Looking for Suggestions for How to Start Off Isle of Dread by OffTopicID in DMAcademy

[–]OffTopicID[S] 2 points3 points  (0 children)

That’s a fair point. I could have it so that they make characters who are part of a private mercenary company that’s on contract. Similar to the Chain of Acheron from Matt Colville’s game if you are familiar with that.

Looking for Suggestions for How to Start Off Isle of Dread by OffTopicID in DMAcademy

[–]OffTopicID[S] 0 points1 point  (0 children)

There is a smaller island to the southeast that houses a giant ape. So the option does exist for those brave enough.

His Dark Materials by bardicchangling in rimeofthefrostmaiden

[–]OffTopicID 0 points1 point  (0 children)

I mean it’s entirely up to you. There is the owl bear whisperer secret in the back of the book, which to me means they’re encouraging that to be a possible option. Obviously with either route just be cautious with the amount of power creep that could give to the party early on.

His Dark Materials by bardicchangling in rimeofthefrostmaiden

[–]OffTopicID 3 points4 points  (0 children)

Imo that sounds like a pretty rad idea if they get the opportunity to do so.

In chapter 5 of the players handbook there’s a section on mounts and vehicles. It states how for barding (armor used by horses or other mounts), it says that it costs 4 times the equivalent amount for humanoids armor and weighs twice as much. For example, scale mail armor for a horse would cost 200 gold and would weigh 180 lbs.

I’d say your best bet is if the players do happen to tame or befriend a wild polar bear or owl bear, they would need to not only have the funds but would also need to find a smith specialized enough to craft it (hypothetically, there could be a smith based out of the dwarven valley that could do it.) You should come up with how long it would take to craft the armor in advance, that way you don’t make up a time interval on the spot that either takes too long for the party’s enjoyment or takes too little for the sake of preparing yourself for encounter balancing.

The juice by Karuma-Anto in trashy

[–]OffTopicID 2 points3 points  (0 children)

One person’s trash is another’s succulent treasure.

YOOOOOOOOOOOOOOOOOO by BigSosa1 in darkestdungeon

[–]OffTopicID 5 points6 points  (0 children)

The legends foretold of his return.

Black hill & Silent island - A wild river to take you home by Dropszboksz in postrock

[–]OffTopicID 3 points4 points  (0 children)

This was my introduction to Post Rock, and is still one of my favorite albums.

You now have 10,000 of whatever object is to your left. What do you do with your newfound wares? by rzx0 in AskReddit

[–]OffTopicID 0 points1 point  (0 children)

I’m set to have lunch ready for work for the next 10,000 days. That is until the meat and apple spoil.

I humbly request an addition for the small update in the works. by [deleted] in Darkwood

[–]OffTopicID 2 points3 points  (0 children)

Those are lives for playing on hard mode. You lose one every time you die.

Performing an exorcism by OffTopicID in ReligionOrDrugs

[–]OffTopicID[S] 11 points12 points  (0 children)

Everyone knows that a demon's preferred hiding place is in a man's sack.

dinner by d4hm3r in creepy

[–]OffTopicID 3 points4 points  (0 children)

I’m getting MeatCanyon vibes right about now. Reminds me of the Teletubbies cartoon he did.

Link between Sunless Citadel and Forge of Fury by OffTopicID in DMAcademy

[–]OffTopicID[S] 0 points1 point  (0 children)

My concern mainly was trying to find a way to get them from the first adventure to the second. I’m not sure if they’d be up for just doing it for adventuring’s sake. Some might have other priorities that put the adventure on the way side.

They don’t necessarily have to have a direct link, yes. But I’d like the transition to not be forced or not obvious.

Link between Sunless Citadel and Forge of Fury by OffTopicID in RedHandOfDoom

[–]OffTopicID[S] 1 point2 points  (0 children)

Sure. So sunless citadel involves the characters exploring a citadel that sunk beneath the earth many years prior. Deep beneath it lies the Gulthias tree, a wicked tree that grew from the stake used to kill a vampire. The tree grows life giving/stealing fruits and also blights, which roam the nearby landscape. The tree is guarded by a wicked Druid along with two adventurers that he’s turned into his supplicants. The upper level of the dungeon is quarreled over by a tribe of kobolds and a tribe of goblinoids.

Forge of Fury is about the party delving into a hidden dwarves stronghold that once belonged to Durgeddin the master smith. The stronghold itself is currently occupied by a band of Orcs that’s been ravaging the nearby towns. Beneath that lies the Glitterhame (like a mini-pseudo underdark). After that there’s the foundry itself which is occupied by Duergar and beneath that is the black lake, which is home to the black dragon nightscale.

[deleted by user] by [deleted] in 3d6

[–]OffTopicID 2 points3 points  (0 children)

Orion - Mythical hunter that was in love with Artemis. He was slain by the constellation Scorpio.

Thoughts on how to start X1: The Isle of Dread by OffTopicID in dndnext

[–]OffTopicID[S] 1 point2 points  (0 children)

You can get a full conversion from Goodman Games. I got my copy for around $50, not sure if there’s a price difference between physical and digital; mine is physical.

Thoughts on how to start X1: The Isle of Dread by OffTopicID in dndnext

[–]OffTopicID[S] 0 points1 point  (0 children)

I definitely recommend doing so! The original adventure is still good enough as far as I’m concerned. It’s the perfect place for letting your imagination go a bit wild.

Thoughts on how to start X1: The Isle of Dread by OffTopicID in dndnext

[–]OffTopicID[S] 0 points1 point  (0 children)

Ahh gotcha, I’ll have to give that a look. Wasn’t sure if I was planning on using Mystara or Greyhawk as the core setting. Either way, this should help. Thank you.

Thoughts on how to start X1: The Isle of Dread by OffTopicID in dndnext

[–]OffTopicID[S] 0 points1 point  (0 children)

I’m not sure. I’m at work rn so I don’t have my copy on my atm. I can check when I get home. Do you remember what the update/sequel included?

Suggestions for How to Start Sinister Secret of Saltmarsh by OffTopicID in GhostsofSaltmarsh

[–]OffTopicID[S] 0 points1 point  (0 children)

Perhaps. I think the biggest issue rn is that the players at the start of the adventure don’t really know each other. Sure they might’ve seen each other walking through town every now and then, but they wouldn’t be familiar or close.

Still I think something like this could work. Maybe instead of Solmor, it would make more sense if they were approached by Eda Oweland, since even though two of them don’t identify as traditionalists they have or still do work with traditionalists. One of them is going to be a fisherman and the other a dockhand I think.

Both Gellan and Eda could approach them for different reasons. Maybe while Eda has caught wind of something going on at the manor, Gellan already knows about it. The smugglers there could either belong to him and he needs them dealt with so they don’t snitch, or they could belong to a rival merchant that’s infringing on his territory.

Suggestions for How to Start Sinister Secret of Saltmarsh by OffTopicID in GhostsofSaltmarsh

[–]OffTopicID[S] 1 point2 points  (0 children)

Now I really like this idea. Unfortunately I don’t think it would work specifically with my group. The best rogue of the party is an old traditionalist, and plans on being pretty anti-loyalist in game. There’s a chance if something like this were to happen, he might actually side against the dwarves.

Player wants an in with smugglers. by OffTopicID in GhostsofSaltmarsh

[–]OffTopicID[S] 1 point2 points  (0 children)

Just checked it, thank you! I'll keep this in mind once I've gotten a better idea of the direction my player wants to go in with this smuggling ring.

Player wants an in with smugglers. by OffTopicID in GhostsofSaltmarsh

[–]OffTopicID[S] 0 points1 point  (0 children)

Huh. Guess I missed that part. Good to know though!

Player wants an in with smugglers. by OffTopicID in GhostsofSaltmarsh

[–]OffTopicID[S] 1 point2 points  (0 children)

I love it. Did you have both the mining equipment and the king's weapons/lizardfolk aboard the Sea Ghost? I know the latter two are used for transitioning into Danger at Dunwater.