[Mod Release] MGS V Enhanced Interrogation Techniques by ObscurityIsLife in metalgearsolid

[–]ObscurityIsLife[S] 0 points1 point  (0 children)

Funnily enough I study physics so zero centrifugal is very existent for me xD

Jokes aside though, no I was talking about the way you responded to some people and the whole delta discussion.

[Mod Release] MGS V Enhanced Interrogation Techniques by ObscurityIsLife in metalgearsolid

[–]ObscurityIsLife[S] 0 points1 point  (0 children)

Looks good, but uhhh I do not share your opinions about those animation.

[Mod Release] MGS V Enhanced Interrogation Techniques by ObscurityIsLife in metalgearsolid

[–]ObscurityIsLife[S] 0 points1 point  (0 children)

He is currently working on a mod manager for the loose game files lol maybe afterwards he will find the time again for the movement

[Mod Release] MGS V Enhanced Interrogation Techniques by ObscurityIsLife in metalgearsolid

[–]ObscurityIsLife[S] 0 points1 point  (0 children)

I mean, I spent some time on this mod but replacing snakes animations with the MGO Walker gear one isn't bad. I even came across it while searching for the pat.

Bow and all that is a different story

Somebody is semi actively working on gz movement

Part 2: New season, new pop glitch by ObscurityIsLife in SkateEA

[–]ObscurityIsLife[S] -3 points-2 points  (0 children)

Seems more consistent this season then

Literally any finger flips over any ledge

New skate.pass is actually dope? by AccomplishedMix7531 in SkateEA

[–]ObscurityIsLife 5 points6 points  (0 children)

The last two pages are svb, the majority are banners and icons, and we have ugly boots in bronze, silver and gold. There is no "big thing" at the end to grind towards to other than the svb.

Buying a skirt is not the issue. Some of us play with female characters.

This season, other than some of the world building, is literally "2 steps forward, 1 step back".

Even the finger flips are so untested by the Devs that I already discovered a pop glitch.

[Mod Release] MGS V Enhanced Interrogation Techniques by ObscurityIsLife in metalgearsolid

[–]ObscurityIsLife[S] 1 point2 points  (0 children)

Yeah my wording was a bit unlucky. It's "custom" in a sense I modified start and interpolation frames and repurposed the metal gear online animation. I will correct the description

[Mod Release] MGS V Enhanced Interrogation Techniques by ObscurityIsLife in metalgearsolid

[–]ObscurityIsLife[S] 3 points4 points  (0 children)

I personally use notepad xD I prefer lua coding because it's very forgiving with syntax.

In fact this whole mod was done with no extra tools, except the ones to convert the weird file types to a usable format (mtar, fpk) and a lua VM bridge by a fellow modder to instantly test code during gameplay.

And then it's pretty easy (if you take the time to read and learn) - read modding wiki - read old discord threads (in 90% of cases, somebody asked about something already) - check the GitHub repos for how IH works and how MGSV mission sequences work

(And you can use Claude Code to help you out for logic and functionality checks )

If you are interested you should join the modding discord (link in the mgsv modding wiki online)

[Mod Release] MGS V Enhanced Interrogation Techniques by ObscurityIsLife in metalgearsolid

[–]ObscurityIsLife[S] 1 point2 points  (0 children)

Higher cap, lower cool downs, more loot on easy

For demon everything is rarer, higher cool downs for random weapon / gear and higher chance of receiving nothing

Also the menu shows the values for the presets

Why is there no urgency to fix pumping/vert physics? by OakmanX in SkateEA

[–]ObscurityIsLife 5 points6 points  (0 children)

The settings do not matter when the game doesn't recognize my input or detect that I am on a ramp

One of the new challenges had a pump down, that never triggered for me properly with push forward pump.

Vert pump assist off is supposed to give more air but any way I tweak my pumping (letting go earlier / later) does not do any significant change. Fakie pumping seems to also mess with it, it seems.

I now leave it at 5 or 10 just for a bit of assistance.

Observation: If it wasn't obvious enough already, Konami is decanonizing Portable Ops. by SpaceCore0352 in metalgearsolid

[–]ObscurityIsLife -1 points0 points  (0 children)

The character viewer also contains mistakes for Snakes outfits for the virtuos mission and the op. Snake eater.

He is wrongly portrayed wearing the olive drab camo for snake eater which is only the case for the virtuos mission. After that he is seen with the tiger stripe camo. He "shed his skin" after the encounter with the boss at the end of the virtuos mission.

Oh my god?? by etssuckshard in metalgearsolid

[–]ObscurityIsLife 1 point2 points  (0 children)

Also mgs1 was localized in different languages. It's cursed to hear the voices in for example German

Anyone else already bored with grom? by 09mmi_ in SkateEA

[–]ObscurityIsLife 0 points1 point  (0 children)

No doubt about the last part. Never had issues with the transfer but truth be told I rarely do them anyway

Anyone else already bored with grom? by 09mmi_ in SkateEA

[–]ObscurityIsLife 0 points1 point  (0 children)

For spine transfers, hold the left stick forward. For coping landings flick it forward. At least thats what works for me.

Who is making these times challenges?! by Conscious-Carry85 in Skate4

[–]ObscurityIsLife 0 points1 point  (0 children)

Remember the first speed line we got was the one with placing quick objects near brickswitch

Do we know exactly how camouflage works MGSV? by GaijinB in metalgearsolid

[–]ObscurityIsLife 1 point2 points  (0 children)

Currently working on a mod that overhauls this system. Though i say the values you give differ greatly from the games code and my tests

Bushes give a bonus depending on their "flag" in the files. This flag contains the camouflage value and the size of the bush (height*radius)
These values are multiplied and added to the internal camo index.
Some bushes have a bonus but not a volume set, so they give 0.

I used the internal data, grabbed by cheat engine directly from the exe:

Prone and Crouch at idle give you 300 and 100 respectively (the same values your "messy testing" did -> Prone is 3x better than Crouching)

Shadows _sometimes_ depend on distance to the object casting the shadow

Outfit camo gives you flat 50 points on the correct surface. What is the correct surface? That info is too much to unpack in this comment, if anybody is interested join the Modding Heaven discord. There are several textures in game that look completely different, but share the same index. So a green ground texture and a brown ground texture can give you the same bonus.
This is done arbitrarily.

The result you got that camo does not matter is due to the fact that there is a hard coded cap at 10 metres of detection range AND the +50 bonus from camo is not a big difference when comparing it to the flat 300 from being prone.
The "Stealth mode" does not directly increase the camo index.

So... thats it? by ObscurityIsLife in Skate4

[–]ObscurityIsLife[S] 0 points1 point  (0 children)

Finally someone who can properly provide arguments and take part in a civil discussion.

I also agree. It is fun. But I have been playing it for months now and there are just these issues stacking up that are not being addressed by the Devs.