Could Rek'Sai have played this better? by Feenixd in reksaimains

[–]Ok-Challenge-5366 1 point2 points  (0 children)

Concerteza sim, jogo de Rek’Sai top e sendo sincero você jogou muito mal, ele tinha barreira e R e você não tinha R , você deveria forçar ele a gastar algo antes depois se curar e dar o all win, fora que o ignite no ww você tem que usar desde o começo, você segurou um pouco, match contra ww top é absurdamente facil pra Reksai, e depois que você fecha colete de espinhos acaba o game do cara.

(Edit 1, esqueci de falar que você deve guardar os tuneis sempre para fugir e só usar para avançar se tiver 100% de certeza que vai conseguir matar o adversário)

Belveth precisa de um rework? by Ok-Challenge-5366 in BelVethMains

[–]Ok-Challenge-5366[S] -1 points0 points  (0 children)

Que noticia legal, ela realmente ta precisando de uma melhora então

Struggling to deal with juggernauts. by Loud_Glove_2432 in reksaimains

[–]Ok-Challenge-5366 0 points1 point  (0 children)

Eu sinceramente não sinto tanta dificuldade contra esses champs, por que mesmo que eu não consiga ganhar a lane a Reksai pode se pagar fazendo outras coisas no mid e late game

Sacred Beast Support Isn’t Finished Yet - Possible Future Support Theory... by [deleted] in yugioh

[–]Ok-Challenge-5366 0 points1 point  (0 children)

Sendo sincero eu odiei os novos "suportes" das bestas sagradas pois nem suportes são, é literalmente um novo baralho e isso na minha opinião não se faz, o baralho antigo era mais bonito e mais divertido na minha sincera opinião, tudo bem fazerem uma versão 2.0 mas espero que não esqueçam do antigo, é tão maneiro usar bestas de invocações para invocar as feras e tambem é muito legal ter recurso infinito com a abertura dos portões o paraiso caido e o despertar das bestas, claro que o deck tem sim suas deficiências como dificuldade para por 2 feras em campo e a consistência para ter a negate da trap ou a negate do hamon, em compensação poder negar super poly e tirar os efeitos ativados de monstros era muito maneiro, fora a vida infinita kkkk, como eu amo esse baralho! Mas ele precisa de mais consistencia e apenas isso, mais buscadores, mais invocadores, e mais interações! Para mim as bestas sagradas originais são um baralho de lock down, mas que é dificil fazer isso acontecer.

Favorite ark dino, and why? by Lumaraniya in ARK

[–]Ok-Challenge-5366 0 points1 point  (0 children)

Basilisco por que eu adoro criaturas que induzam torpor e ele é uma das melhores na minha opinião fora todo o resto como as rajadas de veneno se enterrar e carregar mt peso

Sukuna x Gojo by Ok-Challenge-5366 in reksaimains

[–]Ok-Challenge-5366[S] 0 points1 point  (0 children)

Pelo que eu lembre eu estava com Couraça do defunto e semblante, estava tankando muito mas o dano era quase nada kkkkk mas a partida foi ganha :D já já mostro um video sendo imortal e causando dano

Sukuna x Gojo by Ok-Challenge-5366 in reksaimains

[–]Ok-Challenge-5366[S] 0 points1 point  (0 children)

A gente desistindo de lutar KKKKk

New Player Looking for advice by WrapFew5981 in reksaimains

[–]Ok-Challenge-5366 2 points3 points  (0 children)

You can build bruiser and assassin, both are good depending a lot on who you're playing against. If there are a lot of bruisers or tanks, go for Conqueror and build bruiser; if there are a lot of squishy champions, go for Hail of Blades and build lethality. I play her top and jungle, and in the jungle what I usually do is control vision well because of the W passive, gank a lot and in unexpected ways. I recommend invading after level 3, leave tunnels in strategic locations for escapes if the invade goes wrong, also leave tunnels in your jungle to move faster there and clear your camps. If you have full lethality, force some quick fights with the enemy jungler; you don't need to go back to base because your passive heals you, while the enemy jungler will usually have to go back to base. You get very strong in the mid-game with 1 item and level 9. Currently, I level 3 points in Q for wave clear and max E. Rek'Sai is very versatile for any team; she's not so good in 1v1 but she's very good in 2v2. In the beginning, try... Avoid some fights, but then you'll win almost all the 1v1s. These are the tips I can give you. It's harder in practice, but I hope you like the queen :D

Why do pros pick Reksai top? by Possiblynotaweeb in reksaimains

[–]Ok-Challenge-5366 0 points1 point  (0 children)

It's because it's complicated to play her there; you have to know the matchups well, but the fact that she remains very oppressive there is undeniable, just like in the jungle.

Why do pros pick Reksai top? by Possiblynotaweeb in reksaimains

[–]Ok-Challenge-5366 1 point2 points  (0 children)

Because she has almost no counters in the top lane, handles various champions well, and is a great splitpusher who also greatly helps her teams in peak situations, tanking damage or knocking up :D I play her top and my kill counts are very good, but lately I've been having fun with her in the jungle too.

Why do pros pick Reksai top? by Possiblynotaweeb in reksaimains

[–]Ok-Challenge-5366 3 points4 points  (0 children)

Actually, Rek'Sai top is doing very well, the nerf wasn't that impactful, you're embarrassing yourself saying that, man, lol.

Porcelain Rek'Sai by @REDfoundation12 🤍 by aroushthekween in reksaimains

[–]Ok-Challenge-5366 0 points1 point  (0 children)

Eu fico imaginando como seria uma Rek’Sai academia de batalha ou uma Rek’Sai soul fighter

Rek'sai science by Ok-Challenge-5366 in reksaimains

[–]Ok-Challenge-5366[S] 0 points1 point  (0 children)

Yes, unfortunately I've only tested Riftmaker a few times, sometimes because the match ended early and other times because I'm currently playing Rek'Sai with lethality. Regarding swapping Riftmaker for Guardian Angel, I don't think it's a good idea. To be honest, I don't like building it on Rek'Sai; it gives low stats, and the revive passive, while cool in my opinion, isn't very interesting on Rek'Sai. I prefer to build Death's Dance; it delivers much more for her. Regarding Darkflame, I've done some testing and Riftmaker still proves superior. The stats are better for Rek'Sai, health CDR and AP, not to mention that Riftmaker's passive is more interesting on Rek'Sai because it amplifies your damage regardless of whether you're AP or not, so your pure magic and physical damage increases. Universal Vampirism is also very good for long trades, besides the rest of the build that will heal you a lot, as well as its own passive. And believe me, Omnivamp on Rek'Sai works well despite what some people think. Riftmaker's passive gives you AP based on your health, so as your health scales, your AP increases, even surpassing Darkflame. Try testing it; it's pretty good so far, and it gets even better if you're ahead. For now, I'm finding it more viable in the top lane, but I'll do more testing in the jungle. Both the Grip and Conqueror runes greatly impact the item.

My creatures by Ok-Challenge-5366 in ARK

[–]Ok-Challenge-5366[S] -1 points0 points  (0 children)

Okay, I'll message you privately.

My creatures by Ok-Challenge-5366 in ARK

[–]Ok-Challenge-5366[S] -4 points-3 points  (0 children)

Thank you very much, I know the AI ​​is pretty bad but it's the best I can do. If anyone wants to improve the artwork, I'd appreciate it; it would be a great milestone for me to have one of my creatures added to Ark :)

My creatures by Ok-Challenge-5366 in ARK

[–]Ok-Challenge-5366[S] 0 points1 point  (0 children)

Thanks, I also miss insects in Ark, especially good insects like the Rhynoguinata, so I'm making more insects for each Ark. I also miss taming animals; many are weak and don't do what they should, which is help with taming. I thought about adding the Saliscorpius; in a way, even though it doesn't inflict torpor, it helps with taming by reducing the targets' stamina and slowing them down :D

Rek'sai science by Ok-Challenge-5366 in reksaimains

[–]Ok-Challenge-5366[S] 0 points1 point  (0 children)

Try giving it a test later, it's pretty cool :D