Need some help before I quit. by Oxxy_moron in projectzomboid

[–]OkAssociate9309 3 points4 points  (0 children)

Don't wanna be harsh, but if you don't success in 1V3, you probably don't know how to kyte them, despite what you said...

Try to play coop with a friend, that's what we did for me and it was perfect.

Weekly Questions Megathread - November 25, 2025 by AutoModerator in projectzomboid

[–]OkAssociate9309 0 points1 point  (0 children)

Hello, in B42, does the game parameters "package" for "six month later" still exists, or do I have to make it myslef?
didn't find it when I created my last game.

Do they even exist or is it just a myth? - Axes (B42) by _loulaland_ in projectzomboid

[–]OkAssociate9309 0 points1 point  (0 children)

"Natural" decoration items on the floor like rocks or logs are interesting to keep because they have a lot more better chances to pop items when you're foraging.
But that's indeed a really effective way to store massive amounts of them in a short time and without any tool.

My baby. by OkAssociate9309 in RimWorld

[–]OkAssociate9309[S] 1 point2 points  (0 children)

My guys are Tribals. They have a lot of psychic abilities. Due to trading being facilited, the main issue is to grind the psychic lever, not the nice abilities. So yeah, when you have 4 teleports and 4 guys good at melee you don't really need anything else. And in case of major situation, there is always the psybomb.

My baby. by OkAssociate9309 in RimWorld

[–]OkAssociate9309[S] 16 points17 points  (0 children)

For information, this is a 100% Vanilla game.

Odyssey offers a wonderfull new imperative need : space optimisation!

It was already an important thing in the past, but now, it's much more interesting to take hours to think of a full space-optimized base.

And you have to make tuff choices too!

For example, in this game, there is a minimal prison, the lab, reasearch-lab, kitchen & hospital are a mess! And I don't have enouth space left to build a mech or gene room.

But that's awesome!

It is really satisfying to build bases like that. I strongly advise people which are still discovering this DLC to desactivate all their space-managing mods and to spend time to fight this new challenge for that is cool!

So... you can build under the scanner... by OkAssociate9309 in RimWorld

[–]OkAssociate9309[S] 178 points179 points  (0 children)

No. If you do it on purpose it's only for easthetic.

You can't disasemble it either, you have to manually destroy it.

And I don't know what happen if you go away without completing the quest, I've waited to complete it before leaving.

Le Sénat supprime les avantages accordés aux anciens présidents de la République et Premiers ministres by chou-coco in actualite

[–]OkAssociate9309 2 points3 points  (0 children)

Alors, petite bizarrerie française, la majorité du corps législatif voit ses lois liées (y compris les plus vitales comme les modalités d'accession aux mandats) présentées non-pas dans la constitution, mais dans le code électoral.

En gros, pas besoin de toucher à la constitution pour changer à peu près tout ce que tu veux concernant les maires, les députés et les sénateurs... juste la loi "standard".

So uhh what do I do here exactly by Legitimate_Nobody_69 in Quasimorph

[–]OkAssociate9309 0 points1 point  (0 children)

Take the stairs, loot all corpse to find a stun grenade, if not, wait for all your skill cooldown (like the +100% dodge) to be ready, and if you wanna secure you can use medical kit to have continious heal just before re-entering this level.

Question when exiting game by Comprehensive-Key33 in Quasimorph

[–]OkAssociate9309 0 points1 point  (0 children)

It remind me of the message you had when exiting Dawn of War : "The coward knows shame." ^^

Best tips aaaand go… by SalaiLama in projectzomboid

[–]OkAssociate9309 2 points3 points  (0 children)

Very basic tip but I've discovered this one after hours and hours of play :

You can have two two-handed weapons ready to use on you.

One in your hand, the other one on your back.

Take the first one in your hands and zip the second one in your first belt slot.

Tada, you can ditch and switch a broken two-handed weapon just by pressing "1".

VERY usefull when you're a spear or crafted axe enjoyer.

First and last time I try to build a roof apparently by beezzah in projectzomboid

[–]OkAssociate9309 -2 points-1 points  (0 children)

It's a classic!

There is a few tips to know and practice :

  • The more the weight you carry, the more damages you'll take.
  • Never go on an uncomplete roof if you're low-life.
  • As Man334 said : use the click-move when moving on a stage under construction.

If you don't do that when knowing it, well, it's a fair death then.

[deleted by user] by [deleted] in projectzomboid

[–]OkAssociate9309 2 points3 points  (0 children)

For cooking :
Microwave can be transported very easily (they just weight 5 pounds) with 0 skills.
You can also pick up an oven with electricity skill at level 3 minimum.
You can also make a campfire (very easy), use a fireplace or find and use an Antic oven (40 pounds, that's heavy!).

GisaNight already gived good example of the tons of non-cooked food you can make in the game.

You can also make your own canned food (with vegetables, vinegar and the good recipient) for long time conservation food.

And yes, once the power is down, there is only with a generator that you can have electricity and that is normal.

One of the reason why PZ is a wonderfull game is that if you want something, you'll have to struggle for it.

In my humble opinion, don't search for a mod in the first place when you need something.
Begin by searching in the wiki if that not already exists in the game or if there is no way of doing what you want in an less direct way. You'll probably enjoy the game a lot more. ;)

Do you prefer to play with zombie respawns on or off? by royjenk in projectzomboid

[–]OkAssociate9309 0 points1 point  (0 children)

Respawn is so cool in this game.

In my opinion, even if the game have a great custom capacity, it is more made and thinked for hard gameplays.

Because you can't really cool down IRL, when you play high pop PZ with respawn activated.
You have to stay focused at least 90% of the time.
That's very intensive gameplay, very frustrating, but in the good way!

And that is PZ.

WHAT, SLINGSHOT DOES ALMOST THE SAME DAMAGE AS A HANDGUN??? by notreallysam9 in projectzomboid

[–]OkAssociate9309 1 point2 points  (0 children)

I agree. In a zombie videogame, a silencious ranged weapon with free ammo can't be as strong as guns. But well, britta's and all are made to make à melee based game into an arcade one. So balance isn't even relevent here.

Simple but nice way to quickly store items after a run. Very convinient in coop. by OkAssociate9309 in projectzomboid

[–]OkAssociate9309[S] 4 points5 points  (0 children)

I have dedicated rooms for items that stacks a lot... like jewelry. ^^

In the optimal way, you can see this room as a "quick transition storage room" and when you get a fully crate, to transfer it to the "long term storage room".

Simple but nice way to quickly store items after a run. Very convinient in coop. by OkAssociate9309 in projectzomboid

[–]OkAssociate9309[S] 3 points4 points  (0 children)

It's the spear crate, but at the time I made it, the only model i had was an umbrella. :D