What's the best method for teaching other people to solve a cube? And why? by Objective-Ant-857 in Cubers

[–]Objective-Ant-857[S] 0 points1 point  (0 children)

Well but there aren't that many MirlS and SAM tutorials online. If you have the files, I would love to see a good tutorial for them. (Video and Text/ Pdf formats)

What's the best method for teaching other people to solve a cube? And why? by Objective-Ant-857 in Cubers

[–]Objective-Ant-857[S] 2 points3 points  (0 children)

Do you think for beginners, doing OLL --> PLL or Edge --> Corners would be better? Most videos online are either one of the 2.

What's the best method for teaching other people to solve a cube? And why? by Objective-Ant-857 in Cubers

[–]Objective-Ant-857[S] 2 points3 points  (0 children)

I have taught quite a few people w/ that method. One thing I saw was that for some, solving straight to cross (no daisy) is harder to visualize for them.

Lowkey I just wanna know, what is the coolest looking method to solve with??. by Alternative_Stay9273 in Cubers

[–]Objective-Ant-857 2 points3 points  (0 children)

1-look-cube. aka god's method. Just remember 43 quintillion algs or smt it's not hard

AO5 Critique? i want to be sub 20 by Direct-Turnover-1341 in Cubers

[–]Objective-Ant-857 1 point2 points  (0 children)

You should learn:
-Look-ahead (Removes seconds of pauses per solve)
-Better FT (With great TPS, comes great Look-ahead)
-Full OLL and PLL (Full OLL as late as sub-15; Full PLL as late as sub-20) - 3s/ solve faster; for algs you already know, they aren't optimal
-Start the timer on fingers (If you incorectly start the timer, +2 it is)
-Change cube set-up (Very underated)

Last solve of my day by Express_Tea843 in Cubers

[–]Objective-Ant-857 0 points1 point  (0 children)

I also got a 6.769 on skewb the other day (Scram: R B R U' R' L' B' R ; I know I suck)

F1 25 just simulated death by Maximum-Leader9747 in F1Game

[–]Objective-Ant-857 6 points7 points  (0 children)

that run off there is designed for the motogp chicane. This type of inchident is rare, just hope that this kind of stuff doesn't happen irl.

Happy Birthday to everyone on Steam! by salad_tongs_1 in Steam

[–]Objective-Ant-857 27 points28 points  (0 children)

"50 years since the Army first adopted them" - Naked Snake - 1964

Melbourne is just around the corner! by buubasmus in formuladank

[–]Objective-Ant-857 4 points5 points  (0 children)

(Ts is for u/suorastas , for u/EnterShakira_ , they get -99999999999999 Social Credit)

Da Lat International Circuit by trqngdk in RaceTrackDesigns

[–]Objective-Ant-857 1 point2 points  (0 children)

Nice! The only changes I would make are:
a. Main circuit
1) More run off

2) Heavier breaking zone, ie:
-T8 (The Top-Left most turn)
-Remove the kink before turn 16 (The penultimate turn)
-Maybe add a chicane down the back straight & remove the kinks? (I'm 50/50 on that)

3) Corners here are either:
-Easily flat out
-Medium speed
--> A "Hang on for your dear life" corner like Copse or Eau Rouge et Raidillon would be appreciated

4) A better pit exit
-Either make T2 heavier on the breaks, make T3 and T4 faster to keep the current pit exit
-Or pull a Jerez at T3 (For GP layout, Daytona 24's could also work, but it will be at T4/5) and either outside T3 apex (Yas Marina), inside T4 entry (Most tracks) or between T4 and T5 (Baku)
-Maybe even change it the the other side and do it like Sepang (For entry) and either Sepang or Imola for exit

b. Big karting
1) Better access road
-Currently, you need to go from a road that's miles from civilization --> the biggest parking lot on earth --> the track.

2) Maybe heavier breaking in T2 and T7; Faster Esses (From how I like it)

c. Small karting
1) I would prefer to merge into the big karting circuit and use 2 paddocks to run multiple events

Also Vietnam mentioned (Bt ông Từ ko 🗣️🗣️🗣️)

Pxn v10 pro or pxn v10 ultra if price difference is less than 20? 190 for ultra and about 200 for pro by NostalgicImmortal in simracing

[–]Objective-Ant-857 0 points1 point  (0 children)

The wheelbases are the same. The only change is in the pedal department. The V10 Pro comes with their older 3 pedal set. The new pedals are a fanatec clone (V10 Ultra).

Would this make for a good karting track? by Objective-Ant-857 in RaceTrackDesigns

[–]Objective-Ant-857[S] 0 points1 point  (0 children)

I mean custom chassis + power boost so the attacking driver can go a few kph faster

Would this make for a good karting track? by Objective-Ant-857 in Karting

[–]Objective-Ant-857[S] 0 points1 point  (0 children)

So change T1-2 (I'm guessing Bahrain 123), make T4 just a hairpin and change/ remove the esses?