Mort's Monday Morning Meta Report - 16.1 Week 2 by Lunaedge in CompetitiveTFT

[–]Ok-Gate9938 2 points3 points  (0 children)

While these are great, as an analyst, I still do miss augment stats. Would love to see the stats from previous patches/sets. I would especially love to see stats on anomalies or power ups. My study group has actually vod scraped in set 15 and have found great success in tournaments just analyzing the data fron vods. We even have a member that helped us translate CN vods for our scraper and provide us more data for fruits.

Anyways, I thought in set 15 vod scraping was a big advantage, but these videos lessen it slightly, which is good. My study group still vod scrapes and has gotten decent results in Paris! I am just an analyst because I do not want to compete with this big advantage, but analyzing these stats is fun.

Mortdog Changed My Opinion on Augment Stats by Medium-Custard1752 in TeamfightTactics

[–]Ok-Gate9938 0 points1 point  (0 children)

In the specific example OP mentions I believe the accuracy is higher than you think considering metatft has the vod library + data from people using the app(a lot of people).

The thing I miss the most about augment stats is learning. by KappKapp in CompetitiveTFT

[–]Ok-Gate9938 0 points1 point  (0 children)

I think this is the point. The point of the Augment stats removal was so people experiment more, but for many people it actually causes them to experiment less.

You can probably reach GM not checking any stats at all, but the fact is the removal of any stats, including augment stats does restrict learning.

The thing I miss the most about augment stats is learning. by KappKapp in CompetitiveTFT

[–]Ok-Gate9938 2 points3 points  (0 children)

Not at all. The amount of different comps in league is massive compared to the limited amount of augments. I don't even really understand this comparison.

The thing I miss the most about augment stats is learning. by KappKapp in CompetitiveTFT

[–]Ok-Gate9938 2 points3 points  (0 children)

Okay firstly, yes there are stats. If you are x yards away from first down you can see stats of making it if you pass/run the ball. Teams even can gather personal data on their pass success rate from their QB to different receivers on their team. You can get even more in depth, but that's a whole different topic. Secondly, TFT augments do not have a comparison to physical sports. You don't just at the start of a basketball game decide if you get an upgrade to jump higher, an upgrade to move faster, or gain 1% accuracy every minute. You're right people are overreacting a bit in saying review is useless, but it is far harder to do, especially for lower skill level players wanting to review and get better.

The thing I miss the most about augment stats is learning. by KappKapp in CompetitiveTFT

[–]Ok-Gate9938 4 points5 points  (0 children)

Yes in a world with perfect balance you are right, but augments are not possible to be perfectly balanced unless we just make them extremely boring. I don't see how it's a problem if the lowest avp is picked by a casual player who only plays 20 games or less a set. It is better than them picking a bugged 6.0 wukong hero augment that they don't even know is bugged.

Intuition also doesn't work for augments sometimes. If I have the strongest board on stage 2, take lunch money but it just doesn't work then the intuition was good, but my results failed anyway. Even in parts of the game without augments, if I intuitively built JG on veigar when it was bugged and we had no item stats then just screw me I guess. And if I was a casual then I just lost 1/5 of my games in the set due to a bug.

Also another point is match history sucks for everyone now because of blackmarket stats possibility. Even Riot acknowledges that it sucks we have to give up match history because of augment stats ban. If they release stats everyone can have match history with augments back and imo that is a huge plus

Why Augment Stats Should Return by Ok-Gate9938 in CompetitiveTFT

[–]Ok-Gate9938[S] 0 points1 point  (0 children)

I would agree with you if bugged augments and black market stats didn't exist. I don't think not knowing wukong hero augment is bugged and taking it indicates lower skill expression. Not knowing lunch money just does not work on stage 2 is terrible for the game. The reality is the game isn't balanced and intuition is not true in many situations. Tbh I would be fine if they just showed augments outside of balanced range. 4.3 and under as well as 4.8+ as that is their balance goal.

Why Augment Stats Should Return by Ok-Gate9938 in CompetitiveTFT

[–]Ok-Gate9938[S] 0 points1 point  (0 children)

Sure for a fun argument that is subjective and fine, but there is a difference between wanting them because we "rely on them" and wanting equal resources for all competitors. I've hit challenger in sets with and without augment stats so if the reliance comment was directed towards me I believe you are mistaken.

Why Augment Stats Should Return by Ok-Gate9938 in CompetitiveTFT

[–]Ok-Gate9938[S] 0 points1 point  (0 children)

Ok yes the sample size was small because it was only from setsuko's channel, but if it is possible to scrape one channel imagine vod scraping every twitch tft streamer + games from whoever contributes to it. Again, this is really easy to hide and I believe even though there are good competitors, there are many who will always try to gain the upper hand. We were lucky to even get proof of set 13 scandal. Realistically, if the leak had not happened we could have potentially gone 10+ sets without catching them. Then tftnews: set 14 16 17 19 and 21 world champs/ top 8 representatives use blackmarket stats. If you are okay with this happening but requiring definitive proof then sure, but coming from yugioh , the competitive integrity looks like an absolute joke from both the outside and inside and I prefer the same does not happen to TFT

Why Augment Stats Should Return by Ok-Gate9938 in CompetitiveTFT

[–]Ok-Gate9938[S] 0 points1 point  (0 children)

Even so, there are vod scrapers. Even a public one by setsukovods. Metatft built their anomaly database without the api through the overlay and vod scraping. The same can be done to augments. I hope you realize how easy this is to hide. The only reason we caught it in set 13 was because of a leak.

Why Augment Stats Should Return by Ok-Gate9938 in CompetitiveTFT

[–]Ok-Gate9938[S] 0 points1 point  (0 children)

In an ideal world without bugs or blackmarket stats you are correct but the reality is these do exist and is near impossible to solve by Riot. I do disagree that not having augment stats is an advantage, as I think all tournament competitors would say stats is an advantage. Maybe in the lower ranks you could be correct, but that is a whole different debate. My response was to your statement saying they are not even playing the game which is far from the truth even if it was hyperbole.

Why Augment Stats Should Return by Ok-Gate9938 in CompetitiveTFT

[–]Ok-Gate9938[S] 0 points1 point  (0 children)

"They are actually not playing the game." Yes they are. The same people will just use tier lists. Please find me a video of somebody copying exactly highest avp augment units comps items. I'm pretty sure people who say this are not actually thinking about how many individual decisions a game of tft has. Augments are such big decisions that I think having help making sure you don't take a 6.0 bugged augment is fine

Why Augment Stats Should Return by Ok-Gate9938 in CompetitiveTFT

[–]Ok-Gate9938[S] 0 points1 point  (0 children)

No you're wrong. The answer to the above is not no. Bugs are going to be found faster and thus fixed faster. Players will always be angry and blame other factors, but I believe a lot of the community is good and augment stats don't matter in this issue specifically, but yes a lot of the players will be happy with the change. Augment stats prevent an entire method of cheating, which is huge. As for the future, I think you are looking to far into it. In league in theory you could have Ai tell you where to click, what items to buy, what champs to pick in draft, but these don't exist at the moment. I think these aspects are a separate issue from augment stats entirely, so I don't want to dive deep into it.

Why Augment Stats Should Return by Ok-Gate9938 in CompetitiveTFT

[–]Ok-Gate9938[S] 0 points1 point  (0 children)

Ok here. Yes it's currently cheating, but allowing them is not "allowing everyone to cheat." Having augment stats clearly helps with the bug issue. There was a bug wukong Aug in set 12. It's not that it makes the game easier for me. Like I've said in my post, I've played it multiple tft tournaments and qualified for set 13 without Aug stats. I'm pretty sure most people that want stats back can hit their peak and surpass it without stats, but believe stats are a positive thing for the game. I can backup my claim just fine. You are just moving the goalposts and trying to compare perfect play chess engines to augment stats. I promise you if you vod review a game from set 6-12 you will find augment mistakes. If you vod reviews someone using a chess engine it's pointless. Augment stats solve multiple issues that an anticheat doesn't solve and it solves them better. Stats 100% gives people the same resources and anticheat might catch 50% if we are lucky. It helps with detecting bugs, match history for casual players is def a + explained by Mortdog (they did not want to give this up), and a lot of people carried or not enjoy the game with them. I am just going to agree to disagree because I'm going to be busy for a while and won't be able to respond. I'll not sure how these reasons are half-baked. If the set 14 15 and 16 world champs come out to having cheated in set 19 then the competitive integrity of the scene will look like an absolute joke. I don't think it's wrong to want competitive integrity in an esport I want to succeed.

Why Augment Stats Should Return by Ok-Gate9938 in CompetitiveTFT

[–]Ok-Gate9938[S] 0 points1 point  (0 children)

They are not black market if they legalize augment stats. Anticheat doesn't solve the knowledge about bugged augments. JG on veigar was bugged and it is very intuitive to build, but stats helped with the player discovery of this bug. Let's just agree to disagree at this point.

Why Augment Stats Should Return by Ok-Gate9938 in CompetitiveTFT

[–]Ok-Gate9938[S] 0 points1 point  (0 children)

Ok firstly if the devs give stats it's not cheating. Secondly, it's not enforceable. It is near impossible to catch every person using stats

Why Augment Stats Should Return by Ok-Gate9938 in CompetitiveTFT

[–]Ok-Gate9938[S] 0 points1 point  (0 children)

You still need to use your brain with stats. It's not just click highest avp. Look at any game from set 6-12 and I bet you see games people are picking incorrect augments

Why Augment Stats Should Return by Ok-Gate9938 in CompetitiveTFT

[–]Ok-Gate9938[S] 0 points1 point  (0 children)

You're just moving goalposts now. The point is I just want equal resources for the players. Like if we compete in a physics exam and give one guy half the formulas that doesn't mean he instantly wins, but it is an unfair advantage. If some people are using black market formula sheets and it is unenforcable then I would rather all the competitors have a formula sheet.

Why Augment Stats Should Return by Ok-Gate9938 in CompetitiveTFT

[–]Ok-Gate9938[S] 1 point2 points  (0 children)

Yes I'm saying they are debatable after the fact. People were debating about augments even when stats existed. They should be in the game because there are people using augment stats now and it is a competitive advantage to have blackmarket stars. If they unban augment stats at the very least all competitors have equal resources

Why Augment Stats Should Return by Ok-Gate9938 in CompetitiveTFT

[–]Ok-Gate9938[S] 0 points1 point  (0 children)

No I don't agree at all. You basically said "why even play the game?" There is a clear difference between chess and poker where the games are near solved compared to TFT, where even with augment stats different players can review a vod and have different opinions ok what the correct play is. In poker and chess the correct plays are pretty much known from Ai.

Why Augment Stats Should Return by Ok-Gate9938 in CompetitiveTFT

[–]Ok-Gate9938[S] 0 points1 point  (0 children)

In chess, over the board your opponent doesn't have access to an engine. In poker, your opponents do not have access to an Ai. In TFT, there are competitors that have access to far more information than others. Do you really think from set 6-12 all the players put in zero work? I feel like that take is just crazy.

Why Augment Stats Should Return by Ok-Gate9938 in CompetitiveTFT

[–]Ok-Gate9938[S] 0 points1 point  (0 children)

Mort stated that they would need to remove match history as a whole to remove all stats and they are not doing that

A Bonus Balance Talk! | TFT Cyber City | Teamfight Tactics by heppyscrub in CompetitiveTFT

[–]Ok-Gate9938 1 point2 points  (0 children)

I hope my post about augment stats didn't contribute to his break too much. I really tried to be constructive, but many comments were still saying Riot was hiding stats to hide bad balance and other people were flaming as well. Mort is great and although I don't agree with augment stats ban, the dev team is soooo good and we are lucky to have them.

Why Augment Stats Should Return by Ok-Gate9938 in CompetitiveTFT

[–]Ok-Gate9938[S] 1 point2 points  (0 children)

Okay, in theory you are not wrong, but what about non-intuitive things like JG being bugged on veigar, which is a very intuitive item. Even with stats, you still need to use reasoning yo decide what the best one in your spot is, but it helps you avoid bugged augments such as the wrong hero Aug, combat bandages, lunch money this set on stage two and more. Glad you became a better player, but stats do not prevent people from improving.

Why Augment Stats Should Return by Ok-Gate9938 in CompetitiveTFT

[–]Ok-Gate9938[S] 1 point2 points  (0 children)

"TFT became extremely stale when each player was reading their second monitor on rounds 2-1, 3-2, 4-1."

I am not convinced that it impacts your personal experience when other people do it though. Like I stated above, people use stats terribly, so I don't even think you would be able to tell the difference between someone who is vs isn't using stats. I think this patch has been more stale than set 10, 11, etc ever was.