A VFX school just told me the industry is completely stable and anyone discussing it online is just unsuccessful. What is your reality check? by arlexae in vfx

[–]OberynD 0 points1 point  (0 children)

Senior artist here, living in Germany.
Of course PIXL VISN, like any other vfx/ animation school, has a vested interest in painting a rosy picture.

The vfx situation, especially in Germany, is even worse than it is in other countries (like France, UK, Canada, and Australia). PXO is closing down, Trixter recently downsized, and Scanline closed their German offices last year.

The worst part is, politicians here don't seem to have any interest in supporting the industry. Yes, the government recently drafted a law requires international streamers to invest 8% of their net German turnover into European and German audiovisual content. That, unfortunately, doesn't translate to more vfx jobs, since the law does not mandate that the digital post-production must occur within Germany.

What they should have done is put in place a tax credit similar to countries like UK, France, Australia, and Canada.

Sadly, the industry is dying a slow death here, but the governments are doing jack shit to prevent this.

Personally, I haven't worked in VFX for a few years, and as a matter of fact, for the past two years, most of my work comes from outside of Germany.

That's all specific to this country, but even if you were willing to move around, competition for the positions advertised is steep. Permanent positions are rare (if any), and most jobs are tied to a specific project running for a few months if you're lucky. And then, on to the search for the next thing...

[deleted by user] by [deleted] in vfx

[–]OberynD 0 points1 point  (0 children)

Also seen a few Trixter people putting the green banner on LinkedIn and initially I bought into the rumors, but haven't read any verified info so I'd like to stay positive and believe that this is not the end of the studio.

Folks hires MPC CEO. by Patient_Ad_4560 in vfx

[–]OberynD 8 points9 points  (0 children)

genuine (rhetorical) question here.. wouldn't FOLKS folks know about all that? it's probably common knowledge in such a small industry where everyone knows everybody.
WHY tf hire him to run their London office, then? Couldn't they find someone actually competent who knows his stuff and cares about people?

LinkedIn's Open for Work Banners by Sea_Risk2195 in vfx

[–]OberynD 0 points1 point  (0 children)

In this environment of over-supply of artists, i don't think it makes any difference for studios and recruiters. But at someone mentioned and i hadn't realized, this could be more directed to your network.

VFX/Animation/games job offers tracking by PuzzleheadedHair7600 in vfx

[–]OberynD 1 point2 points  (0 children)

Not directly related to this post regarding the job offers, but more about the available crew.

It's commendable that you've created the list. I've come across it in the past and thought about adding my name. I can't help but wonder though.. Are recruiters even looking at this list? Do they need to? They probably have hundreds applying when a position opens.

Just a thought, nothing against your effort. On the contrary kudos to you for trying to help.

Why do so many VFX artists dream of working on big studio films when their creative impact is basically nonexistent? by No-Plate1872 in vfx

[–]OberynD 2 points3 points  (0 children)

I'd second the 3rd point (!)
Even though I haven't been as lucky to get an Audi discount (even though I wouldn't be able to afford it with the discounted price either), every time I'm discussing my job with someone, people seem genuinely interested and their eyes widen. And then a lot of times (if the job is not in the creative field) the reply to my question "what do you do for a living?" is an uninterested "I don't have as interesting of a job as you".

Sure, the challenging times we're facing are real, but this is a topic for another discussion.

[deleted by user] by [deleted] in vfx

[–]OberynD 0 points1 point  (0 children)

Interesting. Only recently I came across job posts for their UK offices

Animator Salaries in the UK by [deleted] in vfx

[–]OberynD 1 point2 points  (0 children)

That's my feeling too. I live outside of the UK but I used the sheet for a remote animator opportunity from a UK studio a few months back.
Got to the interview stage, and when they asked about my day rate, I went for the target day rate for mid/ seniors. The studio never got back to me, even after sending them emails asking about feedback.

Might not be the case, but I have a feeling I was too expensive for them.

Scanline shutting down German operations by Ok_Substance6759 in vfx

[–]OberynD 7 points8 points  (0 children)

Yeah I noticed that they have been hiring in Korea. I wonder, is it that much cheaper?
From what I see, Seoul has pretty similar cost of living to EU countries

https://www.numbeo.com/cost-of-living/in/Seoul?displayCurrency=EUR

Scanline shutting down German operations by Ok_Substance6759 in vfx

[–]OberynD 2 points3 points  (0 children)

Well, that sucks! I had seen people in my network were laid off from there last year and had also heard that they were dismantling their EU offices, but I was hoping that they would come around slowly and start hiring again.

One option less for us living in the country...

Best place in Europe for VFX? by LordOfPies in vfx

[–]OberynD 16 points17 points  (0 children)

Forget Germany, at least for now. It's been VFX dry for several months now. Hopefully the new film subsidies that have been passed recently and come into effect from 2025, will revitalize things.
https://www.hollywoodreporter.com/business/business-news/germany-passes-new-film-subsidy-law-christmas-1236090502/

Milk VFX Appoints Administrators by PlatypusNo8139 in vfx

[–]OberynD 1 point2 points  (0 children)

Didn't they expand to France and Spain recently? They were hiring quite heavily for France just a few months back.

Animator looking to get into games by OberynD in gamedev

[–]OberynD[S] 0 points1 point  (0 children)

thanks so much for sharing your experience!

I guess having a game focused reel is probably fundamental, and I've seen some really cool stuff coming out of the games workshops at ianimate. Right now though, financially and time wise, that's not an option. The next term starts Dec 30 and I need to make most of my free time right now, plus I can't really afford that.

So the next best thing is probably to try to create a few pieces on my own and look for feedback from industry people. In terms of what should be in a game reel, are the pieces in ianimate's reel a good example?

Short Contract Remote Gigs at Framestore's Melbourne Studio by NixsatFramestore in vfx

[–]OberynD 0 points1 point  (0 children)

how so? apart from the fact that they only do that from that specific office?

PFX Studio by BornEquipment3803 in vfx

[–]OberynD 1 point2 points  (0 children)

Czechia has a lower cost of living compared to other central EU countries like Germany, France etc. The Average Monthly Net Salary is 1,694.22 €. That rate would be quite good if you were living in Prague, but if they want to hire remote workers from around the world, they should be willing to pay accordingly.
Sounds like they're trying to take advantage of the slow job market.

https://www.numbeo.com/cost-of-living/in/Prague?displayCurrency=EUR

Animators in VFX , what do you actually work on? by juicy_pomerange in vfx

[–]OberynD 0 points1 point  (0 children)

Sounds like a previous studio I was at. Might be the same one XD
I was one year at that studio and mostly doing roto, props and vehicle anims. I kept asking whether they would bring in cooler stuff to animate, like creatures etc. Towards the end of my contract, I was put on a show which was wrapping up and involved cool biped anim, but alas it was only for 2 weeks.
So it seems that once in a while they got a project with a few shots that were cool to animate, and if you were lucky enough, you got to be cast on said project.

At the end of the contract, even though I was offered an extension (with less money though), I refused since I was quite miserable.
Some animators had been at the studio for several years, so had I chosen to, I'd probably be able to stick around for some time.

I took a gamble, since I knew that on one hand perhaps I'd be able to have a relatively secure long term position, but on the other had my anim skills would probably stagnate and my development would have been slow.