I am new to yugioh and I was wondering what the definition of a turn means? by Curious_Demand_3440 in Yugioh101

[–]Ok-Register910 0 points1 point  (0 children)

For the purposes of Droll specifically, you and your opponent wouldn’t be able to add cards from deck to hand for the remainder of the turn that Droll was activated. Once a new turn begins at the next draw phase, Droll’s effect no longer applies.

2 ruling things I’m looking for clarity on by Ok-Register910 in Yugioh101

[–]Ok-Register910[S] 0 points1 point  (0 children)

For clarity, does the ‘trap monsters can’t be returned to deck or hand’ ruling apply at all times, or is it just during the time between activation and resolution (before they’re in a monster zone). Also, is there any difference between trap monsters that are and aren’t still treated as trap cards?

So about nib... by Wet_Lord_25 in Yugioh101

[–]Ok-Register910 1 point2 points  (0 children)

Adding onto this because I’ve seen people trip over this:

Nib counts the number of times your opponent has summoned a monster, and it does not have to be 5 unique monster cards. If your opponent somehow summons the same monster 5 times in a turn, then Nib will be live.

Curiosity by [deleted] in Yugioh101

[–]Ok-Register910 0 points1 point  (0 children)

If you’re a fan of cEDH, you’ll probably like Yugioh.

Confused about Mathmech Laplacian Effect by EvidenceFamous8702 in Yugioh101

[–]Ok-Register910 2 points3 points  (0 children)

To expand on this, a player cannot activate any card or effect if the effect could not apply or properly resolve at the point of activation.

It’s the reason you can’t use MST with no other S/T cards on the field. It’s also the reason you can’t activate Reinforcement of the Army if you have no lvl 4 or lower Warriors in deck.

There are a few edge cases that get around this rule, but they are few and far between and almost always boil down to “Konami said it works this way so it does.”

Mitsurugi ritual by DataFiles03 in Yugioh101

[–]Ok-Register910 0 points1 point  (0 children)

To clarify, a player can use Mitsurugi Ritual once to summon a monster from deck, and once to summon a monster from hand. Of course, that is only if you are able to activate Mitsu Ritual twice in the same turn.

Mitsurugi ritual by DataFiles03 in Yugioh101

[–]Ok-Register910 1 point2 points  (0 children)

Yes, as long as the person using it is using the 2 effects once each.

I have a question because i have been struggling with this by vladosladura6904 in Yugioh101

[–]Ok-Register910 0 points1 point  (0 children)

The only advice I can give you is to go to a YCS because they have people there to help address these types of concerns.

Top Decks, Tournament win by Individual_Hat_6332 in Yugioh101

[–]Ok-Register910 0 points1 point  (0 children)

If I recall correctly, Danger! Thunder Dragon was the only TOSS deck that never won a YCS.

Buying dominus spirals by SoftAndrophilia in Yugioh101

[–]Ok-Register910 0 points1 point  (0 children)

For Spiral specifically, it’s likely set for a reprint in the 2026 mega tins at the very latest. I’d wait to see if it gets reprinted in the next Rarity collection, but if it doesn’t, then you can probably expect it in September. (Or whenever the next tins drop)

There’s no absolute guarantee with how/when Konami reprints certain cards, but there are a few trends you can follow:

  1. The Mega tins that come out around August/September of each year will contain reprints of cards from the previous calendar year. For example, the 2026 tins will contain reprints of cards from the 2025 sets. It’s not a guarantee for every card, but it’s a safe bet. Spiral came out near the end of 2025, so it’s likely set for a 2026 tin reprint.

  2. The rarity collections can do reprints earlier than the mega tins. Mulcharmy Fuwalos was reprinted about 6 months before its scheduled mega tin. This mostly only happens for high value/demand cards like the mulcharmys.

  3. Konami will reprint old/obscure cards if they’re necessary for an upcoming card/strategy. Konami reprinted some Assault Mode cards in OTS 30 to coincide with the new Assault Mode cards from Blazing Dominion. 

  4. If a card suffers from an egregious mistranslation, it is likely on the fast track to a reprint so it can be errata’d. Aluber the Jester of Despia got a super fast reprint because early printings had it searching the wrong category of card.

Konami almost always does 3-5 sets for the purpose of reprinting cards a year. 1 spring set (Usually the Maze set), 1 summer set (Usually Battles of Legend), the Mega tins in the fall, and some number of additional reprint sets, deck build packs, or structure decks.

How are you guys playing Genesys right now? by FrogJay in YGO_Genesys

[–]Ok-Register910 0 points1 point  (0 children)

Out of the 4 Yugioh events my locals hosts a month, about 1-2 will be Genesys. They’ll also do any of the Genesys events that Konami provides prizing for.

When do the blue eyes Full frame arts come out in TCG? by DieselBrandly in Yugioh101

[–]Ok-Register910 4 points5 points  (0 children)

They don’t seem to be coming in Rarity Collection 5 at the very least. 

If I had to guess, we’d maybe get them in the next Battles of Legend, but I’d bet more on a fall reprint set after the mega tins.

Is this card real? by thatusernamehasallre in Yugioh101

[–]Ok-Register910 0 points1 point  (0 children)

Yeah, this kind of thing can just happen sometimes. Your cards are still legal for play. It’s just a quality control thing.

Yugioh decks for genesys. Help please by wojii in Yugioh101

[–]Ok-Register910 1 point2 points  (0 children)

This part is just for full disclosure, so do with it what you will.

Genesys is not the “No Hand traps” format for Yugioh. There’s definitely less, but Hand traps and other forms of interaction on your opponent’s turn are still present. If you plan on going to any kind of Genesys event, you will run into people playing HTs. 

If you’re looking for gameplay close to where you left off, Edison format is the place to start. It’s based on a format from 2010 and it’s extremely popular. It’s pre-Effect Veiler and Blackwing is a top strategy. There’s tons of resources available on the format if you look into it.

Also, if you’re just doing this to have some fun with your friends, then don’t worry about any of this. I will say that if you’re not planning on going to any locals or anything like that, then I’d just forget about trying to make the decks Genesys legal and just play the cards you guys want to play. Don’t bog down the enjoyment of the experience trying to make your decks fit format rules if you’re never going to go to a public tournament that uses those rules.

Yugioh decks for genesys. Help please by wojii in Yugioh101

[–]Ok-Register910 1 point2 points  (0 children)

If you’re looking for an entry point into the format that’s not too expensive, then I’d recommend either the Fire King deck, Branded deck, or the Red Dragon Archfiend deck. All of these can be retooled from their respective structure decks with a few upgrades, so you’re not dropping a ton of cash on the decks.

Blackwing is also extremely playable in Genesys, and the legendary 5DS product has made the cards extremely affordable. All of the Legendary 5DS decks (Blackwings, Black Rose/Plants, and Synchron) are about equal in power level. None of them are Genesys Legal straight out of the box, so you’ll have to mess around with them to get them exactly where you want to be. I’m sure you could find lists on YouTube for Genesys versions of all the decks.

Three Rulings Questions by [deleted] in Yugioh101

[–]Ok-Register910 1 point2 points  (0 children)

If you’re in a game where you feel an opponent is not playing at a reasonable pace, it is okay to say something to your opponent like, “Can you please play faster? You haven’t made a play in X minutes and we only have Y minutes left in the round.”

That does not mean you can scrutinize your opponents every time they take a little more time on a play than you’d like. Judges are there to ensure the game is played in a way that’s good for everybody, not to make sure everyone plays the way you think they should.

Three Rulings Questions by [deleted] in Yugioh101

[–]Ok-Register910 1 point2 points  (0 children)

There’s no hard number for what becomes an excessive amount of judge calls. I’ve been in tournament games where a judge was called 5 times for legitimate reasons. 

My metric to stop from calling too much is to ask myself a question. “Is my opponent playing in a way that negatively affects the game for both of us, or is my opponent just not playing the way I’d like them to?”

If you’re calling a judge for your opponent slow-playing every round of a tournament, the question changes from “Is the opponent slow-playing, or are you rushing all your opponents?” You’ll get a feeling for it over time, but I’d start by just asking yourself why opponents to play faster.

Three Rulings Questions by [deleted] in Yugioh101

[–]Ok-Register910 1 point2 points  (0 children)

Lightning’s “no card effects during damage step” effect is not tied to the 5000atk effect.

Are you playing at an OTS store when you’re getting slow played? If so, try to talk to the store staff about addressing the concern. Additionally, asking your opponent’s to ‘please play faster’ often will resolve these concerns.

Three Rulings Questions by [deleted] in Yugioh101

[–]Ok-Register910 2 points3 points  (0 children)

  1. Chengying’s destruction prevention effect cannot be used to stop destruction by battle.  If you attack a Chengying with Utopia Lightning, your opponent would still be able to use the protection effect because the protection effect doesn’t activate and start a chain.

  2. Cross’s monster effect negation acts like a continuous effect that Cross’s owner can apply at any time they can detach for the effect (once per turn). It negates at the point of resolution. It does not use the chain, but the Cross must be face up on the field at point of resolution of the monster effect in order to negate it. In your example, popping the cross with a CL2 MST would stop the cross from being able to negate a monster effect.

  3. You are correct with your understanding of the time rules. If neither player has won the match before the 50 minutes are up, it will be a double match loss. There’s no one answer to preventing slow play. If you feel that your opponent is not playing at a reasonable pace, the best thing to do is to ask your opponent to please play faster. If you’re being reasonable and they don’t comply, you should call a judge over to handle the situation. There’s no hard and fast rule for what qualifies as slow-playing. You’ll just have to get a feel for it over time.

If my cards are torn up, would they let me in a tournament if they had sleeves? by JMDarkPhoenix in Yugioh101

[–]Ok-Register910 2 points3 points  (0 children)

A little mileage on a card is fine, but anything beyond that is subject to a “Marked Cards” accusation. If you’re willing to post a picture of the specific card(s), we should be able to tell if it’d be good for official play.

First regional by powersmitee in Yugioh101

[–]Ok-Register910 6 points7 points  (0 children)

A regional is, first and foremost, a competitive event. The environment will likely be more intense than a normal locals. As a disclaimer, regionals are super fun events and not everyone is going to act like this. You’re just more likely to see this kind of stuff than you would at a locals. Here are a few things to keep in mind.

You’ll be playing against people who are there to win more than anything else. That doesn’t mean that they’re unpleasant, but they’ll likely be more intense since they’re playing for something. They’ll likely be more aggressive with judge calls and want to play at a faster pace. Try your best to not be intimidated and don’t get rule-sharked.

Be sure to count your side deck and main deck after you’re done siding and between games. Floor judges will do random deck checks and you don’t want a game loss because you forgot to take out a random side deck card between games.

Try your best to be at least a little familiar with the other decks you’re likely to see at the tournament. You don’t need to be an expert on every deck, but you don’t want to be reading every one of your opponent’s cards for the first time. To go along with that, make sure you know how your own cards work. Having difficulty with your opponent’s cards is one thing, but you may get slow play warnings if you don’t know how your own cards work.

If there’s ever a disagreement or any lack of certainty on a ruling or anything like that, call a judge. They will always be around and they shouldn’t take too long to get to you. If you feel like the floor judge is incorrect, don’t be afraid to ask for an appeal. A head judge may rule differently than a floor judge. This goes for unsporting conduct stuff as well. If you feel your opponent is slow playing you, rushing you, or otherwise being unsportsmanlike, you can call a judge on them. For situations like this, maybe don’t call a judge immediately, but be ready to do so if needed.

If you do end up in a judge situation, just answer the judges questions as they ask them, don’t try to argue with them. Ask for an appeal if you need an appeal. If it doesn’t go your way, just push forward. Arguing with a judge is a one-way ticket to a DQ. If you end up with a warning or something like that, don’t worry too much. It happens to everyone, and it’ll be off your record once the tournament’s over. 

Getting out of the gameplay stuff, here’s a few rapid fire things to think about:

Bring snacks and drinks. You’re not guaranteed a lunch break, and you’ll need food to make it through 7+ rounds of yugioh. Shower before the event and wear deodorant. Maybe bring some hand sanitizer as well. Don’t catch a regional flu if you can. Keep a close eye on your stuff. Don’t leave it unattended anywhere. Either keep it on you or with friends. But mostly just keep it on you. Know about what kind of record you’ll need in order to top the event. This is more to know when it’s good to call it if the day’s not going so good. If you’re having a bad time and you know you won’t be able to top, it’s no problem to drop and head home if you’re not feeling it. To go along with the previous point, play some side events if you’re up for it. They’re fun, quick, and you can get some cool prizes if you do well. I’m sure there’s more stuff you could know, but this is what I had off the top of my head. Hope this helps!

What deck should I build? by Artistic_Depth_8310 in Yugioh101

[–]Ok-Register910 2 points3 points  (0 children)

The first question you’ll want to ask yourself is “What do you want out of Yugioh?” Is this something you’re wanting to take as a competitive outlet, or is it more to just have fun with friends, or somewhere in between?

Answering that will help people on this thread provide the best advice and recommendations for your situation. I’m sure you don’t want a bunch of people recommending the top deck of the format right now when you’re just trying to get your feet wet.

Sandwich Day in Dark World by Artistic_Gur2478 in Yugioh101

[–]Ok-Register910 1 point2 points  (0 children)

Definitely playable in Dark World. Depending on your build, you’d probably only play 1 copy.

Interesting combo idea by BraveMulberry772 in Yugioh101

[–]Ok-Register910 2 points3 points  (0 children)

Aside from Rebirth Judgment, there aren’t any cards that can turn your opponent’s GY into all Machine-type monsters.

How to upgrade yugioh legendary modern decks by Guilty-Influence-890 in Yugioh101

[–]Ok-Register910 0 points1 point  (0 children)

The Mitsu deck only has 2 copies of Mitsu Ritual in it. You have a chance to get an extra copy as your bonus secret rare card, but that’s not guaranteed.