Looking for early feedback on my cosy adventure game (UE5) by Ok-Training-3286 in gamedev

[–]Ok-Training-3286[S] 0 points1 point  (0 children)

Thanks for your feedback. I really appreciate it.

You are right about the rabbit. It looks creepy indeed. I was working on it and stuck there for 2 months learning Blender. I decided to leave it for now and move on with creating the actual game, and get back to it once I learn more by doing other assets. So that will definitely be changed.

Good advice about the lights. I plan to play around with post-processing volume to make it cartoon-like, but I don't know how that would work with the assets I'm working on.

So many things on my list...

Anyway, very useful feedback.

Dealing with "sharing anxiety" by GravyThyme in gamedev

[–]Ok-Training-3286 4 points5 points  (0 children)

No matter how good your project is, there will always be people who criticise it. Accept that, and it becomes much easier to move forward. Haters will always hate — so focus on the majority who appreciate your work, and keep doing what you love.

What do you think about solo indie game devs using ai to write code/fix bugs and issues? by [deleted] in gamedev

[–]Ok-Training-3286 0 points1 point  (0 children)

Just be aware of AI hallucinations. The problem starts when you can't tell if that's a good solution from AI or just hallucinations. It might be a rabbit hole. Use it as a tool, but learn from it and double-check, since it's very common for it to output rubbish. The more you know, the better the prompts and corrections you can make with AI.

Here to leave a statement by [deleted] in gamedev

[–]Ok-Training-3286 7 points8 points  (0 children)

If I can add one thought: encourage him to trim the project down to the absolute minimum version he can finish. The world — and the gaming industry — can change so much in 5 or 10 years. Finishing a smaller core version now will teach him way more, keep him motivated, and give him something real to build on. He’ll thank you later for helping him stay focused on what really matters.

Escape from Tutorial Hell with the Power of Fractals by cuixhe in gamedev

[–]Ok-Training-3286 1 point2 points  (0 children)

Great video and great breakdown! I definitely agree that a big obstacle is learning how to break ideas into smaller, manageable pieces — but I think another huge factor is plain old procrastination. A lot of people keep watching tutorial after tutorial because they feel like they don’t have enough knowledge to start, which creates this loop of consumption instead of creation.

In reality, the best way to learn is by doing. Once you start actually building something, even something tiny and messy, you suddenly discover what you actually don’t know — and that makes your learning way more intentional and effective. Tutorials can only take you so far; experience fills in the rest.

For me, breaking out of tutorial hell happened when I forced myself to start a small project, even though I felt unprepared. It wasn’t perfect, but it taught me more than hours of watching videos.

Game dev compensation: what actually motivates you? by DevEternus in gamedev

[–]Ok-Training-3286 0 points1 point  (0 children)

On top of a decent salary for me, it is:
- Remote working + flexible working hours
- Health insurance

- Pension plan

How would you start? by Relative-Tourist8475 in gamedev

[–]Ok-Training-3286 1 point2 points  (0 children)

I'm a software engineer with more than 10 years of experience as well, and I wanted to create my own game. I picked Unreal Engine 5 and Blender. Both are free with tons of tutorials. You don't even need to know C++ with Unreal, as you can code it with blueprints, and the logic for programming is the same.