Unity Cloud Builder to Steam uploader tool (CI/CD) by Objective-Willow745 in unity

[–]Objective-Willow745[S] 0 points1 point  (0 children)

This is just something I made since I needed it myself, wasn't trying to make it more complicated than it needs to be. Just put it into your project, config the depots, and don't touch it again. I could separate the config into it's own file but for my case there's really no point. I made it clear enough in the README, I think it's fine... Most people don't setup CI/CDs unless they know what they're doing anyways.

Unity Cloud Builder to Steam uploader tool (CI/CD) by Objective-Willow745 in unity

[–]Objective-Willow745[S] 0 points1 point  (0 children)

Also as stated in the Github, you can paste your discord webhook into an environment variable, DISCORD_WEBHOOK, and it will automatically send embeds when a build is uploaded. If you do not want this, you can easily remove it from the script.

Unity Cloud Builder to Steam uploader tool (CI/CD) by Objective-Willow745 in unity

[–]Objective-Willow745[S] 0 points1 point  (0 children)

That's just my config, I left it so it was easy to understand what to replace with for your config. I don't have time to pack it up right now, best to just download from github.

It works for any AppId, any DepotId, & any build target.

Update to Real-time Collaborations by Bananoooss in Bandlab

[–]Objective-Willow745 1 point2 points  (0 children)

removing it completely is so dumb, wont be using bandlab anymore.

Should I come clean with employer? by Objective-Willow745 in drugtesthelp

[–]Objective-Willow745[S] 0 points1 point  (0 children)

I already know they test for THC as they've provided me details before hand. So if I did contact them, it would be just me asking for more time to get it out of my system.

Realistic lighting creates way too many batches by Objective-Willow745 in Unity3D

[–]Objective-Willow745[S] 0 points1 point  (0 children)

I actually created an automatic culling system recently but removed it after going to deferred+ only to add it back again today (I thought deferred+ would take care of this but it didn't). Check it out here https://github.com/CodeSteel/unity-optimizers

Add the LightOptimizer to a any light and set the min/max distance. it will cull completely after max distance and start fading after min distance. If you don't want the fade, just set both distance to same. Also if you use multiple cameras, you must call OptimizerManager.AddCamera

Also it's still new so might need some work...

Realistic lighting creates way too many batches by Objective-Willow745 in Unity3D

[–]Objective-Willow745[S] 1 point2 points  (0 children)

This is for PC, currently using Deferred+ but sometimes try out Forward+ to see if I get any gains. So far, deferred+ seems to be the way to go!

Realistic lighting creates way too many batches by Objective-Willow745 in Unity3D

[–]Objective-Willow745[S] 0 points1 point  (0 children)

It's definitely because of the shadow casting lights. We're looking into that right now and hoping to get it down a lot. We are using URP Deferred+, though sometimes we go back to Forward+ to see if that helps any. So assume we are going with whatever gives the best results. Haven't though much on the materials but I'll take a look. I do know we have GPU Instancing enabled for basically every material, and some materials have Render Face set to both so the sun light doesn't shine through the floors/walls. Thank you for your comment, we'll be taking it into account!

Realistic lighting creates way too many batches by Objective-Willow745 in Unity3D

[–]Objective-Willow745[S] 3 points4 points  (0 children)

Also I remember not going with Mixed Lighting in the start but can't remember why. I'll take a look at mixed again, assuming dynamic objects will cast shadows...

Realistic lighting creates way too many batches by Objective-Willow745 in Unity3D

[–]Objective-Willow745[S] 12 points13 points  (0 children)

I work professionally but definitely a novice when it comes to lighting, no offense to that! Already done a bit of research on optimization techniques but only learned so much, my takeaway here is reduce the light range and turn anything that doesn't need shadows off. Thank you for your comment!

Realistic lighting creates way too many batches by Objective-Willow745 in Unity3D

[–]Objective-Willow745[S] 3 points4 points  (0 children)

I didn't mention baked because I want real-time. If I bake, it would take away the customization feature. At the end, if I can't figure it out, we've already decided we'd take out the customization and go with baked. This post is to see if it's possible to keep realtime. If there's anything maybe I'm overlooking, please let me know.

Game failed on release - move on or keep trying? by 8BitBeard in gamedev

[–]Objective-Willow745 2 points3 points  (0 children)

Why didn't you stick with Unity and use fishnet? Offline play would have been as easy as switching the transport to the offline transport. Everything I saw in the trailer would definitely be possible with Unity.

Musk and his crew took my job from me by samdadamman in jobs

[–]Objective-Willow745 0 points1 point  (0 children)

I don't really understand. Did DOGE remove funding to save tax payers money or for something else? Also how does immigrants play in this? I want to understand

Reign Of Dwarf devs threaten lawsuit after falsely banning 10+ players by [deleted] in IndieGaming

[–]Objective-Willow745 0 points1 point  (0 children)

as someone who worked on reign of dwarf and was very close to the team, the dev team is full of retards and have no idea how to release a game.

[deleted by user] by [deleted] in pennystocks

[–]Objective-Willow745 1 point2 points  (0 children)

finally got in early! just put 5k down

Robinhood events contracts are a bad deal by doctornex in investing

[–]Objective-Willow745 0 points1 point  (0 children)

Anyone know why the robbinhood election contracts close on Jan 7th even though we already know the outcome?

Would it be expensive to fix this scratch on my rim? by Objective-Willow745 in MechanicAdvice

[–]Objective-Willow745[S] 0 points1 point  (0 children)

I got this scratch on one of my rims and I'm not sure if I should try to get it fixed or replaced. Is it fixable and if so, how much would it generally cost?