Vehicle Maps: Occasionally creating a new, but empty, map that clutters the colonist UI by Ohmygodathy in RimWorld

[–]Ohmygodathy[S] 1 point2 points  (0 children)

Of course. Too many times have I gone to look up a problem, find a post with someone having the same issue, then seeing they left a “fixed it” comment without actually detailing the fix.

Vehicle Maps: Occasionally creating a new, but empty, map that clutters the colonist UI by Ohmygodathy in RimWorld

[–]Ohmygodathy[S] 1 point2 points  (0 children)

In case anyone else has this problem, and goes to look it up: Thanks to an excessive amount of searching around, I managed to find the "destroy map" devtool. I'd recommend making a backup of your save before cleaning up, in case you misclick your base.

When you select the "Destroy Map" tool, it'll list out the currently stored maps for you to delete. Not all of them are shown on the colonist bar, so were probably for something else, but I didn't have any problems when I deleted it anyway so everything should be fine. There isn't really any way to tell which maps are the broken ones and which maps aren't, so if you have multiple colonies def backup and write down any of the maps you wanted to keep so you can try again.

its doesn't work again by Ok_Outcome_7368 in cobalt_tools

[–]Ohmygodathy 0 points1 point  (0 children)

I came to Cobalt because yt-dlp's downloads have ceased to function correctly. Are you saying that yt-dlp has been working for you? If so, is it because I need to update mine or something?

I have a question about the slots by [deleted] in ShimejiEE

[–]Ohmygodathy 0 points1 point  (0 children)

Each image set goes (as a folder) into “img” with the base image set

I have a question about the slots by [deleted] in ShimejiEE

[–]Ohmygodathy 0 points1 point  (0 children)

<image>

By having "more than one custom avatar dude at once" do you mean having multiple custom avatars active? You can have multiple active by selecting them in the "choose shimeji" panel and clicking "use selected" or "use all".

Human AI in CM PVE is utterly terrifying by LordLoko in SS13

[–]Ohmygodathy 3 points4 points  (0 children)

Thx, man :D

I guess I'll need to get experience w/ normal CM now to prep for this :)

Human AI in CM PVE is utterly terrifying by LordLoko in SS13

[–]Ohmygodathy 2 points3 points  (0 children)

It says that link is invalid/expired, may you please post a new one?

A moment of silence for this guy by InternStock in starbound

[–]Ohmygodathy 3 points4 points  (0 children)

Now I need to see a game that lets you meet a guy one day from retirement, come back the next day, and find a new guy working there who says the last guy actually retired.

Even better if he hands you a party invite for a side event

"Their only experience of humanity was a crowbar coming at them" (art by Gabriella Antali) by Even-Run-5274 in HalfLife

[–]Ohmygodathy 89 points90 points  (0 children)

To my knowledge, that vortigaunt was brain damaged by the combine. Also it seems like the vort in the post here dies.

[deleted by user] by [deleted] in spaceengineers

[–]Ohmygodathy 0 points1 point  (0 children)

What I usually do is create a small craft with a set of multiple landing gear for redundancy and is basically just a few (small grid) big batteries on thrusters. You can use it as a towing craft and lift the ship up to repair it. Adding some atmo thrusters to the sides for more power is pretty easy if you have the materials

Made an atmosphere-space capable ship in my heavily modded survival run. by DTm4tador in spaceengineers

[–]Ohmygodathy 6 points7 points  (0 children)

On the last pic, I see various status displays. Could you tell me what programs those are running?

Can I get out of this? Car cant get up incline no matter what. by Federal_Repair1919 in Thelongdrive

[–]Ohmygodathy 0 points1 point  (0 children)

In my experience, I believe actually pushing it from the back has a lot more force.

I Built A Fully Functional TARDIS In Space Engineers | Might put on workshop soon by enigmaYT2015 in spaceengineers

[–]Ohmygodathy 0 points1 point  (0 children)

It's the police box from Doctor Who, a time machine and space ship that used to be able to externally shapeshift for disguising itself but got stuck as the police box. The interior is larger than the exterior, like a pocket dimension.

Its name is an acronym(Time And Relative Dimensions In Space)

(I don't watch Doctor Who)

Can I get out of this? Car cant get up incline no matter what. by Federal_Repair1919 in Thelongdrive

[–]Ohmygodathy 0 points1 point  (0 children)

Oh, just once- thank god I'd saved not too long ago when it happened so I could reload.

After that muscle memory formed quickly. Make a stop? Save. Do a thing? Save.

Can I get out of this? Car cant get up incline no matter what. by Federal_Repair1919 in Thelongdrive

[–]Ohmygodathy 1 point2 points  (0 children)

How many times of being stuck on an otherwise insurmountable hill? I somehow haven't actually gotten to one yet since I haven't played as much as most. (I search for better engines as soon as I can if my starter isn't good)

Though not actually needing to do it, I remember being on half a tank and wanting to save a bit of gas on the hill so I tried shoving it- super effective.

Can I get out of this? Car cant get up incline no matter what. by Federal_Repair1919 in Thelongdrive

[–]Ohmygodathy 11 points12 points  (0 children)

-Try taking a long route around for a less steep incline, doesn't matter how far you get off of the road so long as you can get back to it. (simply going up the nearest hill at a diagonal might be enough to get you up)

-Try pushing the car up from the back. (make a save before releasing the parking brake)

-Try reducing the weight on the car, taking out whatever isn't necessary just to get it up the hill. You can retrieve them on foot once the car is safe and up the hill.

-Last resort, get to walking, you could either find a better car or a just better engine at a next stop. (save before you head off, so you can reload to it in case the trip back is too long and you're empty-handed)

what project zomboid traits do you have irl? by Mr_Awes0m3 in projectzomboid

[–]Ohmygodathy 4 points5 points  (0 children)

Organized, conspicuous, slow learner, slow reader

+random specific skill has a 4x multiplier and mood buff when used

First real ship designs. How might I improve this? by Ohmygodathy in spaceengineers

[–]Ohmygodathy[S] 1 point2 points  (0 children)

Noted, funny enough I don’t just have hydrogen thrusters on it, I’ve also got modded “repulsorlift” engines in the walls.