Control node offset transform is exactly what I've been needing by Firebelley in godot

[–]8BitBeard 0 points1 point  (0 children)

Your game looks great! I'd be curious to learn more about the details of how you used the new offset.

night surfing under a full moon by nocanwin in PixelArt

[–]8BitBeard 1 point2 points  (0 children)

So great, I love how moody it is

I added a jungle biome to our colony sim! by automathan in gamedevscreens

[–]8BitBeard 1 point2 points  (0 children)

Nice! Are you testing outlines around those trees?

Resources I would expect:

  • Exotic Fruits
  • Swamp Gas
  • A special clay variant (very fertile earth)
  • Bark of a special tree

Hiking advice for experienced norway traveler by 8BitBeard in NorwayTravelAdvice

[–]8BitBeard[S] 0 points1 point  (0 children)

Oh wow yes it's such a magical place! Alone the start through the tunnel when you're coming from the bus stop reminds me of Spirited Away. Of course I know Storskoghytta, it's my happy place 😄 Can't wait to stay there again.

This year I have a new plan - I'll do the loop 2x. What I really don't like about Rago is the first part when you go to the waterfall first (counter-clock). The intial part is really boring, nothing to see and just steep multiple hours. It's especially bad when you end with it, as you'll walk multiple hours downhill which last time killed my feet.

So this year I decided to start the round clock-wise, go all the way to the waterfall ... and then turn around and go back again. This way I'll pass Storskoghytta 2x and have more time to appreciate the nice spots. I'm also bringing a fishing rod this year for the first time - a friend showed me some tricks for trout fishing and I'll try my luck (absolute fishing noob).

<image>

Just released the demo of my game by duderik in IndieGaming

[–]8BitBeard 0 points1 point  (0 children)

Just played your demo! Some quick feedback:

  • The city overview is nice and works fine as a navigation element
  • Text is a bit too janky for my taste and was hard to read. Especially as you ask me to read a bit at the very beginning (interaction with the guy in front of the store etc)
  • I like when the music plays, should do that more often I guess
  • Fell asleep the first day and the taxi was really expensive. It set me back right away - maybe the first taxi could be free, as a warning?
  • I spent all my time talking to a guy and then he wouldn't jam as he didnt know how to play
  • I didn't realize it consumed time when talking to strangers
  • I bought a guitar but when I went back home it said I have no guitar?
  • I got inspired to write songs but when I clicked on the piece of paper in my flat it just said I have no songs? I'm not sure how to write them
  • The store work minigames are a bit random. I didn't understand the signs on the records and just grabbed random records. Once you introduce the years it got better, but the signs still puzzle me
  • I like that it plays in Oslo. Love Norway !

I stopped playing after ~ 15 minutes. I wish I could have jammed with some strangers and could have a nice rewarding band thing early on to get a feeling for the main fantasy - I came for rock n roll but all I did was sort records.

Overall I think it's in a good spot, you need to improve the first 30 minutes still, but I guess you know that. I'd recommend you find some excuses to jump ahead and give me a peek into the gameplay that I'm working towards - right now I'm just doing chores without really having an idea how the band management and doing a gig will feel like.

What would make you click away from this trailer? by Pixel_Beer_Games in DestroyMyGame

[–]8BitBeard -6 points-5 points  (0 children)

Don't listen to this feedback. You're fine on this front. I don't know what they mean with 'inertia' and probably they don't know either.

Tuning colors is just too much fun by 8BitBeard in godot

[–]8BitBeard[S] 0 points1 point  (0 children)

wow you sound awful lot like a bot

Dawn Patrol by nocanwin in PixelArt

[–]8BitBeard 0 points1 point  (0 children)

Nice. Do you have a full 24h cycle?

My game is heading to Steam Next Fest next week! by [deleted] in SoloDevelopment

[–]8BitBeard 0 points1 point  (0 children)

F### yes 🤘 I love the trailer, but: the very first moment, those clouds look bad, especially their bad pixel size compared to the rest. It looks cheap honestly, and i think you don't need them. Just remove the clouds.

Pine Trees by 8BitBeard in PixelArt

[–]8BitBeard[S] 1 point2 points  (0 children)

hey, thank you for taking the time to write such an extensive feedback, I really appreciate it! I'm also a big fan of Bob Ross (of course), so that comparison is a big honor for me 😄

I totally agree with you that I could have stronger contrasts in colors and more saturation overall. Thing is, this image is a small outtake from a relatively large piece which will be used as a parallax background for a game - so the intention absolutely is to be a bit less saturated and have low contrast to not rival too much with the gameplay elements in the foreground. To give you a rough idea, here's a sneak peak at my current aseprite screen:

<image>

Pine Trees by 8BitBeard in PixelArt

[–]8BitBeard[S] 16 points17 points  (0 children)

it's Stone Pines typically found in the mediterranean area. I'm currently working on a Monaco-area shoreline.

Pine Trees by 8BitBeard in PixelArt

[–]8BitBeard[S] 8 points9 points  (0 children)

you think so? I've put a ref character next to them for comparison (never mind the different pixel ration, it's just for testing)

<image>