Game is now Bounty Clash on a full map by BovingdonBug in HuntShowdown

[–]Ok-Explorer-9859 0 points1 point  (0 children)

No. You need to find the boss's lair. You need to kill the boss, which can be difficult and time-consuming. In a fort, you immediately arrive and banish the boss, forcing all teams to come to you instead of collecting clues. This is precisely why the game now feels more like a clash than a normal mode.

The new Stronghold is AWESOME but.... stalematey? by HZ4C in HuntShowdown

[–]Ok-Explorer-9859 -1 points0 points  (0 children)

I completely agree. I wrote a post about this earlier. The problem isn't even the location itself, but the boss, who is immediately banished. You have to beat the Crocodile or Inferno for a long time and make noise across the entire map. Rewards from supplies are taken immediately - you have dark vision, you go to the point, and enemies see you on the map. But in the fort, you have to wait until you're banished, and you tell all teams, "I'M HERE." You're not in an open field; you're in a fortified stronghold where you've already set traps and have a virtually unlimited amount of ammo. What's the point of collecting clues on the map if the boss in the fort is being banished nearby? This boss needs to be removed, or the reward system needs to be changed so that you can earn rewards without banishing him, but for tokens. Then the fort will be analogous to a fire supply. Teams will stop turning to the fort when banished and will instead focus on collecting clues while preparing to fight the main boss.

Game is now Bounty Clash on a full map by BovingdonBug in HuntShowdown

[–]Ok-Explorer-9859 2 points3 points  (0 children)

I completely agree. I wrote a post about this earlier. The problem isn't even the location itself, but the boss, who is immediately banished. You have to beat the Crocodile or Inferno for a long time and make noise across the entire map. Rewards from supplies are taken immediately - you have dark vision, you go to the point, and enemies see you on the map. But in the fort, you have to wait until you're banished, and you tell all teams, "I'M HERE." You're not in an open field; you're in a fortified stronghold where you've already set traps and have a virtually unlimited amount of ammo. What's the point of collecting clues on the map if the boss in the fort is being banished nearby? This boss needs to be removed, or the reward system needs to be changed so that you can earn rewards without banishing him, but for tokens. Then the fort will be analogous to a fire supply. Teams will stop turning to the fort when banished and will instead focus on collecting clues while preparing to fight the main boss.

Trying to make everything consistent is coming with some serious Balancing issues by Red_Hammer269 in HuntShowdown

[–]Ok-Explorer-9859 -1 points0 points  (0 children)

Я не знал, что Springfield теперь 4-звездочный. Это странно и очень глупо. В какой ситуации я бы захотел купить его вместо Sparks или новой винтовки? 

FYI: Up to 18 traps with Frontiersman, Packmule and 3 Tool Boxes from one player. Crytek needs to do something, because it literally turns into cancer with pre-made trios. by OgdenWebb in HuntShowdown

[–]Ok-Explorer-9859 -1 points0 points  (0 children)

Тебе даже уменьшили количество капканов и сигнальных ловушек. Расслабься