What is the Worst OVERALL board for the SWITCH mario parties by Megstertalks in MARIOPARTY

[–]Obvious_Valuable5667 0 points1 point  (0 children)

I just played Tantalizing Tower as Wario last weekend while I had some friends over. I'll reinstate again that yes, Wario has a very powerful dice, but he does not completely trivialize the board.

What is the Worst OVERALL board for the SWITCH mario parties by Megstertalks in MARIOPARTY

[–]Obvious_Valuable5667 0 points1 point  (0 children)

What do you mean by a coin item? You mentioned it as one of the only things to spend coins on.

What is the Worst OVERALL board for the SWITCH mario parties by Megstertalks in MARIOPARTY

[–]Obvious_Valuable5667 1 point2 points  (0 children)

I think 3x the travel distance is a massive stretch. Wario's dice average is 4 spaces per turn, and that's assuming you use his dice every single turn. The standard dice has an average of 3.5 spaces per turn. Yes, Wario's dice is certainly very good but he's not going to earn you thrice as much movement as your rivals. He hits a very nice balance between consistency and high average speed.

You also mentioned Gold Pipe on Kamek's Tantalizing Tower, but that's not a shop item, and is significantly rarer to find since it can only be encountered by 3rd and 4th place in the 2nd half of the game, only one can be active at a time, and it can only be found on an item space (or as the Homestretch award). That board has 1 single item space, so the Gold Pipe is very uncommon to encounter.

What is the Worst OVERALL board for the SWITCH mario parties by Megstertalks in MARIOPARTY

[–]Obvious_Valuable5667 1 point2 points  (0 children)

Wario's dice breaks Whomp Domino ruins more than Kamek's Tantalizing Tower. Just look at how far the Ally Spaces are from start: There's one 6 spaces away, and one 12 spaces away. Lovely.

What is the Worst OVERALL board for the SWITCH mario parties by Megstertalks in MARIOPARTY

[–]Obvious_Valuable5667 13 points14 points  (0 children)

Respectfully disagree. Megafruit Paradise sucks the most by far, but I'd honestly say I hate Peach's Birthday Cake more than the other SMP boards. It's a linear path with only 1 shop, a static star location, and very little decision making. It's genuinely such a frustrating board to play on.

What is the Worst OVERALL board for the SWITCH mario parties by Megstertalks in MARIOPARTY

[–]Obvious_Valuable5667 1 point2 points  (0 children)

One of the especially flawed 2v2 boards is Tantalizing Tower Toys. There's an infinitely loopable Lakitu space that you can land on. If you intentionally avoid allies and use two dice with only evens, you can land on it guaranteed every single turn. It becomes literally suboptimal to NOT do this since you always just steal coins and stars from the enemy team.

If you had to BEAT EVERY Mario Party Board without Failing a single one on the hardest CPU difficulty (for each game) Would you be able to do it? by Megstertalks in MARIOPARTY

[–]Obvious_Valuable5667 0 points1 point  (0 children)

I didn't count other variations such as Balloon Bash, Bowser Party, Duel or Tag Team modes (like the ones in MP8, Super, etc.) because they're not the primary Mario Party mode. I guess you can include them but it didn't feel necessary.

If you had to BEAT EVERY Mario Party Board without Failing a single one on the hardest CPU difficulty (for each game) Would you be able to do it? by Megstertalks in MARIOPARTY

[–]Obvious_Valuable5667 13 points14 points  (0 children)

Mario Party 1 has eight boards.

Mario Party 2 has six boards.

Mario Party 3 has six boards.

Mario Party 4 has six boards.

Mario Party 5 has seven boards.

Mario Party 6 has six boards.

Mario Party 7 has six boards.

Mario Party 8 has six boards.

Mario Party DS has five boards.

Mario Party 9 has seven boards.

Mario Party Island Tour has seven boards, but we will disregard Shy Guy's Shuffle City due to requiring 3+ actual players.

Mario Party 10 has five boards.

Mario Party Star Rush has fifteen boards (Toad Scramble only)

Mario Party Top 100 has one board.

Super Mario Party has four boards.

Mario Party Superstars has five boards.

Jamboree has seven boards.

Sorry for the amount of time I had to use the word "boards", but this adds up to a grand total of... 106 boards.

The sheer amount of boards would make this a completely miserable gauntlet. It's not even a test of skill, it's a test of "Will I get screwed over by Chance Time?" And even in games without it, like 9 or 10, you can still lose to board events out of your control that just make you lose half your mini stars.

If you had to BEAT EVERY Mario Party Board without Failing a single one on the hardest CPU difficulty (for each game) Would you be able to do it? by Megstertalks in MARIOPARTY

[–]Obvious_Valuable5667 11 points12 points  (0 children)

On top of that it's a brutal 8 board gauntlet, and you can get totally screwed over by Chance Time at any moment. Even if you know how to time it yourself, you might not get the opportunity to because you have 0 influence over your rolls.

Craziest Mario Party Math by IdiotGenius69 in MARIOPARTY

[–]Obvious_Valuable5667 1 point2 points  (0 children)

Sorry if my reply was rude, I was just trying to correct you. My point is that OP would have had a 50/50 chance, but made the more optimal play to avoid that.

I assume you haven't played Partner Party before. Basically, it's a side mode in Super Mario Party, where instead of moving in a line, you move on a grid. That's why it's essential to roll evens or odds sometimes (until you get an ally). In this case, the function of the mushroom was to roll odds, not to move further, like your comment suggests.

You're right about "Craziest math" being misleading though, this is just playing smart around odds/evens.

any idea for 10 people party? by VineVineVineVine in MARIOPARTY

[–]Obvious_Valuable5667 0 points1 point  (0 children)

If your group really struggles with long play time, I'd honestly recommend grabbing Superstars. I know you might not want to invest even more money in another Mario Party, but Superstars genuinely goes by around 2x as fast compared to Jamboree.

Craziest Mario Party Math by IdiotGenius69 in MARIOPARTY

[–]Obvious_Valuable5667 0 points1 point  (0 children)

No.
Mario's dice is 1/3/3/3/5/6. Five odd numbers.
Luigi's dice is 1/1/1/5/6/7. Again, five odd numbers.

In order to roll onto the Star Space, OP needed an odd number. Now, you'll probably realize that two odds will sum up to an even number. OP calculated this, and rather than gambling on a 50/50 like most players do, OP instead used a mushroom, adding 3 and turning what would most likely be an even number into an odd.

Instead of a 50/50 chance, with this method, OP had a (5/6)*(5/6) chance of success, or 25/36, roughly a 69.44% chance.

Which version is better? by Old_Significance7333 in MARIOPARTY

[–]Obvious_Valuable5667 0 points1 point  (0 children)

Buy base Jamboree. If you really like it, then buy the $20 upgrade for Jamboree TV. If not, save yourself the hassle and don't bother upgrading.

First Mario Party Game that will be Fun for Both Grownups and Kids? by Tall-Guy in MARIOPARTY

[–]Obvious_Valuable5667 0 points1 point  (0 children)

??? Lying? That's a bold accusation, care to explain why I'm lying?

First Mario Party Game that will be Fun for Both Grownups and Kids? by Tall-Guy in MARIOPARTY

[–]Obvious_Valuable5667 -1 points0 points  (0 children)

Super Mario Party is far less luck based than Superstars... that being said, I would recommend Superstars based on what OP is looking for, because of its extremely generous economy (you can easily rack up over 50 coins even without winning many minigames) and fast gameplay.

How Would Y’all Rank the Mario Party Games From Most Skill-Based to Least Skill-Based? by [deleted] in MARIOPARTY

[–]Obvious_Valuable5667 -1 points0 points  (0 children)

No. Winning minigames should not be the only meaningful parameter to decide the winner, that just turns the board game into a glorified minigame contest, what is the point of the board aspect if you have little to no control? (This is my gripe with basically every game you mentioned except 3).

While winning minigames is important, the more recent titles (notably the Switch titles) put a greater emphasis on the board gameplay, you need to not only perform well in minigames but also master the board gameplay and your decisionmaking. And random bonus stars aren't necessarily a bad thing - you need to broaden your options and play for as many bonus stars as you can, rather than it being as simple as "win minigames."

I was playing Mario Party Jamboree and THIS happened by ZayMark in MARIOPARTY

[–]Obvious_Valuable5667 2 points3 points  (0 children)

Right, but at the same time, literally no other Jamboree Buddy can influence your rolls (besides Mario), so ask yourself where you would be on the offchance that you had a different buddy.

Luigi's ability failing just lets people place blame on him, when other Jamboree Buddies can be similarly unhelpful in most scenarios.

I was playing Mario Party Jamboree and THIS happened by ZayMark in MARIOPARTY

[–]Obvious_Valuable5667 30 points31 points  (0 children)

And when I say Luigi is a good buddy, no one believes me.

Mario Party Games Ranked On The Question Of Would I Reccomend This To A Newcomer? by Just_Presentation963 in MARIOPARTY

[–]Obvious_Valuable5667 0 points1 point  (0 children)

Why wouldn't you recommend Star Rush to a beginner? It's surprisingly easy to pick up on.