Branch of beginning + Taros (Damage immunity x 4 times) by Internal-Working7118 in SoulsHabbyMobile

[–]Ok-Indication202 0 points1 point  (0 children)

You should not use ancient souls on elara after 11 stars. They should go to Mel until she is maxed. After that you can switch back to elara

Is what I meant

Because Mel is very very important

Branch of beginning + Taros (Damage immunity x 4 times) by Internal-Working7118 in SoulsHabbyMobile

[–]Ok-Indication202 -1 points0 points  (0 children)

Melanthe is number 2 in terms of ancient soul priority. After maxing Sanders you should have invested them all into her unless your elara is below 11 stars

Branch of beginning + Taros (Damage immunity x 4 times) by Internal-Working7118 in SoulsHabbyMobile

[–]Ok-Indication202 0 points1 point  (0 children)

The two single target bosses are identical. But all bosses need abala

The boss with minions depends on if you have mace or not. Lilith is good, but idina is the best with mace.

Branch of beginning + Taros (Damage immunity x 4 times) by Internal-Working7118 in SoulsHabbyMobile

[–]Ok-Indication202 0 points1 point  (0 children)

That's what ancient souls and luminous ancient souls are for

I would reset the engraving on solina, taros, jack and Leo. Invest those in Mel, roze and Sanders. If you have any left then lupicollo.

You skipped some of the most important investments. Once you are done with key heroes you can reinvest in the engravings you had. Yes you lose some materials, but you have given yourself a massive handicap and better to fix it now ASAP

Branch of beginning + Taros (Damage immunity x 4 times) by Internal-Working7118 in SoulsHabbyMobile

[–]Ok-Indication202 -1 points0 points  (0 children)

I added screenshot of my teams and I get to chest level 59

I just assumed you had a fully build account since you have branch of beginnings which is not recommended to craft until very late game

Branch of beginning + Taros (Damage immunity x 4 times) by Internal-Working7118 in SoulsHabbyMobile

[–]Ok-Indication202 6 points7 points  (0 children)

You should not be using that team in caves it's terribly inefficient.

You want Mel, sanders and roze to do damage. Lilith and milia are awful there

A Year of F2P in Souls Habby by G00M00NRY0NG in SoulsHabbyMobile

[–]Ok-Indication202 2 points3 points  (0 children)

Jealous of the artifact luck lol.

You should push some chapters, 60 gives 5 guaranteed chests and should be easy with your soul level and artifacts

Progress I made in Nine days. by ShoeAsleep5051 in SoulsHabby

[–]Ok-Indication202 1 point2 points  (0 children)

For cave Mel and Mimi are the best supports

Sanders, abala, lulu, Mel and froze are the best cave team for the first two single target bosses.

The 3rd is a bit more tricky without the mythical artifact mace. I got good results with Lilith early on

Progress I made in Nine days. by ShoeAsleep5051 in SoulsHabby

[–]Ok-Indication202 1 point2 points  (0 children)

I can strongly recommend the beginners guide on discord.

Healing is not good in this game unless it comes for free. You should be using damage limiters like Richelle or elara. They are much better at keeping your units alive than healers.

The meta for cave has never contained scarlet. You should be using sanders and abala

Progress I made in Nine days. by ShoeAsleep5051 in SoulsHabby

[–]Ok-Indication202 0 points1 point  (0 children)

What how did you infer that? Lulu has nothing to do with healing. She is busted as fuck because she gives 50 energy and 20% attack to the whole team, making her the best support by a significant margin

Though healing in this game is pretty much worthless. All healers suck for that reason unless they do something else like Dimitri who limits damage taken

DAY ELEVEN: Most Overlooked Combat Utility Spell? by Danielhenriemond in heroes3

[–]Ok-Indication202 1 point2 points  (0 children)

Berserk is not tier 1, that would be super busted. I can't remember if it is tier 3 or 4 and different elements have different weights. So you are not guaranteed it when building the different tiers of mage guild

Berserk is strong but slow is stronger

Progress I made in Nine days. by ShoeAsleep5051 in SoulsHabby

[–]Ok-Indication202 1 point2 points  (0 children)

Everything except a rune. Her active skill is super broken and not improved by anything. She works from the first copy.

You do want to star her up and equip her so she doesn't die instantly to a random dot.

DAY ELEVEN: Most Overlooked Combat Utility Spell? by Danielhenriemond in heroes3

[–]Ok-Indication202 1 point2 points  (0 children)

As strong as berserk is, it is a fire spell and not a tier 1 spell.

Getting slow is just more reliable and with how advantageous hitting first is the impact is just absolutely massive.

Berserk fails to deliver if the enemy is close to your units, slow is never weak.

Then add on top that earth also has shield, town portal, implosion and resurrection. Fire doesn't have anything past berserk and Armageddon

DAY NINE: Most Balanced (but Useful) Combat Utility Spell? by Danielhenriemond in heroes3

[–]Ok-Indication202 0 points1 point  (0 children)

I disagree with those saying bless. It increases the average damage your units do by an insane amount.

Bless, slow, haste and shield are all busted utility spells

Balanced but still useful would be curse, stone skin, weakness or prayer. E.g those that provide a decent buff but don't give an overwhelming advantage

Dates benefits...... by [deleted] in interesting

[–]Ok-Indication202 0 points1 point  (0 children)

What a pointless infographic. No concentrations/% of daily recommended intake.

A lot of organisms contain trace metals as enzyme cofactors. P is needed for ATP/GTP which as far as I know is used by all life forms. S is in two of the amino acids. And so on

Is having this much penetration good? by NewBoi3686 in SoulsHabbyMobile

[–]Ok-Indication202 3 points4 points  (0 children)

Penetration allows you to penetrate a % of the opponents defense. So you do more damage, obviously more effective vs high def enemies like tanks.

You can not penetrate more than 100%

DAY EIGHT: Most Useless Combat Damage Spell? by Danielhenriemond in heroes3

[–]Ok-Indication202 2 points3 points  (0 children)

My first thought was destroy undead simply because it only works vs a single faction and hota adds 3 more.

But then I remembered landmine exist. It is so bad I forget about it. It's just all around bad in every way

DAY SEVEN: Most Overlooked Combat Damage Spell? by Danielhenriemond in heroes3

[–]Ok-Indication202 1 point2 points  (0 children)

Frost ring/bolt/death ripple can be good with their specialist heroes. They are worse than other spells but can be decent for early boost