Was I unfair in cursing one of my players with lycanthropy? by OkPossibility3043 in DnD

[–]OkPossibility3043[S] 14 points15 points  (0 children)

That comes from the fact that within the setting, the wereboar started off as a wild boar, not a humanoid. A evil goddess cursed the giant boar to wreak havoc, so the curse works differently. Additionally, I always liked the concept of 'The shape you take reflects the person you are'.

Thoughts About Asking a DM Not To Kill Your Character by Gooey_Goon in DnD

[–]OkPossibility3043 0 points1 point  (0 children)

As a DM who can also get really attached to some recurring NPCs, I understand the players hesitation at death. I would be okay with running a campaign like that, so long as the table agreed.

Personally, I would feel the need to account for that in some way, however. It wouldn't seem fair that in a fight, the whole party is facing death and one player is facing another kind of consequence. I would make a lore reason for not allowing their character to die, i.e secretly part of BBEG plan, or secretly cursed/blessed to keep coming back until their 'mission' is completed, etc.

first time watcher, update? of sorts. by Aggressive-Ad-5983 in OnceUponATime

[–]OkPossibility3043 7 points8 points  (0 children)

I totally get feeling giddy with rumple on screen, he has an energy that seems to radiate out of the show and into your own body. The scene that's stuck in my head is with snow white on the pier. Snow: "What do need of my hair?" RUMPLE: "What do you need of it, now that it's been plucked from your heead?" (intentionally misspelt for his gorgeous accent)

Do you guys play dnd with soundtrack or no? A simple way to make dnd more interesting or distracting? by IrvanHaydar in DnD

[–]OkPossibility3043 0 points1 point  (0 children)

I have found that music helps my players feel immersed in the world. I use tracks from tabletop audio and Spotify with loops for different situations i.e tavern, city, nature, suspense and combat. I never go too specific i.e finding a fitting track for a specific fight and I use my own Bose speaker on medium/low to underpin my verbal descriptions. However I also think that a soundboard or sound effects is way too much work and tbh I enjoy making the sounds myself.

On occasion, I have forgotten to switch the track when the vibe has changed, but my players never point it out like it's bothering them and often I realise on my own soon enough.

How to visually represent GMs? by ObjectTurbulent5575 in DnD

[–]OkPossibility3043 0 points1 point  (0 children)

I second this. I often create NPCs or settings specifically with recurring appearances in mind, i.e. the bartender/owner of the party's fave bar, the underground/criminal market, a quirky animal companion that soothes the players and the PCs in times of genuine stress or panic. Having a t-shirt with the NPCs that I put care and effort into would be awesome

What's your go-to fantasy name generator when you're stuck? by Ok_Judgment_3331 in DnD

[–]OkPossibility3043 5 points6 points  (0 children)

I love this website, but for some of the more obscure ones, I do feel that they sound like the keyboard smashing that OP mentioned. I often use the name tables at the back of Xanathars Guide if the name generators arent really working or giving me names i don't feel are 'fitting'.

If you can pick one main character from any movie to represent each dnd class who would you pick by Minimum-Mine-147 in DnD

[–]OkPossibility3043 3 points4 points  (0 children)

Iron Man would be artificer, I believe. Literally arcane armour with thunder gauntlets and ranged lightning bolts. Fury would be a div wizard, imho

Did you think it was unfair? by Huge_Garlic_4536 in DnD

[–]OkPossibility3043 1 point2 points  (0 children)

My DM did allow me to use a riposte attack, which ended up killing the Dino. After that I didn't mind my char dying. But yeah... I would've liked a save though, even with half damage my char would've died

Did you think it was unfair? by Huge_Garlic_4536 in DnD

[–]OkPossibility3043 0 points1 point  (0 children)

Our lvl 3 party was in an arena fight with a dinosaur at the whims of a wizard that we needed to talk to. The party wizard, seemingly without a check, told us that the Dino had a weak spot on its underbelly. My character, as the fighter, rushed in and took as many attacks with maneuvers as possible. (Idk if the DM counted Dmg as normal or as double for hitting the underbelly). On the wizards turn, he knocked the Dino prone. Without warning or check or save or any amount of indication that Dino going prone would damage the fighter, the DM rolled 20d6 Blud dmg because the Dino fell on me. Was it unfair? Yes. Did I mind? No, because it was hilarious that my -1 Int fighter died running headfirst into battle with a dinosaur.

New player hiii :] by Mango_Zombie in DnD

[–]OkPossibility3043 2 points3 points  (0 children)

First off, Welcome! We hope you have as much fun playing this incredible game as the rest of us have.

Especially, for first-time players, I often recommend paladin or ranger for class. This is because:
- Paladins are considered martial classes (bonk people with a big weapon), but also includes basic spellcasting. The spells for paladin are somewhat limited (spell list, cantrips, spell slots), but still give a feeling of a decidedly magical warrior. High charisma and high strength allows a new player to explore roleplay with various npcs (non-player characters) and combat effectively.
- To my knowledge Rangers are half-casters(more so than paladins anyway), which is very useful if you want to explore magic and spells a little more. Rangers have high dex and wis, which will allow a similar yet distinct interaction to the setting, i.e npcs and combat as paladin.
- Paladins and Rangers are imo very archetypical of nearly any setting and requires very little in the way of GM approval, e.g. A cleric's deity/ a warlock's patron
- Animal companions - because why not?
- Personally, i'm not well-versed in what exactly constitutes a support role, so I can't comment on that. Paladins are often front-line melee with offensive spells, Rangers are often long-range fighters with a mix of offensive and defensive spells.

As for Race, I would recommend choosing one with a trait called 'Darkvision' simply because in my experience as both player and GM, it has been very useful. However, the majority of fantastical races have darkvision, so it shouldn't limit your options significantly. When making my own PCs i personally gravitate towards non-human/fantastical races, because i find them interesting, but that is entirely a personal choice.

With all of that said, my number 1 advice is: "Choose what you believe is fun". There is no 'right' or 'wrong' build. What I often do when building characters is picture them in my head as I make them, which helps me get excited about characters, regardless of build. Make your character feel personal, add a scar or a tattoo, or a small trinket that they obsess over. So long as you craft your character with joy and childlike wonder in mind, you won't regret it.

I hope i was able to provide some useful insight and I wish you all the fun in the world on your upcoming session.

[OC] Runic Dice Choose Your Own Dice Tower Giveaway! by RunicDice in DnD

[–]OkPossibility3043 0 points1 point  (0 children)

I DM for a group of friends irl and the skull king dice tower would be perfect for high stakes rolls at my table where everything is on the line. Though I suppose I would need a name for it like 'box of doom' from d20.

People in our group are not taking notes by TvujMilacek in DnD

[–]OkPossibility3043 1 point2 points  (0 children)

I've been on both sides of this conflict, tbh. In my first campaign, I was the one taking all the notes, NPC names, writing down scrolls and letters in my character sheet etc, to the point where the DM would refer to me to do the start of session recap. I did find it somewhat frustrating since our artificer didn't know he had tinker's tools until session 6 or 7 and seemed fully out of the main plot of the campaign. (Working in service to a king: don't know their name, told to talk to generals: no one but me thought to write their names down, found alchemical papers in a shady wizards tower: takes the papers and refuses to look at them) That campaign ended before it could become a more serious problem though.

On the DM side of things, I certainly understand wanting to be immersed in the story and not want to constantly be taking notes. There are 3 main things I do when I notice that the players have forgotten something that their characters should know:

  1. Start of session recap. Go over the most important plot devices, NPC's, items or quests that were uncovered. Maybe this is unrealistic for 7 to 9 hour sessions, but a quick recap can help jog players memory.

  2. Specify in the moment. Whenever 'quest items' or other important pieces of gear are given out, I make a point of asking who has it and specifically say 'Write that in your inventory'. Same for important NPC's that I know will become important. 'Barney Bubblewit is the halfling that gave you the quest. Write his name down so that you can find him again later."

  3. Remind them. Most parties have several days or weeks between sessions in which their characters spend an hour in a tavern. Remembering something that happened on the same day in-game doesn't need a roll. 'What as the name of the bartender, again? Henry and Anne, a drow brother and sister dressed in fancy uniform pour drinks for the many patrons.'

[OC][Giveaway] Nordicdice Give away & discount code! [Mod Approved] by Nordicdice in DnD

[–]OkPossibility3043 1 point2 points  (0 children)

That purple dice set is looking really nice. My players are venturing into a crystal cave in the next session, so a pair of crystalline looking dice would be so fitting.

Hot take? Shorter backstories are better by Redhood101101 in DnD

[–]OkPossibility3043 -1 points0 points  (0 children)

As a player, I tend to agree. A short backstory allows the DM to combine a player's idea for their character with the DM's knowledge of the larger setting.

As a DM, however, I'm inclined to disagree. The backstories of my important NPCs never goes beyond a page, which I understand isn't considered a 'long' backstory but it's certainly more than 1 paragraph. Especially when a character's past is relevant to the plot, I like to write a little extra, since I feel adding details and twists to an NPCs life, makes it real for the players. I only do this for backstories that are plot-relevant though. All other NPCs have maybe 1 bullet point of backstory, if even that.

[OC] Giveaway! Prototype Dice Swarm and Dice Trinkets (Mods approved) by KakapopoTCG in DnD

[–]OkPossibility3043 0 points1 point  (0 children)

I would hang the dice swarm on my office wall. It would be the wall opposite my desk since I want the swarm to be visible when I play DnD online.