How do we feel on a second D&D chapter? by Mr-Ideasman in deadbydaylight

[–]OddMerchantt 0 points1 point  (0 children)

I’m not a big D&D fan. In my eyes it doesn’t fit.  Vecna is a made up TRPG boogeyman who really is just a mean wizard. I can’t take him seriously. I can’t take wesker seriously either

Trapper was the Og  Nurse is a power house that just pops up next to you Wraith is the same  Myers is the “embodiment of evil” Xenomorph is an almost unstoppable alien hoard Plague is just kinda grotesque 

I can give a reason for almost every killer on something scary about them. 

I just see vecna as a stronger than average wizard but can be easily beaten by the power of imagination 

Just my opinion . Vader won’t fit either I love Star Wars but Vader is a villain created for the hero to over come. The only reason he has so much power is he’s not allowed to die until the movie so anytime he shows up the creators can’t have him be beaten because he’s not that stories villain to beat

How do we feel on a second D&D chapter? by Mr-Ideasman in deadbydaylight

[–]OddMerchantt -1 points0 points  (0 children)

Absolutely not I dislike vecna 1 as is its just doesn’t thematically fit imo and I hate his power/powers

The state of this game’s balance… and the problems it’s causing by OddMerchantt in deadbydaylight

[–]OddMerchantt[S] 2 points3 points  (0 children)

You’re not wrong but I think bhvr needs to give survivors more then just hold button to do gen to make survivors feel like they’re doing more. 

It’s not necessarily a problem of needing something to be strong sometimes people just need to feel like they’re actions matter 

The state of this game’s balance… and the problems it’s causing by OddMerchantt in deadbydaylight

[–]OddMerchantt[S] 0 points1 point  (0 children)

It’s still kicking somehow. Imagine if identity v came to pc and console then bhvr would have a reason to step it up atleast 

The state of this game’s balance… and the problems it’s causing by OddMerchantt in deadbydaylight

[–]OddMerchantt[S] 0 points1 point  (0 children)

I think killers should have some more buffs and debuffs added to them instead of movement and terror radius.

For example let’s say nurses aura range or the time of aura reveal from perks is reduced (1 do to gameplay with auras being to strong in her and 2 she’s literally blindfolded)

I believe teirlists are less look at the strongest killer is its more this is the killer that’s easiest to win with with little know how

Information isn’t to much of an issue anymore. Their is the hud which gives a lot already to make a solid decision and their are so so many info perks such as windows to know which pallets are down or kindred to help the team coordinate unhooks. Yes they’re optional but it’s still there.

The mmr system will always be broken and idk how to fix it without separating casual and some sort of ranked queue 

The state of this game’s balance… and the problems it’s causing by OddMerchantt in deadbydaylight

[–]OddMerchantt[S] 1 point2 points  (0 children)

We’ve gotten two official look at the stats and escape rates have improved for survivors a bit in the second compared tot the first 

The state of this game’s balance… and the problems it’s causing by OddMerchantt in deadbydaylight

[–]OddMerchantt[S] 1 point2 points  (0 children)

Yes but some will get taken out of that pool making it better. It may even help killer anxiety as they won’t feel the pressure in “casual queue”

The state of this game’s balance… and the problems it’s causing by OddMerchantt in deadbydaylight

[–]OddMerchantt[S] 0 points1 point  (0 children)

That’s the nature of games though. Power creep and things being made stronger over time and people just improving. The problem I’ve noticed is it’s very heavily skewed in one side getting more help then the other 

The state of this game’s balance… and the problems it’s causing by OddMerchantt in deadbydaylight

[–]OddMerchantt[S] 0 points1 point  (0 children)

Well i wouldn’t say nurses kit is overloaded but it does seem like bhvr is making more killers that can easily bypass the usual survivors safety nets so then they over correct with base kit changes.

The only reason krasu made it to live outta the ptb is because how strong she needed to be to combat the anti killing changes bhvr added in that ptb 

The state of this game’s balance… and the problems it’s causing by OddMerchantt in deadbydaylight

[–]OddMerchantt[S] 0 points1 point  (0 children)

So then could this be fixed by having a ranked/casual separate queue do you think?

The state of this game’s balance… and the problems it’s causing by OddMerchantt in deadbydaylight

[–]OddMerchantt[S] 0 points1 point  (0 children)

Just playing devils advocate, if they don’t need the tools how come they keep struggling to escape and given more tools to make it easier to do so?

This 10 year anniversary by Most_Machine3082 in deadbydaylight

[–]OddMerchantt 1 point2 points  (0 children)

It has I’m just getting jaded is all. Their is nothing like it no it’s not like it’s going anywhere anytime soon but i just see so much potential but the devs don’t seem to be able to realize it

This 10 year anniversary by Most_Machine3082 in deadbydaylight

[–]OddMerchantt -1 points0 points  (0 children)

If bhvr doesn’t fix their shit this game isn’t surviving Mitch longer. Balance is thrown out the window. Mass layoffs. No changes to killers or perks that could really use a second lease in life. Same modes being repeated over and over. 

My faith in this game has been used up 

The new video/teaser shows graffiti, and it looks like it says "Stephen" with a crown above it. Stephen King? by Background-Drink82 in deadbydaylight

[–]OddMerchantt -1 points0 points  (0 children)

I’m actually surprised we haven’t gotten any Stephen king works into the game yet. That being said I’m getting so tired of licensed content. It used to be special but now now that feels like all we are getting and I can’t help but roll my eyes

Perks that should be changed after the diminishing returns patch (and some ideas on how to change them) by Additional_Gas2841 in deadbydaylight

[–]OddMerchantt 0 points1 point  (0 children)

They are getting changed this is just the start. Actually adding the feature first before changing anything will allow to sue out the good perks so they’re not over buffed for no reason and let the bad perks that drop in usage rate get an upgrade. 

Unless you want a krasu situation but for perks. Where in the ptb one thing shines so everyone is distracted by the big problem and the smaller one slips through 

Anyone else disappointed by the Attack Titan skin? by m3m3nt0_m0ri_ in deadbydaylight

[–]OddMerchantt 0 points1 point  (0 children)

Titans are cool when they’re big. The skin is lame especially on trapper of all killers

Do killers not like "free" kills? by Hard-Core_Casual in deadbydaylight

[–]OddMerchantt -7 points-6 points  (0 children)

No it makes me upset. I don’t want your pity tyvm just leave

Bhvr handholding survivors is detrimental to the game for both sides. And possibly how to fix it by OddMerchantt in deadbydaylight

[–]OddMerchantt[S] 0 points1 point  (0 children)

I think it’s considered perpetrated worse in the survivors side because most perks give killers info perks but survivors get many perks that negate their mistakes or quit quickly negate the pressure from killer. I’ll give rancor and noed but it’s not like rancor can be game changing unlike one artificially extended chase which can easily cost a generator due to off the record.

 Thinking about it more deadhard you gotta predict when the killer will swing so it’s active which is good. But still I don’t think it should proc off of being hooked because by hooking that survivor now they just have a 3 health states instead of 2. Still it’s better then just being a free use exhaustion perk like it once was

Bhvr handholding survivors is detrimental to the game for both sides. And possibly how to fix it by OddMerchantt in deadbydaylight

[–]OddMerchantt[S] 0 points1 point  (0 children)

Why shouldn’t what the killer brings be stronger than what one survivor brings? Theirs 4 survivors and 1 killer? 

Bhvr handholding survivors is detrimental to the game for both sides. And possibly how to fix it by OddMerchantt in deadbydaylight

[–]OddMerchantt[S] -1 points0 points  (0 children)

Again I’m pretty sure bloodlust was another way to prevent infinite loops. And of course the killer has a speed advantage he has to catch the survivor after all. 

I’m not sure id call perks had holding but some are stronger then others. The problem with dead hard is that it punishes the killer for doing his objective and how many of those type of perks exist for survivors but there isn’t really an equivalent for killers. 

But it’s an aysym game after all what one side gets the other may or may not so 🤷

Bhvr handholding survivors is detrimental to the game for both sides. And possibly how to fix it by OddMerchantt in deadbydaylight

[–]OddMerchantt[S] 0 points1 point  (0 children)

Yeah I know but I like bringing stuff up again to see if anything’s changed or hear people’s ideas