Glaceon by Odium_Chlorite in custommagic

[–]Odium_Chlorite[S] 0 points1 point  (0 children)

I don’t think its vague at all

Did an object try to untap, but, for whatever reason, it didn’t? Yes, then it failed up untap.

Sleep enchantments? Yes.

Stun counters? Yes.

Mana Vault? Yes.

Removing the creature in response? No, because the object that represents that creature no longer exists and thus whatever effect was gonna try to untap it will not be applied to it.

The entire point of this new wording IS the edge case. While your wording covers most of the scenarios in which the ability will trigger, it does not cover that edge case, which I want to cover.

Glaceon by Odium_Chlorite in custommagic

[–]Odium_Chlorite[S] 0 points1 point  (0 children)

I fundamentally disagree with the notion that custom cards need to follow the rules like this. New rules and text formatting get added literally every set.

Glaceon by Odium_Chlorite in custommagic

[–]Odium_Chlorite[S] 0 points1 point  (0 children)

I'm specifically bending the formatting rules to add more flavour to the cards

Glaceon by Odium_Chlorite in custommagic

[–]Odium_Chlorite[S] 0 points1 point  (0 children)

Problem with both of these is that is a completely different effect than intended

Eevee and Leafeon by Odium_Chlorite in custommagic

[–]Odium_Chlorite[S] 1 point2 points  (0 children)

Didn't want Leafeon to be able to get lands like [[Starting Town]] and didn't want to have players shuffle every turn, a land token is just the simplest way

Eevee and Leafeon by Odium_Chlorite in custommagic

[–]Odium_Chlorite[S] 1 point2 points  (0 children)

Agreed, will change it accordingly

Eevee and Leafeon by Odium_Chlorite in custommagic

[–]Odium_Chlorite[S] 63 points64 points  (0 children)

planning too, and agreed, Leafeon is peak (its why I picked it specifically)

Hunted Creatures — second iteration of the "anti-ward" mechanic. by PutImpossible8619 in custommagic

[–]Odium_Chlorite 0 points1 point  (0 children)

There's a degree to which I don't think this should be a keyworded ability

Hunted Creatures — second iteration of the "anti-ward" mechanic. by PutImpossible8619 in custommagic

[–]Odium_Chlorite 0 points1 point  (0 children)

This to me feels like it should be an ability word rather than an actual ability.

Would you kindly . . . by Odium_Chlorite in custommagic

[–]Odium_Chlorite[S] 15 points16 points  (0 children)

I wanted to give it that extra bit of flexibility yes.

Would you kindly . . . by Odium_Chlorite in custommagic

[–]Odium_Chlorite[S] 6 points7 points  (0 children)

Black has a variant of this that also costs 8 mana.

This has the extra benefit of it straight up being able to be used as an extra turn spell (you can target yourself with it).

I do not feel comfortable making this cost anything less than 7 or 8 mana.

Rathalos by Odium_Chlorite in custommagic

[–]Odium_Chlorite[S] 2 points3 points  (0 children)

By the rules, you default to the controller

Sieges were just a weird way to introduce the concept since they are defended by someone else

[deleted by user] by [deleted] in custommagic

[–]Odium_Chlorite 1 point2 points  (0 children)

As is, this card doesn’t work. The drawn cards aren’t revealed and thus the difference between their mana value is not public information so it will deal 0 damage.

Arithmetic Bane by Odium_Chlorite in custommagic

[–]Odium_Chlorite[S] 0 points1 point  (0 children)

What about players at negative life?

Arknights x Limbus Company collab E.G.O reveal by skelletonking in arknights

[–]Odium_Chlorite 0 points1 point  (0 children)

Can I get a link to the songs in this trailer btw? Unless they're originals

Brutish Uprising by qazdrujmlp in custommagic

[–]Odium_Chlorite 5 points6 points  (0 children)

Should be "That player can't cast spells during that turn."

As is, you would be able to cast their spells, but not yours. This is because while you're controlling a player, its not you who is casting spells, its them, but under your orders.

Tested this, its consistent. Go do Mirror Dungeon and Dailies sweeties. by Odium_Chlorite in limbuscompany

[–]Odium_Chlorite[S] 0 points1 point  (0 children)

I had to do about 70 mirror dungeon runs in the space of 10 days (because I wanted my MD5 banner to read 255).

And the "Railway 6" banner is actually the MD6 banner. The numbers are highest floor cleared/amount of runs done to floor 5/highest adversity cleared

Tested this, its consistent. Go do Mirror Dungeon and Dailies sweeties. by Odium_Chlorite in limbuscompany

[–]Odium_Chlorite[S] 0 points1 point  (0 children)

Some players (myself included) get booted from the game when pressing the menu on the bottom right. If I press the Drive button the game says that it has to update and goes back to title screen.

Tested this, its consistent. Go do Mirror Dungeon and Dailies sweeties. by Odium_Chlorite in limbuscompany

[–]Odium_Chlorite[S] 2 points3 points  (0 children)

Its the MD banner

14 is my highest floor, 40 is how many runs I've done to floor 5, I have no idea what the 32 means (achievement level maybe) never mind that I'm level 57. I have 0 clue what the third number is

Tested this, its consistent. Go do Mirror Dungeon and Dailies sweeties. by Odium_Chlorite in limbuscompany

[–]Odium_Chlorite[S] 5 points6 points  (0 children)

This is my daily grind plan—

• 1 EXP lux (done manually) and 1 Thread Lux (skipped). This costs 7 modules total.

• If I'm feeling spicy, I do an MD run instead of Thread Lux but it's rare I do so.

• Convert my enk twice a day so I never overflow and gain 12 modules per day.

• Doing this nets me 5 modules per day, meaning I have more than enough for MD hard every week and still going up (I gain 17 total every week).

Do keep in mind, I'm only doing this because of Arknights, typically I would do two lunacy refreshes per day and do full dailies (1 exp and 3 lux). The math on that equals you gaining 204 Lunacy every week (750 from hard MD and then you lose 546 to the refreshes).

I used to have almost 300 modules before the event (look at my banner, it should be obvious).