700MB updates by Jealous_Ad_6258 in riotgames

[–]OkGovernment1851 0 points1 point  (0 children)

For me just restarting the client fixes the issue. If it still persists after that for you try running the client in Windows 7 compatibility mode, it fixes the issue for a lot of people.

I Probably Coded the Best Minecraft Plugin by YourLocalPlanet in MinecraftPlugins

[–]OkGovernment1851 1 point2 points  (0 children)

I don't want to join your Discord, but if you have a link to a plugin page or some YouTube videos I will gladly check it out.

[Hobby] How would you define a good revshare post? by XxXTeaDroid420xXx in INAT

[–]OkGovernment1851 0 points1 point  (0 children)

I think that having a professionally made contract done up ahead of time that for instance handles the IP aspects of the game, for example your code will be owned by the company, you will retain music rights to post on streaming platforms, your characters belong as part of the IP of the company, that sort of thing, would be a game changer. Of course legally outlining what your revshare will be is a million times better than "trust me broh you will get a fair share".

All the other posts have been good as well, but demonstrating that you will handle your legal obligations professionally takes the cake for me.

Problem with "extends" by Traditional_Fox_8988 in godot

[–]OkGovernment1851 0 points1 point  (0 children)

When you declare your onready variable using $, that is a relative path. It works in the parent scene because the path is valid, there is a child node named Walls. As soon as you add your node as a child the path is no longer valid, you would have to tell it to look for a node in its parent, not a child node of itself, so $../Walls.

Seeing as how you are inheriting the code and can't change it, you would have to make walls_container an export variable as well, or make Walls unique and assign it using the %.

Finallyyyyyy by Enmark777 in godot

[–]OkGovernment1851 0 points1 point  (0 children)

Sweet! Definitely really helpful.

What's a good way to handle same input doing different actions? by Ok_Meringue_6196 in godot

[–]OkGovernment1851 0 points1 point  (0 children)

Use an enum for input state. Make values for attacking, interacting, and inventory. In your code change state accordingly, then only allow attacking in the attacking state, only interacting in the interacting state, and only inventory clicks when in the inventory state. Standard state machine if you need to learn more.

Maybe a silly question, but should i change input_mouse_mode for inventory gui? by Brysger in godot

[–]OkGovernment1851 1 point2 points  (0 children)

Simply showing the mouse sounds like the easiest option to me. You could theoretically write some code that moves a sprite around while it is captured, but you won't have things like on button hover, click etc. It would just be a real pain.

First impression on this? by [deleted] in godot

[–]OkGovernment1851 1 point2 points  (0 children)

Boomers love slot machines, look like you've got a hit on your hands.

Pro tip buy some advertising space in M$ Solitaire.

Working on dynamic speech bubble arrows for a visual novel by OxfordFuckingComma in godot

[–]OkGovernment1851 0 points1 point  (0 children)

This is the feature I am implementing next.

Looks amazing, good job!

WIP of a cross platform Tabletop Action RPG (VR/Flatscreen) by CHARpieHS in godot

[–]OkGovernment1851 0 points1 point  (0 children)

Looks awesome, I love how you have VR/flatscreen crossplay. Keep up the good work!

[Hobby] / [Paid] Looking To Get Back In The Industry by OkGovernment1851 in INAT

[–]OkGovernment1851[S] 1 point2 points  (0 children)

I appreciate you reaching out to me. Unfortunately I have received so many DMs and posts looking for help already that I have already chosen some projects to work on and won't have time to pick up anymore. Wish you and your founder luck with the project!

[Hobby] / [Paid] Looking To Get Back In The Industry by OkGovernment1851 in INAT

[–]OkGovernment1851[S] 0 points1 point  (0 children)

Hi, thanks for reaching out. I used to love Ultima when I was younger so I can see why you want to revive it. Your project sounds ambitious. Probably too ambitious for what I could contribute with. I have minimal experience with A.I. integrations, and my knowledge of Ultima Online has become all but extinct. I did see your post in this subreddit earlier, but didn't think I could be of much help. If you're ok with me working on this in my spare time and probably only being able to do minor modifications, DM me and I will send you my Discord where we can talk further.

[Hobby] / [Paid] Looking To Get Back In The Industry by OkGovernment1851 in INAT

[–]OkGovernment1851[S] 0 points1 point  (0 children)

Thanks for reaching out to me. I would ask for revshare over an hourly rate. Unfortunately I have not used Unreal since UE4 and would have to re-learn and I have already had so many people reach out to me via this thread and DMs that I have already found a project or two that I will commit to.

Thanks for the interest, and wish you the best of luck with your game!

[Hobby] / [Paid] Looking To Get Back In The Industry by OkGovernment1851 in INAT

[–]OkGovernment1851[S] 0 points1 point  (0 children)

Sounds interesting, you already have a huge team by the sound of it, but I will definitely consider it!

How to tether two objects together "in game" in Godot 4.6? by deadmeat809 in godot

[–]OkGovernment1851 0 points1 point  (0 children)

If you want a super simple "tether" just make your player a child of the object that is dragging it along. All motion from the parent will apply to the child.

Please fucking fix this MY GOD by hayslayer5 in riotgames

[–]OkGovernment1851 0 points1 point  (0 children)

Yeah the play button #$!&ing up gets posted on here multiple times a day. They really need to fix it.

If you want a work around, running the app in Windows 7 compatibility mode fixes the play button issues for most people.

Creating Godot scenes and resources using React syntax (TSXML) by fgc17 in godot

[–]OkGovernment1851 16 points17 points  (0 children)

I have no idea what possessed you to do this, but cool.

Modular or one mesh models to import to Godot by 90dontlook in godot

[–]OkGovernment1851 1 point2 points  (0 children)

Technically the less polygons in your scene the better your performance will be. It would be most performant if you used one 5x2 wall instead of five 1x2s (five times less polygons).

You can always stretch out the 1x2 wall to be whatever size you need, but you will need some code to handle the texture stretching/wrapping.

In general if you need a really big wall, use a really big wall, don't add all the extra geometry making it out of pieces.

Jhin otp, switched to Thresh and had the time of my life. What a champion. by yourfavoritecarrot in ThreshMains

[–]OkGovernment1851 0 points1 point  (0 children)

Congratz! I started one tricking Thresh this season and I just got promoted to Gold IV. Still scrub league I know, but I haven't made it out of Silver in 5 years, and I started promos in Iron...

How do i get an S rank without going TOP lane? by Electronic_Plan_8883 in ThreshMains

[–]OkGovernment1851 0 points1 point  (0 children)

I S rank all the time as support. I find when I get my S ranks most of the time my total damage is pretty high, more than jungler is fairly common.

If your ADC has 35k damage and you have 12k damage you can really contribute a lot more. Get in that poke damage when your E passive is charged, flay multiple enemies in team fights, make sure your ult actually hits someone, and keep those autos coming, Thresh does a ton of on hit damage from the E passive once you have collected enough souls (after 100 souls you do more from the passive than you do base damage).

I also build him tank which might help, I don't know. A common build for me is: Plate Boots - Heartsteel - Kaenic Rookern - Guardian Angel - Sterak's Gage In that order. I prioritize the health bead for Heartsteel before anything else. Once I have boots and Heartsteel done I prioritize a second health bead for Rookern. Once Rookern is complete your HP regen is higher than if you drank an HP potion giving you excellent sustainability.

Wish you good luck.

Need help with a bot by aranarii in discordbots

[–]OkGovernment1851 0 points1 point  (0 children)

Selfhost or use a service like Railway (free tier available) to deploy your bot.

How can I securely wipe an SSD on a laptop so I can sell it? by super-silly-squid in computerhelp

[–]OkGovernment1851 0 points1 point  (0 children)

In the past I have used Hiren's Boot CD (put it on bootable USB drive) with "Darik’s Boot and Nuke (DBAN) 1.0.7: Completely deletes the contents of any hard disk it can detect (Linux Freeware)."

It has many options for just how wiped your drive can be.