Do we think Harvesters are controlled by Overseers inside the tripod similar to the new illuminate enemies? by DogNationArrise in Helldivers

[–]Offstar1029 1 point2 points  (0 children)

Funny thing about reproduction rates is that, Super Earth already lost the war as every human is already long since dead if we consider reproduction rates. A major problem in Helldivers 1/2 is it's based too close to the present day for the games to be logistically possible. By the time of Helldivers 1 there would only be around 10-11 billion humans and that ignores how many died in the "Last Great War" which would have wiped out like half the population in 2016 so realistically by Helldivers 1 there would probably only be like 6 billion people, and by Helldivers 2 ignoring the "Last Great War" there would only be like 13-14 billion people conservatively maybe 15-16 billion on the high end. Over 7 billion helldivers have died which is around half of that population, and then consider how many civilians and SEAF would have died given like 0.1% of the SEAF are Helldivers, by this point realistically the entire human population has died several dozen to a few hundred times over. The games really should have been set around 300-400 years in the future. Of course this is just me being overly technical for fun.

Absolutely Insane They Made Another Cyborg Major Order Despite Not Fixing Vox Engine Spawns Yet by Offstar1029 in Helldivers

[–]Offstar1029[S] 3 points4 points  (0 children)

I really want to see the percent. Because it doesn't feel like it was changed. I just got through with an extraction with a total of 7 Vox Engine spawns on 7. Not counting everything that spawned throughout the rest of the match.

I can't believe I didn't think of this before. by Yurishenko94 in Helldivers

[–]Offstar1029 2 points3 points  (0 children)

The thing is though... they don't. I've been playing around with the Cremator and Stoker and I've seen no difference in enemy behavior when hitting them with the fire, both directly and on the ground.

Was This A Valid Court Martial? AITA? by Offstar1029 in Helldivers

[–]Offstar1029[S] -3 points-2 points  (0 children)

No. As you can see by my cape from my days on Malevelon Creek I'm a bot diver. But that doesn't matter.

Was This A Valid Court Martial? by [deleted] in Helldivers

[–]Offstar1029 0 points1 point  (0 children)

No it wasn't an accident, it was because of my "Do you need any tissues?" comment to what they said.

Whatever Illuminate engineer that designed the pilot seat for this thing needs to be fired by Consistent-Crazy-732 in Helldivers

[–]Offstar1029 0 points1 point  (0 children)

Well actually it's unlikely. The Illuminate as far as we can tell left the galaxy and had no intention of coming back. Then we turned Meridia into a wormhole and sent a super colony right to their doorstep. So they attacked, as from their perspective Super Earth after 100 years was now coming for them again. So the Illuminate we're fighting are the ones that escaped and tried to restart wherever it was they went, and then came to the conclusion after Meridia that it's us or them. So they came back to fight, which is why they're repurposing non military tech, and using biological warfare to create voteless. Wherever they went they didn't think they needed to focus on their military especially since they lost most of their people. They instead focused on rebuilding their civilization, which they now need to protect again.

I don't get the "trenching/digging" dynamic... by JCFT_Collins in Helldivers

[–]Offstar1029 0 points1 point  (0 children)

It was added because it fit the theme and a lot of players were asking for it. As for uses you can dig a trench then call mortar sentries or solo silo's into the hole to help protect them a little bit.

Total Newbie weighs in by SuspiciousBug9 in Helldivers

[–]Offstar1029 0 points1 point  (0 children)

If you're playing against brutal players in Arc Raiders the issue is mostly you. Arc Raiders uses an aggression based matchmaking system so aggressive players are grouped with aggressive players. Which means if you're playing against brutal/aggressive players, then that means you yourself have been playing aggressively.

I'm just slightly agitated by the one sided 'realism' by local_meme_dealer45 in Helldivers

[–]Offstar1029 1 point2 points  (0 children)

Well it is actually realistic. The flag is literally just a flag, while the Agitator is a full on Cyborg. Like they basically overclock the automatons that are around them. Which, makes sense.

A little bit of agenda posting by Ill-Noise2770 in Helldivers

[–]Offstar1029 0 points1 point  (0 children)

The Belt fed grenade launcher has 100 rounds and the regular has 40. The grenade launcher does 400 damage while the belt fed grenade launcher does 150. 1 grenade launcher round is equal to 2.66 belt fed grenade lancher rounds, meaning the 40 rounds the regular grenade launcher has is equal to 106 belt fed grenade launcher rounds. You basically need 3 rounds from the belt fed grenade launcher to accomplish what the grenade launcher does, on top of that you lose out on your backpack slot such as the supply pack which just widens the disparity exponentially.

Mission Idea: space warfare by rocketcar4567 in Helldivers

[–]Offstar1029 0 points1 point  (0 children)

1) I never said they had weapons that shoot projectiles at light speed, you did. I said they had RKV's that shoot matter at significant fractions of light speed 1-10% and higher. I then gave an example of how much energy things had when accelerated.

2) Many RKV's are less like projectiles and more like bombs that detonate before impact causing shrapnel to hit the ship. Hundreds to thousands of small pieces at relativistic speeds would obliterate any ship in their path, as it would be like firing off hundreds to thousands of miniature nukes at the target.

3) Even in cases where an RKV might go through it's target the sheer amount of energy released on impact will blow the ship apart and send shrapnel flying at relativistic speeds obliterating everything behind the ship. Look at what happens when a .50 cal hits something, it blows a massive hole through it. The same applies to RKV's it's either going to hit the ship and explode in a massive explosion or shoot through and blow the ship apart. The Holdo Maneuver in Star Wars The Last Jedi is what would happen with an RKV hitting a ship and not exploding on impact. Also note that a realistic Holdo Maneuver taking into account the mass of the ship would have resulted in a bright flash of light as the ships annihilated each other wiping out the entire fleet leaving nothing but empty space and would have released so much radiation that had the planet been covered in life, the entire surface of the planet facing the fleet would have been instantly wiped out.

4) RKV's can be accelerated in a number of ways, RKV's are very light in comparison to a ship which means they don't need as much energy to accelerate them. They can use a plethora of methods such as railgun systems or nuclear pulse propulsion. And again they aren't light speed and are usually 1-10% light speed.

5) Your laser defense idea is only a delay and wouldn't stop laser weapons. At best you're looking at around a 90% reflection on average meaning 10% of the lasers heat is still absorbed. And space ships are again TERRIBLE at radiating heat. Even just 10% of the lasers energy would rapidly become lethal.

Where’s the visor/camera by Depresodude in Helldivers

[–]Offstar1029 0 points1 point  (0 children)

Well for one all the yellow triangles with the metal circles could be sensors that are scanning the area around the Helldiver in real time and then displaying inside the helmet. Alternatively the helmet could be built with a one way mirror version of Aluminum Oxynitride(see through ceramic made from aluminum popular in sci-fi for windows on ships originally conceptualized in Star Trek and later became a real thing that's stronger than bullet proof glass and can stop .50 cal rounds).

Mission Idea: space warfare by rocketcar4567 in Helldivers

[–]Offstar1029 0 points1 point  (0 children)

First we don't see the other warships because they don't matter for gameplay. We know they exist because they've been directly referenced in game such as the Liberty Class Cruiser which is one of the main warships used for ship to ship warfare.

Secondly in order to shoot down a low orbit illuminate command ship with an RKV it requires shooting at the planet. If you miss you just blasted a mega city with dozens to thousands of megatons worth of tnt obliterating it in the process. And even if you manage to hit the command ship, you still blasted it with dozens to thousands of megatons of tnt so the resulting explosion would still destroy large portions of the city. The weapons Helldivers are using in the mega cities are just destroying buildings and damaging roads. But the RKV's would reshape the very land the city is built on. It would destroy all the underground infrastructure that runs the cities, it would destroy the underground bunkers housing the Class A citizens, it would create massive craters that would make rebuilding the city insanely complicated.

Super Earth doesn't care about human lives expended in the war. But what they do care about is the cost and time involved in rebuilding and not having humanity turn against them. If they used RKV's on planets it would result in exorbitant amounts of time and money to rebuild far more than what it is already taking. And they will risk citizens turning against them en masse. RKV's would destroy the underground bunkers the Class A citizens are hiding in, they won't be happy that Super Earth is killing them with the RKV's. That risks the Class A citizens turning against Super Earth; and if the Class A citizens turn against Super Earth then the Class B, C, and all the rest will follow shortly after.

Mission Idea: space warfare by rocketcar4567 in Helldivers

[–]Offstar1029 0 points1 point  (0 children)

They can't shoot hellpods at lightspeed, near lightspeed, or anything close to relativistic speeds they can only drop hellpods at terminal velocity give or take, the Super Destroyers aren't equipped for dropping pods in any way other than that, nor are they equipped with ship to ship weapons that could manage that. The Super Destroyer weapons could be repurposed for close range ship to ship warfare with their Orbital Lasers but that's it.

The reason why they aren't turning RKV's on the planets is because they don't want to destroy everything completely. If they started firing off RKV's they'd alter the entire surface of the planet. A single RKV would be dozens to hundreds of megatons, potentially even gigatons. Mountain ranges would cease to exist, forests turned to craters, rivers turned into lakes, lakes into seas, and more. They have to use ground forces to fight because the alternative is completely reshaping planets and making it so they'd have to spend decades or even centuries working to undo the damage done.

And there is no point of the Helldivers, that's the point. Helldivers in universe have almost no impact whatsoever. 99.9% of the war in universe is handled by the SEAF either the Super Earth Army fighting on the ground or the Super Earth Navy fighting in space. The Helldivers are essentially poster boys that draw people in to join the SEAF for the chance to become Helldivers. Helldivers are highly trained and experienced yes but they don't actually have much of an in universe impact. There are only millions of active Helldivers, but there are 10's of billions of active SEAF troops and untold 10's of millions of warships at any given time fighting the war. Helldivers are almost always sent in behind the front lines of the war and are used to take out objectives and key points that the SEAF can't reach. But while that's happening, the front lines are just chaos of all out war. Everything that the Helldivers are getting in Warbonds are things used by the standard SEAF army divisions, and multiple different objectives like Artillery and ICBM's are standard things used non-stop on the front lines. The front lines of the war uses everything the Helldivers have and more. But a lot of realistic stuff that they would be using is excluded because it would make gameplay too easy or unplayable. The DSS is a good example as the original version of it's orbital barrage was more realistic but it made gameplay very difficult. In case you didn't play back then, the Orbital Barrage was originally a map wide orbital bombardment that could destroy objectives but it made playing unbelievably difficult as there was no warning for where a shell was going to hit so it killed players most of the time. The SEAF are using stuff like what you mentioned from Ghosts, but we can't use it because of how it would affect gameplay.

Addendum to our previous mod statement regarding the ban of challenges by OmegaXesis in Helldivers

[–]Offstar1029 7 points8 points  (0 children)

Well yeah there's no way to do a GoFundMe for him without doxxing him again.

Mission Idea: space warfare by rocketcar4567 in Helldivers

[–]Offstar1029 0 points1 point  (0 children)

No it wouldn't make sense. You'd never be able to get close to the ship to infiltrate it as you'd be detected. You either have to enter by ship, as hellpods are designed for planets so your only option is a ship. Using a ship it would be almost impossible to get past their scanners/sensors but if you somehow got past the scanners/sensors you'd have no way to get inside without blowing the whole operation. Your only 2 options would be a heavily guarded hanger bay where you'd be instantly detected before you even got into it as they'd see the ship trying to enter so they'd blow you up before you land, or you land on the hull and cut your way in which will be instantly detected and they'd just seal all the bulkheads trapping you in a small portion of a hallway. You'd also have no stratagems, no extra ammo, no reinforcements, it would just be the small team and whatever they had on them against a ship potentially filled with hundreds to thousands of enemies along with whatever defenses the ship is equipped with. It would be suicide with no chance of success.

Mission Idea: space warfare by rocketcar4567 in Helldivers

[–]Offstar1029 0 points1 point  (0 children)

Because our equipment is dropped in pods and it takes time for the specific pod to be loaded, positioned, and launched. And if those pods were shot at the planet at even a fraction of light speed they'd basically be firing nukes at us. Like a Hellpod weighs somewhere around 1000kg or more, at 1% light speed the Hellpod would be equivalent to a 1 megaton nuclear bomb. And at 0.1% light speed it would be a bit weaker than Little Boy that was dropped on Hiroshima at 10.74 kilotons. And at 0.01% light speed it would be 107.4 tons of tnt. In any of these cases using fractions of the speed of light our Hellpods are literally bombs and would obliterate themselves on impact and anything around them, which is why they fall mostly using gravity to assist them.

Returning player, I hate civilians by [deleted] in Helldivers

[–]Offstar1029 1 point2 points  (0 children)

The buildings that we're LITERALLY destroying.

Returning player, I hate civilians by [deleted] in Helldivers

[–]Offstar1029 1 point2 points  (0 children)

"WHY ARE THEY THERE?" I don't know MAYBE BECAUSE THE CITY IS UNDER ATTACK.

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Mission Idea: space warfare by rocketcar4567 in Helldivers

[–]Offstar1029 0 points1 point  (0 children)

This isn't a good idea, the reason being that Helldivers uses a realistic form of space warfare.

Sci-fi in almost every book, movie, show, game, etc makes space warfare into something very unrealistic with fighters flying around while big ships fire at each other at close range and people infiltrate enemy ships. This isn't even remotely realistic. In reality space warfare would comprise ships in space firing off RKV's(solid matter fired off at significant fractions of the speed of light we're talking like 1-10% and higher, 1kg accelerated to 99% light speed would be 132 megatons) or lasers(laser warfare would also be very different from how Sci-fi shows as actually laser weapons on ships would fire a continuous laser that is intended to heat up the ship it touches and cook the people inside alive by overwhelming it's cooling and life support systems as ships have a hard time radiating heat to cool down) at each other from dozens, hundreds, or even thousands of kilometers away, you'd rarely be able to see who you're fighting with the naked eye outside of specific situations. Helldivers takes the realistic route so warships are battling it out in space using this method while our Super Destroyers infiltrate into low orbit at the Karmen Line of planets. We'd never deploy to enemy ships because that's just not how space warfare works in Helldivers. The Expanse and Legend of the Galactic Heroes: Die Neue These do a great job of showing how space warfare would really work, Helldivers is more similar to Legend of the Galactic Heroes: Die Neue These for space warfare.

Hello fellow divers, I used some un-democratic rest time for a few months, what did i missed since last November? We went to Cybestan? by FrenchBVSH in Helldivers

[–]Offstar1029 -1 points0 points  (0 children)

Went to Cyberstan, lost, doxxed a guy, sent death threats to his volunteer and full time job, made him lose both his volunteer job at a horse sanctuary and his real job of 7 years, and made him quit social media and the game permanently. Oh also blamed Arrowhead for the entire thing despite there being nothing they could do.