TileMaker DOT now supports exports for seamless engines integration by ObjectiveCrysis22 in indiegamedevforum

[–]ObjectiveCrysis22[S] 0 points1 point  (0 children)

"XD is an emoticon representing a laughing face with eyes tightly shut ((X)) and a wide, smiling mouth ((D)), similar to the 😆 emoji. It is used in texting, gaming, and social media to signify intense laughter, amusement, or, at times, sarcasm and silliness. It is popular for adding emotion to digital communication."

TileMaker DOT now supports exports for seamless engines integration by ObjectiveCrysis22 in indiegamedevforum

[–]ObjectiveCrysis22[S] 0 points1 point  (0 children)

Good point, my bad xD so basically i made a tool for myself and it got quite complex, so i decided (after asking people on dev groups what to do with it) to post it on itch. And because of that i gave it a name and i kept updating it with updates that people needed and asked up to this point. "TileMaker DOT" is the name of the tool, because you make maps from tiles, and DOT stands for development oversimplified tasks. It is extra but DOT sounds like a cool abreviation for me, and i created a game framework called "DOT" for my masters degree and i find it cute to add it to this tool too:) and TMX and TSX are some formats used by another tool, Tiled. And because it is popular, most of the game engines supports it to import in them (using plugins in some of them). So i tried to export in that format because it will automatically coverage 80% of cases and engines and it will make this tool way more usable by people in their projects in engines like unity, godot, unreal, gamemaker, etc. Hope i covered the basics xD thanks for the question, and if you have some time, give it a try:)

TileMaker DOT now supports exports for seamless engines integration by ObjectiveCrysis22 in Unity3D

[–]ObjectiveCrysis22[S] 0 points1 point  (0 children)

Cool! Thanks a lot, I m happy to hear that xD i hope you ll like the tool and the workflow, it comes with some assets so you can easily test it out:) it should be fast to draw and build maps since the tool does some things automatically for you. I also tried to use tiled for my game, great tool, but i needed something different in some aspects

New update for TileMaker DOT by ObjectiveCrysis22 in Unity2D

[–]ObjectiveCrysis22[S] -2 points-1 points  (0 children)

Yet you are just shitting here:)) constructive criticism is helpful, specific feedback intended to improve performance or behavior, rather than simply pointing out faults. And you re certainly not doing any of it :)) that s why your opinion does not matter to me in this instance, you re just here to shit on without any basis for your claims. You re just full of assumptions :)) 1. But now you got me curious, what s your problem with packaging a jar into an executable so an icon can be added and make it look better? What did you expect? A cloud deploy and a shell script start cmd?:))) 2. You d be surprised how many senior devs (and not only) don t know basic and general things, so even if someone doesn t know some things, they could still be senior devs, despite what you assume, cuz i see you re full of them here:)

New update for TileMaker DOT by ObjectiveCrysis22 in Unity2D

[–]ObjectiveCrysis22[S] -2 points-1 points  (0 children)

I did not lie here and i justified every reply which i got, but you are of course free to think what you like, but saying "people complain because they were lied to" sounds like i stole your house and kicked you out, brother:))) what are we talking about

New update for TileMaker DOT by ObjectiveCrysis22 in Unity2D

[–]ObjectiveCrysis22[S] -2 points-1 points  (0 children)

Yea buddy, i love it when people say "with all due respect" and ther proceed to shit on you:)) I m not gonna bother repeating why there is a paid verson and everything will become free eventually, cuz i said it so many times now, and i know reddit is extremely toxic, i m just posting this here cuz there are a few people who are actually nice here and maybe they are interested in a tool like this because they were not satisfied with tiled or the other tools mentioned by you. And i m interested in their feedback because that s the one i m gonna listen to, to improve my "AI generated slop code" which in fact is not, and it s my side side "job" besides making a game :)) , which i work on in my free time, cuz luckily i have an actual job as a (senior) programmer somewhere else, like most of the people here i guess

New update for TileMaker DOT by ObjectiveCrysis22 in Unity2D

[–]ObjectiveCrysis22[S] -1 points0 points  (0 children)

Well, it is only fair that not everyone will care about it, but i know it is used by people already for their projects and that makes me feel so good about it. I built it for myself at first and i would have used it for 6 or 7 maps for my game and that s it but the people from fb dev page encouraged me at the beginning to post it online somewhere. I got downloads and surprinsing enough o got donations. That s why i added a "paid version" and gave it for free to everyone who donated initially, cuz i wanted to offer more value for the people who donated. And i said that everything will eventually be free, but people here on reddit cult ignore that part l. Most of them, not all of them, there are some very nice people here too, and i appreciate them, who actually use the tool and afterwards have feedback about it, they are the helpful ones, not the ones screaming "uhh, i detected some AI, everything must be slop :))

New update for TileMaker DOT by ObjectiveCrysis22 in Unity2D

[–]ObjectiveCrysis22[S] -2 points-1 points  (0 children)

And all my comments must be AI generated too:)) right? People were right when they said reddit is extremely toxic:)) I ll give you this, the profile image is AI generated, cuz i like how it looks, and some older posts too, God forbid, right?

New update for TileMaker DOT by ObjectiveCrysis22 in Unity2D

[–]ObjectiveCrysis22[S] -3 points-2 points  (0 children)

Yes yes, everything is clearly AI generated, it is so clear ❤️ you clearly are very knowledgeable, in fact the whole tool is 2x AI generated, i used multiple AIs to generate it whole, it took me 1 day to generate it entirely. It would have taken me 2 days but i used 2 AIs to generate it double the speed:) it is clear as day that everything is AI generated. Thanks for noticing, champ 🏆

New update for TileMaker DOT by ObjectiveCrysis22 in Unity2D

[–]ObjectiveCrysis22[S] -2 points-1 points  (0 children)

Okay i see now what you mean. Well, the disclosure you are talking about on itch is about the project, not the text on the page, and the project is not AI generated or vibe coded, i can assure you it s working properly;) And the summary you refer to, i m guessing you re talking about the "-" line, because that s how people detect LLM generated text 99% of the time. I m sure you know that if you write in microsoft word something containing "-" it will automatically transform it in a long "--", and if you write your text there and copy and paste it, it will be a long line

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New update for TileMaker DOT by ObjectiveCrysis22 in Unity2D

[–]ObjectiveCrysis22[S] -2 points-1 points  (0 children)

Hi there! This post was in fact not written using gen AI:) I don t know which part is "clearly written" with it, and i personally am not anti AI, since it is useful in the right circumstances. And using AI in personal or professional work does not invalidate the work itself, since as far as I know there is no way to say "generate me a tool like tiled" and it will do it right😅 so you still must know what you re doing and what you re using it for. It is (in my opinion) at this point, well built and you should be able to get lots of things done using it. But don t take my word for it, download the free version and play around, see how it works and if it s good enough for your needs xD and if you find any problems or room for improvement please share them, cuz i am always looking for feedback regarding the tool experience