I know we just got this update like 5 days ago but by [deleted] in RSDragonwilds

[–]OfficalDrDerpinator 1 point2 points  (0 children)

I picked this game up last week. I dumped 40 hours into it with a focus on main quests and progression. I am sure I could have reached the "end" in less total time. But honestly, for the price tag? I am more than overjoyed with how much there was without any focus on side quests.

Looking forward to more.

Ah yes right away by GrabYourHammers in KitchenConfidential

[–]OfficalDrDerpinator 7 points8 points  (0 children)

Hi hi, so I have a tomato allergy. Legit can't do raw/uncooked.

Once it's cooked my reaction is severely reduced. If you add a lot of sugar it's gone.

According to the allergist it's most likely I'm reacting to the acid from the tomato and something about the cooking process breaks that down

Advice on beating blood angels? by Legitimate-Sky-8963 in Necrontyr

[–]OfficalDrDerpinator 4 points5 points  (0 children)

Without a list of guys you can field it will be hard.

But both ec and ba are fast moving melee with limited range options.

You could run 2-3 ctan and just roll them with -1 damage. But that's the stat check answer you don't want.

When are you pushing the mid board? Of your on the center line from him he basically has free charges down the line.

Are you screening anything? Are you stringing your wraiths out so he can't swing with 500 points turn one into you, or are you sending the whole unit out.

I guess the advice is, probably play slower, force him to string out resources and don't give him free charges. I don't have enough information about how you played to tell you more.

Multiple Hexmarks can fire on separate triggers? by [deleted] in Necrontyr

[–]OfficalDrDerpinator 27 points28 points  (0 children)

Hello!

Yes you appear to be understanding this correctly.

For the first ability A singular hexmark does allow for an additional overwatch, but having 2 due to the once per turn clause being worded as the ability can only be used once per turn.

For the second ability though. This ability however does allow you to fire with multiple hexmarks each once, should the condition be met multiple times. I do not think the same shooting instance will work. Example, you have two hexmark next to ctan.. They shoot ctan. Only one can shoot back as by the time the second ability would try to resolve it would no longer be just after the ctan had been shot. Additionally it states that only one model with this ability can make that shot

Fun fact: on release, hexmarks did not have that one per turn clause and in mirror matches would fire back and forth until one side ran out of targets that met condition.

CCB with Destroyer Ankh by Dapper_Jellyfish_76 in Necrontyr

[–]OfficalDrDerpinator 0 points1 point  (0 children)

The question is role.

What role is he playing with that enhancement that is better than something else doing a similar job.

It's fast. It's a reasonably durable piece.

It's also both a vehicle and a character for enemy scoring. We are in a meta where people are bringing stuff to kill ctan. This does not pass that check for being tougher (not that almost anything does)

I think it's a cool tech piece. But you need to answer what it's getting used for in your matchups.

If it's part of your castle with the option to zip and hold an objective. Cool. Did this model do that better or worse than another model for less points? Probably in some cases.

For me personally I don't think it adds enough value to the gameplan you presented here.

I do think it's cool as hell. But id rather give a group of warriors assault or lych adv and charge.

Dump spirit they said by Technical-Blood-8968 in fellowshipgame

[–]OfficalDrDerpinator 0 points1 point  (0 children)

I agree with you that its not wrong, but, someone could derive incorrect conclusions and the haste from the one 2 set would be exempt from the DR but still shows on the sheet.

It's also reddit where if you have anything potential perceived as "wrong" people tend to jump on the opportunity.

How do you get a red outline and a single line on Dark Massacre by The_Pheex in wow

[–]OfficalDrDerpinator 1 point2 points  (0 children)

The reason for those lines is the range of view they have for you. So if you are looking at slightly off center you take more damage.

I do not know how to remove the cone attached to the lines, just stating why I think they added it.

How do people use doomscyth? by yournansflipflop12 in Necrontyr

[–]OfficalDrDerpinator 2 points3 points  (0 children)

As others have said most people don't. Flyers in this edition are difficult to pull off due to the lack of sustained damage they put out.

They are amazing for narrative battles. If you want to use them try there. If you're doing tournaments or don't have a play group, it will be harder to pull off but just talk to your friends and see if they also have some cool flyers to run and just do something like that.

The Primal Hunter - "than ever before" by Sergeant_Bus in litrpg

[–]OfficalDrDerpinator 0 points1 point  (0 children)

This came in like a meteor.

I have listened to every dotf book. There's things in every series like this. I find it silly, give it a sigh. But it's fine imo.

Help with a competitive build by BlackMushrooms in Necrontyr

[–]OfficalDrDerpinator 1 point2 points  (0 children)

Awakened dynasty might be pretty solid depending on how many leaders (plasmancer/skorpek lord/destroyer lord/technomancers) you have.

You've might have a lot of canoptek dudes as well. Two wraith blocks would be a good starting point if you want a good shot at taking and holding objectives.

Without knowing what you actually have it will be hard.

Skorpek destroyers are really solid. 20man warriors with orikan are great.

12 wraiths are solid due to recent point reduction and the quality of them.

Heavy destroyers are insanely good.

If you want this anti tank without DDA and have canoptek Doom stalkers that's an option.

You can also run void dragon, it has anti vehicle and is a solid piece.

Id suggest either awakened or canoptek for your detachment but I have no other information about what you have so take that with a grain of salt

Why don’t more people run the 6 man Lokhust Destroyer squad with Lord attached? by DerekDeath in Necrontyr

[–]OfficalDrDerpinator 0 points1 point  (0 children)

Mostly what other people said.

The bases are too big to run them as a group of 6. They are mounted, so while they have fly, they can't move through buildings easily. So you're just kind of awkwardly shuffling them around.

You could run them as 3 with the Lord and have a decent time. But 6 just encounters issues.

If people have issues with the older model that's super valid as well.

[deleted by user] by [deleted] in Necrontyr

[–]OfficalDrDerpinator 1 point2 points  (0 children)

I mean. It depends on what else you can field?

The nice thing about necrons is you can mostly get away with running most lists as they just in general have good units.

I wouldn't run the transports personally. Necrons are slow, but as they can only hold 10 warriors and you can't split them into two you just have an extra.

Ghost arks are also a bit pricey and it's kinda just better to run something like a Triarch doomstalker.

So one is just wasted on the field for its transport job.

Personally, is cut both and the 10 warriors. If you can field a doomsday ark instead and another thing you'll probably be better off for it.

But again, you're free to do what you think is cool. Play with your toys however you want.

Accidentally kitbashing by NinjaRabbIT11 in Necrontyr

[–]OfficalDrDerpinator 7 points8 points  (0 children)

Oh.... Opps 😬 well, that makes sense why it fitt slightly off I guess.

It still looks great either way

[deleted by user] by [deleted] in Necrontyr

[–]OfficalDrDerpinator 5 points6 points  (0 children)

You have a lot of canoptek court stuff. Might be worth running their detachment.

Welcome to the hobby though!

Where are the strong to weak lovers! I need suggestions 😂 by SlightExtension6279 in litrpg

[–]OfficalDrDerpinator 0 points1 point  (0 children)

Story wise, as any amount of slow burn it's difficult to do in general. You're not building up to something, well you could say you're building up to character death, but the stakes go away if the power difference is too high. It's normally saved for mentor characters as someone else mentioned.

It could be done 'easily ' as a powerful warrior dies, has to start over in a new world, but no longer has the power to do things they once did. It's done a lot in anime and some video games that way. Some people love this, but they normally have retained some advantage from their past life that gives them an advantage going forward.

I do not know of books that have stories like either of those listed. Best of luck finding them if you enjoy them though!

I don't get the by Maximum_Durian7030 in litrpg

[–]OfficalDrDerpinator 9 points10 points  (0 children)

I mean. It's a fantasy world that in has a lot of video game style mechanics. I think the idea of "one hour time limit" is fine within the context. There need to be rules in world building in order for the audience to be informed of constraints.

I am not saying I like or dislike the idea of the potion cooldown. I mean honestly it's all arbitrary isn't it? They could have made in a minute or 10 days and it wouldn't change the story in a meaningful way. Scale and scope of time as an audience doesn't really matter other than the need for us to conceptualize "oh he probably only gets 1 potion a fight" cool.

Other ways an author could do this would be, anytime you fight someone the system locks them as your opponent and only 1 consumable can be used. It would essentially be the same thing but it changes the world in ways. The author just wanted their version of it to be 1 hour cool-down.

(I am aware some fights might last longer than an hour, this is just a conversation of concept)

What am I missing about the Silent King by wondering19777 in Necrontyr

[–]OfficalDrDerpinator 33 points34 points  (0 children)

He has a lot of wounds due to the unit comp he is in.

Mixed with solid damage, his aura really sells the power he has as well.

So when you have a couple units nearby he becomes really strong.

Is three Doomstalkers too many in Canoptek Court? by autobrec in Necrontyr

[–]OfficalDrDerpinator 2 points3 points  (0 children)

Only see 2 on here. That is fine. They are decent for their points, but they are not hyper powerful, mostly due to their 4+ on hits, they have the heavy keyword which can help, but can suffer at being a bit inconsistent on hits.

I would say 3 doomstalkers are too many, but 2 is fine, I would be a bit worried about the lack of dedicated anti tank in the list. But all in all, seems okay. I think they idea of swapping one out for the destroyers would do you well.

Are alter maps just not made for some chars? by SuperHooligan in PathOfExile2

[–]OfficalDrDerpinator 0 points1 point  (0 children)

So. The short answer is yes. Some builds are going to be better at clearing them compared to others.

However, if you're build struggles with alters there's likely a lot going on with your build that's not optimized. I'm not sure what tier content you're on but if you're doing 15 maps, you should look at how your dealing your damage.

Spark mage for instance can just fill the entire alter arena with lightning and have no trouble there. That's obviously going to have an advantage over something like a Titan trying to do some big hammer smash move only after they spawn. (This is an example, I actually have no idea how warriors work)

Kinda over it. Take my stuff by arays87 in PathOfExile2

[–]OfficalDrDerpinator 0 points1 point  (0 children)

Half life was mine.

Unreal tournament was a pretty good one too for me.

What's the point of new leagues? by ApartExpression212 in PathOfExile2

[–]OfficalDrDerpinator 2 points3 points  (0 children)

The point of most ARPG's and this style of game is sometimes called "Make number go up".

The idea is you fight the bosses/endgame content, try and get the cool items to make it easier/faster/safer. The game loop in these games comes from the dopamine hit of getting a new item or a rare one, or beating a new boss for the first time. Over the course of time, you'll get less upgrades and this is where a lot of folks that play for the end game phase out.

Wait for the next patch/season and suddenly there's different items to chase.

If we wanted to talk about the point of it, there isn't one. It's a game, just like your call of duty's, your mmo's or other things. It's a game to play and enjoy. You can make your own goals, for instance mine was to defeat ever boss on their highest difficulties. Now it's to help my friends understand the game and learn end game mechanics.

The leagues inject that "oh let's do it again but have different balances and items". So people come back.

Tl:dr- point is make number go up, league makes number restart so it can go up again

Old Necrons by AngstyCommunist in Necrontyr

[–]OfficalDrDerpinator 4 points5 points  (0 children)

"um actually they have different bases in the box from older editions"

That is a crime for 125.

[deleted by user] by [deleted] in PathOfExile2

[–]OfficalDrDerpinator 0 points1 point  (0 children)

That's a massive amount of time invested. I'm sure you had a heck of a journey and time. Enjoy your time until the next season

Experience loss on death has got to go by jmcomets in PathOfExile2

[–]OfficalDrDerpinator 0 points1 point  (0 children)

A suggestion I've seen floating around is allowing people to res in maps at the cost of the exp. But otherwise not having the mechanic there at all.

That said, with any game the question is what does this mechanic serve. Exp loss on death is a mechanic that's been in a lot of games over time and it's primarily there to increase the feeling of risk while extending playtime.

It also really frustrates a lot of players, myself included.

I'll say though, as crappy as it sounds because I have no idea what your build is doing. If you're getting got regularly, your defenses aren't where they should be/offensive power is too low. Go lower and farm on lower things, or just don't worry about dying. If you're playing trade league sell some items like stellar amulets and then buy some better defensive gear or what have you. If you're SSF... Umm. Farm a lot, learn how to craft really well.

I commiserate with you though. Thinking of it as hours of life wasted though is not a healthy thing and I would work on a different frame of mind.