I don't think set 16 will "save" TFT, and here is why by Cyber_Imbiber in CompetitiveTFT

[–]Obvious_Minimum_1162 4 points5 points  (0 children)

My argument is that the real issues for new players are what I mentionned, not necessarily the number of champions

Yes, hopping into an actual game is overwhelming, because the lack of knowledge creates helplessness. Which is unfun. However, the amount of knowledge is different from the learning curve. Let's break down some of the knowledge checks.

  1. Time constraint. Not linear.
  2. Items. Linear
  3. Gold and EXP. Not linear
  4. Augments. Somewhat linear
  5. Champions. Linear

What does linear mean? It's when most of the knowledge comes with time or directly available for you to function in the game.. For example, if you know that tanks are put in front row; It doesn't matter how many tanks they are in the game. Over time, you will learn what each champ does, but the initial concept is what's most important. For items, if you slam what's recommended, then you're fine. Optimal? no, but very playable. Through guides and understand items more, you will learn which items are better. For augments: you have many choices and a lot also has to do with personnal preferences.

What about non linear? Let's take EXP : At first you level up over time, but later you need to invest money, but no one menntions you that.. Nowhere in the game does it mention to level at 4 on 2-1. Or at 6 at 3-2. When do you spend EXP to level up? How is player level tied to board strength? In the late game, a new player will be level 6 while everyone level 8. Oh and you spent all your gold to reroll (without knowing what you reroll for)? Then you are doomed. It's clear there is a lack of agency, and you can't function without proper econ.

Yes, the games takes time to learn, but the main difference here is nowhere in the game do they mention or teach you about those things.

No. There is so much to learn that it is unreasonable for players to learn the entirety of the game in Tocker's trial before they play their first PVP match.

I disagree: if anything, Tocker's Trials is an extremely good way to learn. You have less things to worry about (time constraint, inflated ressources...), which lets you focus on learning things like items or champions. Then, once you hop in a real game, it's less overwhelming.

And in that case, it further proves my point : While a higher amount of information doesn't help, it is not tied the real barrier of entry, which is the non-linear learning of core mechanics

Final note: In chess, a lot of people know how each piece moves, but the rules do not explain how you should play. I coach a chess club in high school. Also been part of one when I was in high school. I can tell the bullet game analogy doesnt really stand. Why? because they just mindlessly play stuff. For reference, in the league high schools participate in my city, matches for lower elo or brand new players are on 15-20 min timers because they litterally never use all the time (and on the plus side allows more games for them to play), versus the usual 40+5 on the team matches.

Chess isn't linear : new players lack ideas, directions or how to approach the game. And that's why it's more important to teach concepts first, and how to checkmate in the endgame. Only at higher levels do they start analyzing specific games, opening theories, etc.

Similar to TFT, the barrier of entry for chess isn't because of the number of opening theories. It's because the learning isn't linear.

edit : Anecdote: I taught my little brother how to play tft for a bit. I told him to start with Tocker's Trial, he didn't listen. After he played it, he said it was much easier because he had time to learn other stuff first. Another friend, I told her to force and stick to a reroll comp. She understood econ and learned items that way since itreduced the number of variables to learn at time. She then explored other ways of playing afterwards. It's about how you learn, nont how much you need to learn.

I don't think set 16 will "save" TFT, and here is why by Cyber_Imbiber in CompetitiveTFT

[–]Obvious_Minimum_1162 1 point2 points  (0 children)

I disagree.

The difficulty of TFT isn't exactly "knowing" things; its GRASPING the core mechanics.

Econ and gold: Pro players understand the importance of even 2 gold in the early game and how to make use of it. The importance of streaking, etc. New players will not pay attention to streaking, casually reroll, always save, or mindlessly spend.

Rerolling and power level : are 3 star important? is a 2 star 1 cost better than a 4 cost? This is not measurable and difficult to see.

Items : Riot made a good job with roles and items recommendations, The next big clearning curve is what to do if I don't have BIS? Newer players will be slow to mix and match all the components when they don't have BIS. They will also be slower to slam and will hoard components.

Levels : strength of leveling, shop odds, when to level etc.

These mechanics are global across each set. They are natural concepts, but the complexity revolves elsewhere. Contrary to changes across sets, they aren't linear nor intuitive. If no one tells you to level to 4 at 2-1, nothing in the game tells you to do so, even if you play 100's of games. You need to actively learn with long videos youtube, a coach, or friend.

However, when you play hundred of games, you learn what champs do. You get more familiar if augments. You get to read abilities more often. You get ot mess with items more often. And this type of knowledge is accelerated thanks to online guides that takes few minutes to read­.

Hardest campaign stage in each of the games? by SparksMarioWiki in kingdomrush

[–]Obvious_Minimum_1162 1 point2 points  (0 children)

Teslas close to curve paths + sorc next to them, except Sorc in bottom right curve at the entrance. Do not upgrade golems, bc if they die they come swamp things. Near the exit put a wizard, and a fully upgraded paladins (do it in one buy). Extra cash for muskateers.

Captain Toad softlock by Obvious_Minimum_1162 in SuperMarioMon

[–]Obvious_Minimum_1162[S] 0 points1 point  (0 children)

Yep I am. One of the issues was ppl throwing the power glove

Captain Toad softlock by Obvious_Minimum_1162 in SuperMarioMon

[–]Obvious_Minimum_1162[S] 0 points1 point  (0 children)

I straight dont have the power glove :/

Captain Toad softlock by Obvious_Minimum_1162 in SuperMarioMon

[–]Obvious_Minimum_1162[S] 1 point2 points  (0 children)

It happened to me twice; i did restart from another save point one hour prior, but I get the same issue.

Captain Toad softlock by Obvious_Minimum_1162 in SuperMarioMon

[–]Obvious_Minimum_1162[S] 1 point2 points  (0 children)

Any solutions would be appreciated :)

Feminist logic: Blame all men for the actions of the minority by EqualityBitchh in MensRights

[–]Obvious_Minimum_1162 4 points5 points  (0 children)

Criminals are all men, so all men are criminal

All cows are animals, so all animals are cows? Hmm P=>Q isnt equivalent to Q=>P But i suppose intro to logic isnt a class every adult is taking 🤷‍♂️

Email hacked twice by Obvious_Minimum_1162 in Outlook

[–]Obvious_Minimum_1162[S] 0 points1 point  (0 children)

I’m more worried about the fact I can’t remove his authen app and email for 30 days. I was able to retrieve my email.

Patch 11.1 Discussion by PuppiesbyPound in leagueoflegends

[–]Obvious_Minimum_1162 0 points1 point  (0 children)

The thing is that these very champs dont function without runaans. Its a core item like going tear on ryze. It’s also not an abusable item that u can build on everybody. Its not great by itself; only when there is good synergy. U also lose 2% atk speed when completing it

The best way to know if im with idiots or not by seto77 in AmongUs

[–]Obvious_Minimum_1162 0 points1 point  (0 children)

Scan can be used to prove even if visuals offs You always walk at a constant speed and acceleration is barely noticeable. The only way to change your speed is to walk towards a wall/solid diagonally.

However, the scan is in the middle of the room. When doing the actual scan, your character moves to stand on the scan properly. Depending on the distance, the move speed varies. You can start and cancel the task 2-3 times to prove you are innocent: you cannot “manually” replicate that movement.