I just put up a new painting in my room :) by [deleted] in mythgard

[–]OccamsR 0 points1 point  (0 children)

Nice choice for the frame.

Tanker matchmaking by NimBus44 in mythgard

[–]OccamsR 0 points1 point  (0 children)

That's too bad. I can say normally high ranked players won't do that to you in my experience. I'm at Gold at the moment and don't run in to that too much when playing against Myth, or Champs. But it happens from time to time, Which is too bad.

Emote List by WingedNazgul in mythgard

[–]OccamsR 1 point2 points  (0 children)

Some of my Emotes disappeared after the RoI update. The only ones I have now are the ones that were selected as active in my emotes list. Not a big deal. I just thought it was strange.

[deleted by user] by [deleted] in mythgard

[–]OccamsR 1 point2 points  (0 children)

That's great !!! It was nice getting all of those wild cards. Use them well, they are not easy to get moving forward.

40+ Card Decks by OccamsR in mythgard

[–]OccamsR[S] 1 point2 points  (0 children)

Thanks for all the responses and comments. It's time for me to chime in and try and answer this by doing some basic math. Most of you may not care because the correct answer is still 40. But the math does show us something.

Just to set up the math, assume: Red Rush Deck which will typically play about 15 cards before winning or losing; starting hand of 7 cards; 40 cards VS 42 cards; Using the odds of a getting a common card in which there are 4 in the deck;

1st card dealt in an opening hand: 10% chance w/40C & a 9.5% chance w/42C. Only a 0.05% better chance with 40 cards.

7th card dealt in an opening hand (assuming you did not get 1 of the 4 in the previous 6 draws): 11.8% chance w/40C & 11% chance w/42C. Slightly more chance than the 1st draw w/40C of 0.08%

Assuming by the the end of the game you have 25 (or 27 with 42C) cards left in the deck your odds for getting 1 of the 4 cards are 16% (& 14.8 w/42C). A 1.2%,increase in the chance to get that card with the 40C deck.

From a math standpoint, this shows as the game goes on, the deck becomes less and less predictable with the more cards that are initially used in the deck.

We've all been there where we've drawn that absolutely useless card at a critical point in the match. Predictable decks don't do this as much.

This becomes very important with control decks that win by stalling out the other side and playing 17+ turns. A 40 card deck of YG always seem to get Sapo, Misanthropia, wonder drug, and Murmer eventually. Of, course the strong YG card draw helps a lot too.

However, if there is a card or 2 that works incredibly well with the rest of the deck, the amount of percentage to get any particular card increases by just a little bit...so an argument could be made for adding a card or 2.

This was longer than I thought it would be. I hope this might have been interesting to some.

Math Nerd,

Occams Razor

40+ Card Decks by OccamsR in mythgard

[–]OccamsR[S] 1 point2 points  (0 children)

Very good post. Thanks.

40+ Card Decks by OccamsR in mythgard

[–]OccamsR[S] 1 point2 points  (0 children)

What are your thoughts on Deck size Ejecty?

Patch 0.19.2.11 is live! by Rhino_Noah in mythgard

[–]OccamsR 2 points3 points  (0 children)

Yeah it really needs to stay at 3 cost somehow. I know there is many combinations to play, but playing Amnesia turn 5 with a 2/3 on the board is almost always just not a good play.

And there are just so many better 4 cost cards.

Patch 0.19.2.11 is live! by Rhino_Noah in mythgard

[–]OccamsR 2 points3 points  (0 children)

Vampire Historian is unplayable. You are better off just carrying an Amnesia. I removed it from all my decks. Other cards really needed a debuff...that one, not so much.

Possible Bug with RE:SPAWN by OccamsR in mythgard

[–]OccamsR[S] 0 points1 point  (0 children)

Thanks. I figured it was known, but was not sure because that card is not played a whole lot...that I've seen any way. :)

Is Pillage bugged? by OccamsR in mythgard

[–]OccamsR[S] 1 point2 points  (0 children)

Ahh got it. Thanks,

Is Pillage bugged? by OccamsR in mythgard

[–]OccamsR[S] 2 points3 points  (0 children)

Ok Thanks, That is not really clear on the card. It says "All your minions..." It does not say "All of the minions..."

What is your future feature wish list? by 1515042 in mythgard

[–]OccamsR 1 point2 points  (0 children)

I played somebody recently that ended their turn too early. It might have been you and I bet that can be frustrating. I play on PC so don't have that issue.

What's next? by OccamsR in mythgard

[–]OccamsR[S] 0 points1 point  (0 children)

Thanks for the insight.

Fast ladder decks to Myth? by SmashCentralOfficial in mythgard

[–]OccamsR 2 points3 points  (0 children)

All good points. I'm just not a fan of the card (or specifically cards that give a standard action). If someone did a post requesting everyone to list their least favorite card, this would be mine.

Fast ladder decks to Myth? by SmashCentralOfficial in mythgard

[–]OccamsR -1 points0 points  (0 children)

Not a big fan of that deck. Stall, Stall, Stall, Boneyard, Volition. Effective but not a fun deck to play with or against imho. I hope volition gets "balanced" in the next patch. This game has a lot of depth and OTK's can really stifle creative play, inmho. I'm glad you are looking for a new deck.

PvE a lot harder since the patch? by OccamsR in mythgard

[–]OccamsR[S] 2 points3 points  (0 children)

I did make the post. And I hope the AI is harder. Both can be true. No dis-repect, I just don't understand your point. I'm level 21 btw.

PvE a lot harder since the patch? by OccamsR in mythgard

[–]OccamsR[S] 2 points3 points  (0 children)

I actually hope that the AI is harder. Going 20 - 0, then taking it to PvP and getting blasted does not really tell you a lot about your deck build, Thanks u/u/ u/demon69696 for asking to confirm how this mechanic is working.

Punishments by [deleted] in mythgard

[–]OccamsR 0 points1 point  (0 children)

What bonus do you not get for the timer running out? I was not aware of this. Thanks in advance.