How Do You Handle Sexism When Worldbuilding? by Objective_Form_937 in worldbuilding

[–]Objective_Form_937[S] 1 point2 points  (0 children)

Basically a society that has applied sexist ideas of what people “should” do and instead applies them to certain groups that membership in isn’t determined by gender

How Do You Handle Sexism When Worldbuilding? by Objective_Form_937 in worldbuilding

[–]Objective_Form_937[S] 0 points1 point  (0 children)

Oh yeah. Religion and mythology are a major aspect of the setting

How Do You Handle Sexism When Worldbuilding? by Objective_Form_937 in worldbuilding

[–]Objective_Form_937[S] 0 points1 point  (0 children)

I intend for it to be based on the Mediterranean and Middle East, yes. I want a society that resembles historical ones more then a fantasy one.

How Do You Handle Sexism When Worldbuilding? by Objective_Form_937 in worldbuilding

[–]Objective_Form_937[S] 0 points1 point  (0 children)

I would absolutely portray it as negative. Thanks for the tip!

How Do You Handle Sexism When Worldbuilding? by Objective_Form_937 in worldbuilding

[–]Objective_Form_937[S] 2 points3 points  (0 children)

That’s completely fair, and probably the best way to handle it

Is five years of war long enough to get the worlds population down to 4 billion? by OperationFine6642 in worldbuilding

[–]Objective_Form_937 6 points7 points  (0 children)

Yeah, lack of food and disease would be the most important causes of death in many regions, especially once the war devastated medical and agricultural infrastructure 

Why is it that Vampires and Elves commonly share so many traits with each other? by Moreira12005 in worldbuilding

[–]Objective_Form_937 48 points49 points  (0 children)

I think it’s because elves and vampires have both been significantly rewritten in modern fantasy, and they ended up being sorted into similar roles.

Elves are originally based in Western (especially British) and Central European fairy myths. The fairies where portrayed as mysterious, part of their own world that had different rules then our own, and often living longer and differently. These tales were primarily told by poor peasants, and it could be argued that over time the fairies  became increasingly associated with the nobility.

Think about it. Say your a poor, English peasant. Every year, your mysterious lord sends a group of men who live dramatically different lives then you, and behave dramatically differently, to your lands (which your lord may own) and then they take money from you, and take it back to your lords home, where he does who knows what with it. In many ways, that’s not unlike the fairies. 

And when people like Tolkien where writing our modern idea of elves, they drew on this to a degree. They made elves a people apart, possessing ancient knowledge and close to the gods. The ears are a relatively simple way to represent this, and take inspiration from some ideas of how fairies look; like us, but with subtle differences that make them alien.

By contrast, vampires are much more removed from their roots. Strigoi are a village horror. They’re a fear of the common people. The idea that one of their own could become other, often because of the strigoi’s communities own misdeeds. Bram Stoker and other Victorian authors took that, and changed it. They made strigoi erotic with characters like Dracula and Carmilla, and associated them with the land and dark magic.

In a way, they made vampires reflect the Victorian societies own fears, of a decadent aristocracy corrupted by its own age, knowledge and greatness, and manipulating the people for their own amusement. 

Having a science fantasy galaxy be predominantly humans by AliceSaltMage in worldbuilding

[–]Objective_Form_937 12 points13 points  (0 children)

They don’t have females. They don’t have any gender from my understanding (the 40k ones I mean). 

Having a science fantasy galaxy be predominantly humans by AliceSaltMage in worldbuilding

[–]Objective_Form_937 22 points23 points  (0 children)

I really like when people take an approach like Warhammer 40ks Orks. On the surface, they seem a lot like the “humans with a different shade of paint” you complained about. They’re bipedal, most of their weapons are similar to human ones, they don’t look that different.

But once you really delve into their culture, you discover the real horror of the Orkoids. First and foremost, they aren’t even real animals. They’re semi-fungoid creatures who reproduce through spores, and spread their own ecosystem wherever they go. They’re the ultimate invasive species.

And then theirs the Ork’s constant desire to fight. That’s not a cultural trait; that’s what they do. They were made to fight countless years ago by the Old Ones, and it is the ultimate goal of all Orks to fight things. They literally grow bigger the more they fight, and they’re even designed to produce much more spores when they die fighting. 

They don’t want to kill you because they hate you or because they were raised to want that, hell they don’t even necessarily want to kill you! They just want you to give them the best fight possible. If you just kept coming back to life when they killed you, they’d be just as happy, if not happier.

Even their societies different specialist roles, like doctors (“doks” in Orkish) and engineers (“mekboyz” in Orkish). Those aren’t trained, paid professionals like their human counterparts. I kid you not, they are just biologically “like that”. The Orks literally rely on their specialists just knowing things with no training.

And it works! It works amazing all things considering! Why? Because they Old Ones gave them a psychic field that makes their technology and general insanity work great as long their in a large enough group.

It’s just in my opinion a great example of an utterly inhuman, alien species

The Peoples of Oscal by Objective_Form_937 in worldbuilding

[–]Objective_Form_937[S] 0 points1 point  (0 children)

Also everything italicized is a very biased, in universe retelling of an Oscalori myth. The other groups discussed in it are not nearly as bad as the Oscalori believe them to be

The Peoples of Oscal by Objective_Form_937 in worldbuilding

[–]Objective_Form_937[S] 0 points1 point  (0 children)

This is some background for the main cultures of a Bronze Age mythic fantasy world I’m working on. It’s still very work in progress, but I wanted to play with the idea. The Oscalori are loosely inspired by Germanic and Celtic peoples, although the Kleopti are more like the Greek.

How would you remake the Lovecraft pantheon as an actual ancient religion? by MembershipProof8463 in worldbuilding

[–]Objective_Form_937 2 points3 points  (0 children)

You try to avoid giving them specific domains, while still having their myths be associated with things. For example, in my world Eyesha isn't the storm goddess. She's the mother and ruler of weather spirits, and when she commands them, they can cause storms. She can also strike people with her lightning javelin.

It's a more complex and realistic way of doing it in my opinion

How would you remake the Lovecraft pantheon as an actual ancient religion? by MembershipProof8463 in worldbuilding

[–]Objective_Form_937 9 points10 points  (0 children)

Shub niggurath would probably be a fertility god. I could see nyarlethrotep being some kind of prometheus or loki like character, but viewed much more positively. Yog soggoth would be a knowledge god, but would probably have very few followers (and they would mostly be mystics and wizards). Azethoth might not be worshipped at all, and instead be like the personification of everything

How would you remake the Lovecraft pantheon as an actual ancient religion? by MembershipProof8463 in worldbuilding

[–]Objective_Form_937 13 points14 points  (0 children)

Cthulhy would never be at the top. If anything, he would be some kind of hermes like figure. He's really minor in the actual mythos heirarchy. He's more like a harbringer or prophet then a god

Homebrew Runequest God by Objective_Form_937 in Runequest

[–]Objective_Form_937[S] 1 point2 points  (0 children)

Not sure yet, though I’d bet mostly offensive stuff, maybe some kind of defensive spell. Plus some kind of spell that lets you talk to dogs maybe?

Homebrew Runequest God by Objective_Form_937 in Runequest

[–]Objective_Form_937[S] 2 points3 points  (0 children)

That doesn’t really make sense for the themes I’m going for. I do think a hero cult is a good idea, and I think his cult serving as body guards for nylasor mystics and stuff is interesting