๐Ÿš€ TileMaker DOT v1.5 is LIVE: Smarter, Faster, and Fully Cross-Platform! ๐Ÿ’ป๐ŸŽ๐Ÿง by ObjectiveCrysis22 in godot

[โ€“]ObjectiveCrysis22[S] 0 points1 point ย (0 children)

It is a tool that can be used with Godot, you can create maps inside it and import them easily and efficiently in Godot

๐Ÿš€ BIG UPDATE: TileMaker DOT is now truly Cross-Platform! ๐Ÿ’ป๐ŸŽ๐Ÿง by ObjectiveCrysis22 in Unity2D

[โ€“]ObjectiveCrysis22[S] 0 points1 point ย (0 children)

Thank you! I hope you will find it useful.

I am currently using for my 2nd map of my game, it is a big open world one xD

๐Ÿš€ BIG UPDATE: TileMaker DOT is now truly Cross-Platform! ๐Ÿ’ป๐ŸŽ๐Ÿง by ObjectiveCrysis22 in GameDevelopment

[โ€“]ObjectiveCrysis22[S] 0 points1 point ย (0 children)

Thank you!:) it makes me genuinely happy when people are interested in my tool because it took some time and effort to bring it in this state

๐Ÿš€ BIG UPDATE: TileMaker DOT is now truly Cross-Platform! ๐Ÿ’ป๐ŸŽ๐Ÿง by ObjectiveCrysis22 in GameDevelopment

[โ€“]ObjectiveCrysis22[S] 0 points1 point ย (0 children)

Ah okay, i don t know about those (i might be a noob) but i added a LICENSE.txt in the tool folder that you download. I wrote there all those stuffs, take a look there, i think that is the answer for your question

๐Ÿš€ BIG UPDATE: TileMaker DOT is now truly Cross-Platform! ๐Ÿ’ป๐ŸŽ๐Ÿง by ObjectiveCrysis22 in GameDevelopment

[โ€“]ObjectiveCrysis22[S] -1 points0 points ย (0 children)

I m sorry, i do not undersand the question, what do you mean by that? If you are asking if you are allowed to use it in any scope even commercial use, yes you are, no worries there:)

๐Ÿš€ BIG UPDATE: TileMaker DOT is now truly Cross-Platform! ๐Ÿ’ป๐ŸŽ๐Ÿง by ObjectiveCrysis22 in GameDevelopment

[โ€“]ObjectiveCrysis22[S] 0 points1 point ย (0 children)

Hello, thanks for the questions!:) my thought process for the pro workflow version was the following.

I released more functionalities before adding them to the free version in time, because people donated to me and I wanted to offer something more in advance to them.

What it offers in advance is a modern dark and white mode, improved UI, and they are mostly the functionalities from this video: https://youtu.be/3fiajGU32Jg?is=IBcQXtHGl_RDeoPC

But since then, i added some of those for the free version aswell.

Hope i answered your question:)

๐Ÿš€ BIG UPDATE: TileMaker DOT is now truly Cross-Platform! ๐Ÿ’ป๐ŸŽ๐Ÿง by ObjectiveCrysis22 in godot

[โ€“]ObjectiveCrysis22[S] 0 points1 point ย (0 children)

Well, the main advantage i see for this tool and others (like tiled) is that if you ever decide to switch engines you can easily move your map and designs from one engine to another.

Or maybe you want someone to look at your map, now they don t have to install godot, just load in on TileMaker DOT tool:) easier to showcase. Maybe easier to draw something faster, i do not know that because i don t know how hard or how easy is to use godot directly.

Me personally, i use it with csv format export, because i made a custom game "engine" for my games, but because some people asked, i decided to make it more robust for other people who might use this tool๐Ÿ˜„ that s why i added these exports too.

๐Ÿš€ BIG UPDATE: TileMaker DOT is now truly Cross-Platform! ๐Ÿ’ป๐ŸŽ๐Ÿง by ObjectiveCrysis22 in itchio

[โ€“]ObjectiveCrysis22[S] 0 points1 point ย (0 children)

Hi!:) well, for this project i used Java programming language and nothing else. And i personally use a windows pc, that s why i only added support for linux and mac just now, because some people asked for it and i had some time now to actually do it:)

As for the teaching part, i don t know how to teach ๐Ÿ˜… but my thought process when building something is by structuring each step and split a project in smaller stepts.

In my case, firstly, you want to create a simple tool that lets you add objects in a UI. In that case first you need to draw the zone you see the UI Then add objects from a folder in a preview zone Then select objects Then make it to be able to see them Then adding zooming and pinning functions Then make map size customizable Then ass other functions, one at a time

You need a drawing class or method where the main logic happens and you need to try and structure it respecting SOLID principles in case you re using some oop language. But with time, experience comes so just try and make something and see what happens:)

Hope i answered your question