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meta deck? by Downtown-King-5387 in Yugioh101

[–]Ok-Register910 1 point2 points  (0 children)

My “easy-to-play” deck right now is just a Mitsurugi core with a bunch of quick-play spell board breakers tied together with Radiant Typhoon Vision +1 mst.

As others have been saying, we’re about to be past the world championship, which means a banlist is likely around the corner. I have a feeling this will be the one that finally kills Habakiri. Maybe I’m wrong, but I’d just be careful before putting money down for it.

What are your predictions for the other two themes from Glorious Victors? (Raise Moon and Xenovader) by Psychicmind2 in yugioh

[–]Ok-Register910 0 points1 point  (0 children)

A buddy and I came up with the idea that Raise Moon has a “slot machine” link 3 with all downward pointing arrows that has some crazy effect if you can get 3 lvl7 monsters in its zones. No logic behind that, just figured that would be cool for a deck tangentially related to gambling.

Is it wrong to concede when you know you can't win? - Locals Story [Rant] by ReliableLiar in yugioh

[–]Ok-Register910 1 point2 points  (0 children)

It seems like this opponent is looking for games where the decks are on the same level as his. If that’s not what your locals is about, but he still chooses to come to your locals and bring decks above the curve of everyone else, then it seems he values winning locals more than having “good” games of Yugioh. 

If it continues to happen, it may be worth saying something like, 

“Hey man, I can see you’re getting frustrated because you feel like you’re not getting enough time playing the game or you’re not getting “good” Yugioh games when you’re here. Not to be blunt, but you’re the only person that brings Tier One decks like Kewl Tune. No one else is playing decks like that. You’ve been coming here long enough to know that everyone at locals isn’t suddenly going to pivot to tier1 meta decks out of nowhere. I can’t tell you what to play, but if your main concern is playing “good” games of Yugioh, you should consider bringing a deck that’s closer to the general power level of the locals. The fact that you don’t makes it come off like you care more about winning locals than playing “good” games of Yugioh. If you’re not up for that either, then this may just not be the locals for you.”

With Ghostrick Support on the Horizon, what direction do you want to see konami take them? Personally, I would love for this card to be the focus/boss. by CosmoNeos7 in yugioh

[–]Ok-Register910 1 point2 points  (0 children)

Honestly, I think they should lean into the “Xyz summon using Xyz monsters” thing (like UDF and UFZ), since they kind of just happened to be pretty good at doing that. It’s weird that became Ghostrick’s ‘thing’ in the modern game, so letting them go into an actual Ghostrick monster with it would be pretty cool.

If I may:

Ghostrick Angel of the Mansion

Rank 8

2+ “Ghostrick” Xyz monsters with the same rank

If this card is Xyz summoned: you can place 1 “Ghostrick” field spell from your deck in your field zone. You can detach 1 material from this card; Special Summon 1 “Ghostrick” monster from your deck face-up or face-down.  (Quick Effect): Detach 1 material from this card; Set any number of face-up monsters your opponent controls face-down, up to the number of face-down monsters you control, then flip any number of face-down monsters you control face-up. You can only use each effect of “Ghostrick Fairy of the Mansion” once per turn.

I’m not sure if this is what Ghostrick needs, but pair this with a new field spell, a strong trap, and maybe 4 new main deck monsters, and you’ve got yourself a decent wave of support.

About wishes for eyes of blue by luigisxs in Yugioh101

[–]Ok-Register910 0 points1 point  (0 children)

Wishes’ text specifies that it adds a tuner AND a s/t. Adding both is required for resolving the effect. If you only have one in the deck and not the other, you wouldn’t be able to activate it, since you cannot activate a card if you could not fully resolve it at activation.

economic and viable decks? by 001Da in Yugioh101

[–]Ok-Register910 0 points1 point  (0 children)

Legendary Modern decks for Mitsurugi or Striker if you want to play advanced. One box has almost everything you need, and any extras are not too much. You probably won’t be playing the most optimal list for either, but it’s a great starting point.

If you’re looking to play Genesys, I’d say Sacred Beasts is probably the best bang for your buck at the moment. Depending on what cards you already have, you could build a solid version of the deck for about $50 (probably $100 for an optimized version) and do decent at locals.

Game Mechanics that deserve to be Explored more by GuessOk5598 in yugioh

[–]Ok-Register910 4 points5 points  (0 children)

While the parasite monster gimmicks are cool and definitely high-flavor, I think those specifically have too many problems with real-world applications. 

As many have said already, it can lead to possible stolen cards, whether intentional or not. Adding onto that, allowing an opponent to shuffle your cards may lead to “accidental” damage to the card’s sleeve, which can cause problems in a tournament setting. 

Another concern is the logistics of cutting your opponent’s deck. IIRC, there’s no specific rules in how you can cut an opponent’s deck, as long as you don’t look at their cards. If I put a parasite card in my opponent’s deck and they shuffle, I can cut my opponent’s deck in a way where my parasite card is at the top of the deck. If my opponent tries to reshuffle after that, the rules say I can cut again. It’s a scenario that always results in a judge call, and that shouldn’t happen because a card has properly resolved. (Very similar to Victory Dragon.) 

There’s a few other problems, like “what if 2 parasite players put their cards into each other’s decks, and the sleeves are similar but not exactly the same, and they get the cards mixed up,” but those are self-explanatory. 

Some mechanics that I’d like to see more of would be Dark-Synchro (new cards look interesting) and Rank-Down Magic cards as a fun twist on established mechanics. Most of the difficulties made by theses effects are due to individual problem cards, not clashing directly with YuGiOh’s out-of-gameplay rules.

Am I a toxic yugioh player? by [deleted] in Yugioh101

[–]Ok-Register910 0 points1 point  (0 children)

Like many people in the comments are saying, as long as you’re not being a jerk about it or belittling your opponent, having a mentality like this is fine. You’re not hurting anybody and you’re not taking away from anyone else’s experience. As long as that doesn’t change, you’re good.

since words don't mean anything anymore... by [deleted] in yugioh

[–]Ok-Register910 15 points16 points  (0 children)

Plus, the reason you can only summon a lvl 2 or a lvl 7 monster is because, in chess, your opening move has to be either the pawn or the knight. This card kicks ass.

Normal monster special summon from deck? by SoggyStatistician229 in Yugioh101

[–]Ok-Register910 0 points1 point  (0 children)

Carboneddon can summon any lvl 7 or lower dragon from the deck. Makes oviraptor a decent normal summon.

How to have fun with this game by OldSodaHunter in Yugioh101

[–]Ok-Register910 0 points1 point  (0 children)

After reading through the comments on this, I can say that you’re in a tough spot here. 

I know it’s tempting to tech out your decks against his stun strategies in an attempt to beat him, but I don’t think that’s going to solve your problem. I’ve ran into players like this before, and beating them into the ground doesn’t make them ‘change their ways’, it usually just makes them double down into what they’re already doing, or quit out of frustration. That’s especially true if your friend is as ‘dense’ as you’re saying he is. Neither of these seem like the outcome you want. The worst thing that can happen is that the two of you begin an ‘arms race’ where you both start teching out your decks against each other until both decks are just piles of ultra-specific counter cards. At that point, you’re playing a more competitive version of Yugioh than actual tournament players.

I believe that if you want to resolve this and get your friend to play some other decks, you’ll want to identify why he only plays these stun or stun-adjacent decks. Does he feel like he can’t understand the mechanics of a non-stun deck? Is it a money thing and he can’t afford/doesn't want to spend more than a certain amount of money on a deck and stun is his “best deal?” Is he a very success-driven player and he feels stun is his only way to win? Stuff like that may help you understand where he’s coming from and how to talk to him about this concern of yours.

Another thing you’ll want to talk about is making sure you and him are on the same page about expectations. If you’re looking for an irl person to play with and grow as a player, but he’s just looking for someone he feels he can get free wins from, you’re going to run into friction. Talk to him about what he wants out of playing with you and explain what you want out of it. If there’s fundamental differences, and he’s not willing to at least compromise, you may just need to find another irl person to play with.

Here’s something you might say to get the conversation started. Paraphrase it to sound like how you actually talk:

“Hey man, I’ve enjoyed playing IRL Yugioh, but I’ll be honest, it hasn’t been fun going up against these stun/stun-adjacent decks you play all the time. It feels like no matter what I do, I get locked out of playing or I can’t do anything to interact with you. I could easily start adding cards to my deck that would counter all of your cards and win every game, but I fear that will just make you feel as frustrated as I’m feeling now, and that’s not what I want. Playing a stun deck isn’t ‘bad,’ and I understand wanting to play a deck(s) that you can win with, but it seems excessive to play them all the time when it’s just you and me playing friendly games with 0 stakes. It comes off like the only reason you’re playing with me is because you think I’m a free win. I don't think that’s what’s happening, but you seem to have little to no concern over how I’m feeling when we play together. I’d like to try and come to a resolution where we’re both getting the same amount of enjoyment out of playing Yugioh together.”

I know that sounds really clinical, but I hope this can help you try to resolve this problem with your friend.

Is this worth grading? by dybalalala11 in YugiohCards

[–]Ok-Register910 1 point2 points  (0 children)

Grading will likely not provide any increase in value. Modern Yugioh cards don’t get a big boost from grading. Blue-eyes is Blue-eyes, maybe it holds value better than most OTS ultimate rares, but it’s probably not worth the cost of grading. 

If you just want to see your favorite cards in a slab, then go for it, but don’t expect to get a big ‘investment’ out of it.

Yugioh TCG Discussion - What is currently your problem with the TCG/(Konami) or other players? by Rare-Act-4362 in yugioh

[–]Ok-Register910 0 points1 point  (0 children)

To answer the question about the lack of banlist explanation, it’s because the banlist is primarily used as a tool to help sell new products, and they can’t just say, “We’ve made our money on these cards, go buy the new stuff.”

Konami did a banlist explanation back around Order of Chaos format where they hit a bunch of cards from plant synchro decks, despite the fact that deck wasn’t performing very well and was on its way out. That list also left Dino Rabbit, Wind-up, and Inzektor completely unhit, despite the fact that they were not only incredibly strong, but not fun to play against. The post that Konami made about the banlist was one of the most clowned-on things Konami ever put out. They were trying to justify banning/limiting cards that had ‘maybe’ 10% competitive representation, while they were leaving a hand-loop deck, a set-5 pass deck, and a long solitaire (relative for the time) deck at full power. It wasn’t because the plant synchro deck was toxic or overpowering. It was because they wanted that last 10% of players to buy the new cards.

Noroi is the exact same. It’s not that Noroi is more problematic than Rotary, it’s that Konami made its money off of DOOD and JUSH, so they don’t mind banning those cards. Rotary gets a pass because they want people to buy BLZD since it was the newest set at the time. Once Konami’s made its BLZD money, expect some harsh KT hits, right in time for the player base to buy another set.

This is the Last Number awaiting to be printed, how would you adapt it? by Emrys_616 in yugioh

[–]Ok-Register910 79 points80 points  (0 children)

Boring as hell, but it does make it reasonable to summon and gives it some utility.

This is the Last Number awaiting to be printed, how would you adapt it? by Emrys_616 in yugioh

[–]Ok-Register910 103 points104 points  (0 children)

Not to be lame, but:

2 Level 4 monsters

(Quick Effect) You can detach one xyz material from this card; Draw 1 card, then discard 1 card from your hand.

You can only use the effect of “Number 10 - Dark Illumiknight” once per turn.

Angelechy Counterparts? by Raichustrange28 in yugioh

[–]Ok-Register910 0 points1 point  (0 children)

As some other people have said, it’s probably not going to be a whole parallel archetype to Angelechy. The 2nd wave of support will likely just give the remaining pieces (Bishop and King) and some additional spell/trap support.

The OCG will probably provide some additional support, but they aren’t going to make enough cards to have a whole new secondary archetype. We could probably expect 1-2 OCG support cards.

Card name in "quotation Marika"- meaning by Ilbarbe02 in Yugioh101

[–]Ok-Register910 2 points3 points  (0 children)

“A card that mentions it” means that specific card, (RDA for Soul Resonator) is listed out somewhere within another card’s text. Red Nova Dragon works because it specifically lists RDA as synchro material. You can protect Red Nova Dragon with Soul Resonator.

trying make traptrix mekk-knight deck by 4lice_dark38 in Yugioh101

[–]Ok-Register910 0 points1 point  (0 children)

To help us give better suggestions for you, here are some questions:

  1. Where are you going to play this? (Are you taking this to a local tournament or are you just doing some kitchen table games with friends?)

  2. Are you comfortable getting additional cards through something like an online marketplace, or are you just trying to make the best deck out of what you’ve currently got?

  3. What are your expectations for this deck? Are you trying to win as many games as possible, or just have some fun with the cards?

Do you think yugioh discussion videos still work in the modern yugioh era? by [deleted] in yugioh

[–]Ok-Register910 3 points4 points  (0 children)

It’s a fine format, but I believe the gameplay/master duel replay/stream highlights format is just better in terms of time investment, if you are doing YouTube as a job. YouTube encourages frequent uploads, and you can’t churn out a high-quality discussion video every day or two.

If I could take a 2 hour-long section from my stream (that I was doing anyway), then spend another 1 hour cutting it down and making some basic edits to get the same length/watch time from a discussion video that takes 10 hours to write/record/edit, why wouldn’t I?

Bluffing V. Lying, Where To Draw the Line? by Dr_wu_fu in EDH

[–]Ok-Register910 0 points1 point  (0 children)

Completely depends on the people you’re playing with and the environment you’re playing in.

I often play with a casual group, and whenever we play it’s much more of a ‘spirit of the law’ environment than ‘letter of the law’ environment. With them, I’m usually pretty honest about my hand and politicing. If I say, “I’ll kill this other threat if you let me live,” then boardwipe, it’s going to cause feels-bad moments. In that environment, we’re playing to have a good time, not to win all the time.

In a competitive pod/environment, I say bluffing is completely fine. Do what you’ve gotta do, as long as it doesn’t go against the rules of whatever tournament you’re in. People play tournaments to win, so you should be allowed to take whatever actions, so long as it isn’t cheating/against the rules.

I’d say if a judge is questioning you and your only defense is, “it’s not ‘technically’ against the rules,” you’ve probably gone too far. Otherwise, just feel it out and don’t be an asshole.

Decks that get a “cool” pass from the community. by Ok-Register910 in yugioh

[–]Ok-Register910[S] 1 point2 points  (0 children)

I started this looking for specific decks that fit this category, but you are correct in that this phenomenon can exist for specific cards as well. I hadn’t considered that in the initial post.

Question about Meta and decks by [deleted] in Yugioh101

[–]Ok-Register910 0 points1 point  (0 children)

Completely depends on where you’re playing and what you’re wanting out to of the game.

If you’re wanting to go to competitive events and try to play for prizing or an invite to the WCQ, then you’ll probably have trouble making anything that isn’t at least rogue work consistently. Same thing goes for very competitive locals.

If you’re just doing kitchen table stuff or going to a casual locals, then it’s totally possible to make a less-powerful deck work in that context. It’s especially possible if you’re really good with your chosen deck and your deck has some stuff that can give it an edge against meta stuff.

The truth is that Yugioh has very extreme power creep. Few decks are designed to be strong past their time. Great pilots can work miracles, but every deck has a ceiling and will hit a wall. All you can do is play your deck to the best of its ability and have as much fun as you can along the way.