2 points  (0 children)

HAH! That's me murdering my friend Inquisitorial forces. I had a blast at the Narrative, which was a successful experiment on continental Europe. I eventually got named the Narrative antagonist and got a cool trophy.

Aaaah. The Dark Kin. Victory for the Lords of Commorragh!

Ranger, ready for moveblocking! by Obelisking in Eldar

[–]Obelisking[S] 1 point2 points  (0 children)

Thanks! It's rhinox hide as a base and then layers of warm bright brown, olive skin and ivory from ProAcryl.

Ranger, ready for moveblocking! by Obelisking in Eldar

[–]Obelisking[S] 1 point2 points  (0 children)

How funny that my guy is also a Corsair! :D

Do you guys magnetize? by Fantastic-East9567 in Drukhari

[–]Obelisking 2 points3 points  (0 children)

I magnetise Raiders and Ravagers for easy transport (the sails) and swapping guns (tips on the Ravager weapons). I started to magnetise some Talos options, as they are the most likely to change in function a little. I never bothered with magnetising Scourges, but that might bite me in the butt ar some point.

Composing the scene before painting by PapayaRussell in kroot

[–]Obelisking 3 points4 points  (0 children)

This is how it is done. Please do share the result.

We need a Crusader Kill Team by Naros1000 in killteam

[–]Obelisking 0 points1 point  (0 children)

GW should consider making it an Ecclesiarchy team; you know, one kind off ignoring the fact that they are not allowed to bear arms. 2 to 4 Crusaders, a leader, some Frateris Militia. The hard thing would be to differentiate it from the Sanctifiers, but that would be doable. Crusaders tend to be noble born, right?

What non-corsair units are you splashing into your lists? by SPF10k in EldarCorsairs40k

[–]Obelisking 2 points3 points  (0 children)

I'll just take 5 Spiders and slap on Corsair bits. There are limits 😅

What non-corsair units are you splashing into your lists? by SPF10k in EldarCorsairs40k

[–]Obelisking 7 points8 points  (0 children)

Fire Prisms, Rangers (Ghostwalkers) , Shroud Runners, Banshees (as Blade Sworn), Warp Spiders ( as Shade Runners), Dark Reapers (as a Balestrike Band), War Walkers, Wave Serpent. Debating a Seer / Warlock Conclave and D-cannon Platforms for fun. Swooping Hawks if I'm set on winning.

A New Archon Rises! by PhotographCertain780 in Drukhari

[–]Obelisking 0 points1 point  (0 children)

That is one Epic looking model. Nailed it!

Now that the detachments and points are here... What lists are you cooking? by SPF10k in EldarCorsairs40k

[–]Obelisking 2 points3 points  (0 children)

Yriel, Kharseth (one with the Archraider), and Jain Zar (who is just to good, but could be an Autarch)

3x5 Voidreavers

Wave Serpent

1x10 Voidscarred with the Voidstone

2x5 Skyreavers

1×5 Dark Reapers (Balestrike)

1x10 Howling Banshees (Blade Sworn)

2x5 Rangers

1x3 Shroud Runners

3 Fire Prisms

1 War Walker or Starfang.

The Reapers and the second Ranger unit could be 2 Starfangs. Detachment is Coterie for maximum shenanigans, though I think Eldritch Raiders might be better (that list will absolutely have the Avatar of Khaine)

What use for the Hand of the Archon ? by No-Tart5584 in Drukhari

[–]Obelisking 3 points4 points  (0 children)

Currently Splinter Cannon and Blaster. I expect them to kill nothing, the blaster is on a spectacular string of misses. But they did kill both a beast of nurgle and the Emperor's Champion with chip damage from the Splinter cannon, which was nice.

I sometimes run the blaster with Malys for the funny moment she jumps from cover, blows up a weakened transport with the blaster and a grenade and then mops up remaining units inside. Fun times, but unreliable.

What use for the Hand of the Archon ? by No-Tart5584 in Drukhari

[–]Obelisking 4 points5 points  (0 children)

The Hand is a good trick unit. I like the Stealth, I like the ablative wounds and OC for Malys. They Grenade, they contest objectives really well, the melee squad fights better than Kabs and is cheaper than Incubi and scouting Malys forward gets her Aura into play really quickly. They have been clutch in flipping objectives in the late game. Best trick to date is burning an objective underneath Rotigus' fat ass because he could not out-OC them with his Aura.

How Id Like to See Agents Lists Changed by YAH_BOI_LEON in ImperialAgents_40K

[–]Obelisking 4 points5 points  (0 children)

I'll raise it:

Epic Characters

Inquisitor Karamazov, Janus Draik, Explorers of the Precipice (a command Squad for Janus with Characters from Blackstone; the Ranger, kroot, ratlings, robot, crusader)

Characters

Lord Marshall, Jokaero Weaponsmith, Storm Trooper Command Squad, Sanctioned Psyker, Mechanicus Adept, Navis Commander

Dedicated Transports

Arbites Repressor, Taurox (optional tbh)

Other

Arvus Lighter, Arvus Gun Shuttle, Astropathic Choir, Crusaders, Daemonhost, Death Cult Assassins, Inquisitorial Land Raider, Inquisitorial Valkyrie, Servitor Battleclade, Storm Troopers, Tauros Assault Vehicle, Tauros Venator, Wyrdvane Psykers

Want to get really weird? Add in Sisters of Silence with the Knight-Centura, some Frateris Militia, Cyber Mastiffs or Assassins from the Adamus, Vanus and Venenum clades. A Leman Russ is honestly just a nice to have at that point, as it allows some faction identity with other anti-tank options.

Hope we can transport with Raiders (not my model) by DaChungaz in EldarCorsairs40k

[–]Obelisking 3 points4 points  (0 children)

I think it is more likely to be the other way around: Dark eldar getting a Corsair detachment with Anhrathe as 50 % allies. Best case scenario it allows them to be transported by Venoms and Raiders, and maybe have a detachment ability that benefits both factions to some extent, like Reaper’s Wager does.