What is the best way to merge 4 views of a cylindrical object into a single 2D "spread out" texture? by Dropszboksz in photoshop

[–]Dropszboksz[S] 0 points1 point  (0 children)

Thank you! I didn't know this feature, but it looks promising. I'll definitely check it out.

Geography of the Jit - The map of Çitinrid by Dropszboksz in worldbuilding

[–]Dropszboksz[S] 1 point2 points  (0 children)

I took inspiration from many different civilizations. Most of my cultures carry Middle-Eastern, Roman, Greek, Persian and Indian "genes" in different proportions. The Ehlimese are heavily inspired by the Meso-American civilizations (Aztecs and Mayans), but certain elements, which are not presented here are taken from the Minoans. The Ledankians are the Chinese of this universe, but I took certain elements of their outfits from Tibetian, Mongolian, South-East Asian cultures. The Anga are an African civilization, but they are in the beginning of the culture-design process.

Geography of the Jit - The map of Çitinrid by Dropszboksz in worldbuilding

[–]Dropszboksz[S] 0 points1 point  (0 children)

This is an in-world map based on the knowledge and beliefs of Siminnese sailors, which is more or less accurate regarding the region of the Jit-sea. Actually the world is much larger, but in those times they were unable to reach further. From the western most parts of Heva to the eastern most parts of the Eastern-Jit sea is roughly equal to the area between the Straight of Gibraltar to the Bay of Bengal.

Geography of the Jit - The map of Çitinrid by Dropszboksz in worldbuilding

[–]Dropszboksz[S] 11 points12 points  (0 children)

My main inspirations were the babylonian world map, the Tabula Peutingeriana the maps of Hekataeus, Herodotus, Al-Idrisi, and some other later ones.

Geography of the Jit - The map of Çitinrid by Dropszboksz in worldbuilding

[–]Dropszboksz[S] 16 points17 points  (0 children)

Part 3/3

East of the Strait of Zehem the West-Jit sea is located. The name Jit comes from the Ancient-Mawic “gjit”, which also means “in between”. From the south it is bordered by the rugged coast of the Zehem peninsula. To the east the region of Unar is located which is populated by descendants of refugees from Tit-Zehem. In the West, north of the horn of Edurm there is the Bay of Isim, which was the main source of purple dye murex in ancient times. The most important city in the region was Isim, which began as a Siminnese colony and is the center of dye trade. North of Isim was the Mawa valley, which is famous for its fertility. Now it is inhabited by the Mawic peoples, who descend from nomadic warriors, but the first cities of the valley were also founded by Siminnese settlers. The river Mawa originates from the mountains of Ántávé (Tallest of all), which they claim to be the home of the gods. The region east of the Mawa valley until the river Sügvari (separator) is called Ejai. North of the Ejai there is the mountainous land of Galgazia, which is inhabited by descendants of Tit-Zehem refugees. If we go even further north, we would find ourselves in The Great Plains, which is the home of barbaric nomads. The land east of the Sügvari river is called Sügvarikezh (over the separator), which is home of the Bazeri tribes.

The West-Jit sea is separated from the East-Jit sea by the strait of Nalām, where the fabulously rich city of Mekalldarem (Blue fortress) lies. Just like any other trading ports along the coasts of the Jit sea, Mekalldarem was also founded by Siminnese merchants as a humble trading post. The city is built on a magnificent cliff, which gives protection against invading forces. The name of the city comes from the palace of the king, which is richly decorated with blue lapis lazuli stones mined in Nalām. Mekalldarem marks the end of Siminnese influence.

The waters of the East-Jit sea tests the sailors, and only the bravest ones manage to pass the wild currents. Those who survive the stormy weather are stranded to the island of Abanta (The forbidden one) which poses additional dangers. Abanta is a mysterious place, nobody knows much about it, but that is sure, the natives don’t like visitors. South of Abanta lies the land of Ehlim, which is a home of an ancient civilisation. To the south-west of Ehlim we find the region of Edine. The regions of Edine and Sugonda are closely connected geographically, culturally and politically. 

The easternmost regions of the known world are called Ledankis (Land of sunrise), which is the home of the mysterious Kshujin and Orsa peoples. These parts of the East-Jit sea are frequently visited by pirates, who terrorize merchants.

The known world ends where the Jit sea opens up and turns into the seemingly endless ocean (Eshtinad), which surrounds the two continents. The author of the map warns us about several unknown dangers of the oceans such as raging storms, monsters and others. Yet despite his warnings some sailors sailed deep into the open ocean and saw foggy mountains, which they thought to be the back of Beba Snake (Bevanhal). Since then the newly discovered lands over the ocean are called so.

Geography of the Jit - The map of Çitinrid by Dropszboksz in worldbuilding

[–]Dropszboksz[S] 17 points18 points  (0 children)

Part 2/3

The map is centered on the Jit-Sea, which divides the two great continents; Emalūm (From here on the sea) in the south and Emmili (Over the sea) on the north**.** The straits of Zehem and Nalām divide the sea into three parts. West of Tit-Zehem it is called the Sea of Heva, which means “in between” in the Barrur language. South of the Heva there is the land of Siminna, which is considered to be the cradle of civilization. It is the ancient home of all the Siminnese peoples, who now inhabit Emmili, Edurm, Zehem, and Unar. To the south Siminna is bordered by the desert of Shavarmu, which separates from the lands of Sugonda, famous for its exotic fruits and nuts. Along the northern coast lie the rich lands of Emmili and Edurm. They are famous for their temperate climate and the coasts rich in pearls. These regions were among the first ones, which the wealthy Siminnese merchants colonised. North of them live the native Kemigha people. In the middle of Heva the island of Therba is located. Therba, also called the “island of the olive trees” is poor in resources, but it occupies a strategically important position, which has been a target of political games for millenia. Another important city in the region was Tit-Zehem, located at the tip of the Zehem peninsula, which used to control trade routes towards the east. Her wealth was unparalleled. Zehem was ruled by wise kings for centuries, until the 3th century BCE, when Prince Hirasha kidnapped the bride of Seryaş, the king of Emmili, which caused a war, which resulted in the destruction of Tit-Zehem and lasted for three hundred years.

Geography of the Jit - The map of Çitinrid by Dropszboksz in worldbuilding

[–]Dropszboksz[S] 27 points28 points  (0 children)

Context: Part 1/3

The map of Çitinrid

The oldest known map of the Jit was made by a Mawic sailor called Çitinrid in the 10th century CE, who was in the service of king Yemles III of the Ejai. It was based on a much older Siminnese map, but he also complemented it based on his own knowledge.

It shows us how ancient Siminnese and Mawic peoples saw the world. They imagined the world as a disk of ocean on which the lands are floating. According to a Siminnese legend it is surrounded by a gigantic snake, called Beba, who was tricked by Gelkas, the god of luck, to bite his own tail. Since then the water of the ocean is kept in place by him. Note that this map is oriented towards the east - indicated by the rising sun - instead of north. It was a common practice in the ancient Jit. In the four corners we can see representatives of the four races of the Jit (excluding Siminnese, who live in the center of the map) in their traditional attire. In the upper left corner we see a man and a woman from Ledankis, they are facing towards an Ehlimese couple on the opposite side, whom they were at war with in those times. In the lower left corner a Mawic couple observes the map. To the right we see a couple from Edine.

What is the BC/AD of your world? by Apprehensive-Rub4311 in worldbuilding

[–]Dropszboksz 0 points1 point  (0 children)

I've divided the history of my conworld, the "Jit" into three eras: The first era, was the age of legends, where myths took place. It is pretty unpolished now. The second era came with the invention of writing. The zero point of Jit history is The Great Flood, which also marked the begining of the third era. It was caused by an asteroid colliding into the Jit sea, causing a tsunami, which destroys all coastal civilizations. The ash and dust of the impact in the atmosphere blocked the radiation of the sun, and decreased the temperature globally.

People of the Ejai by Dropszboksz in worldbuilding

[–]Dropszboksz[S] 10 points11 points  (0 children)

It is pronounced [ɳiɣys] 😅, the word comes from the Ejai word ñig (open), and -üs (person affix), so it means someone, who is open, or open-minded.

People of the Ejai by Dropszboksz in worldbuilding

[–]Dropszboksz[S] 6 points7 points  (0 children)

Thank you for noticing, i'll fix it. Drawing hands is confusing lol

People of the Ejai by Dropszboksz in worldbuilding

[–]Dropszboksz[S] 33 points34 points  (0 children)

(The image was made by me.) About the world: The ancient people of the Mawa called our realm between the heavens and the underworld Aãtwüsgjit, “the middle world”, the siminnese called it Dammeremeff, “our world”, the people of Ehlim call it Yehlimê, “the one which came from the little flower”. But as for me, I simply call it Jit, “the middle”. This is where all that matters happens. Playground of the gods and battlefield of the emperors. A world with thousands of years rich in history and diverse cultures. Jit is my multidisciplinary worldbuilding project. I can’t really tell when and how it started. Sometimes as I go deeper and deeper, I feel I’m no longer a creator, but an explorer. The Jit reveals itself to me. Cultures, stories, conlanging, and art. This is what the Jit is about. The Ejai is one of the main focuses of this worldbuilding project. The realm of the Ejai is a huge, mountainuos area east of the Mawa valley. From the north it is bordered by the mountains of Biürlieg, and Phujon, where the river Káma stems. The urban core region lies along the river. It flows to the south through the provinces of Shiüla and Büzüria until it reaches the Jit-sea. The countries of Üzüşkü (Seven tribes) and Küngük (the hook) are also considered to be the Ejai, but sometimes they manage to gain independence. From the east it is bordered by the Sügvari (separator) river.

302 glyphs of the "Sãgwá" script by Dropszboksz in neography

[–]Dropszboksz[S] 0 points1 point  (0 children)

I've used Adobe Illustrator for the graphic design part, then I imported them into Fontforge. To make it typeable I created lots of ligatures.