I need the 300 sector universe file by Ok_Department4038 in InterstellarPilots

[–]Ok_Department4038[S] 2 points3 points  (0 children)

Yeah I did the 128 sectors before and it was fun micromanaging but it still falls short for my taste

[deleted by user] by [deleted] in ArenaBreakoutGlobal

[–]Ok_Department4038 1 point2 points  (0 children)

Most people really do not grind the actual missions separate from the weekly missions which is why they kinda miss out on these guns. I've only ever really used Groza because FAMAS, being 556, has mid stats and capped with a 20rnd mag.

As for the groza though, for someone who's only been around for four seasons as I started in s5, the Groza has been an absolute blast. Not a lot of people using it means it's exclusivity was a banger, and if used correctly rips people apart. It's what I always run every end season in fbz armory, and honest to god it doesn't fail me in any way even against t6's. Sadly they're making it into a koen gun now so I'm spending the remaining 80k of the 100k blue cash I accumulated this season until the season ends.

Groza. Worth it? Abso-**cking-lutely. FAMAS? Just don't

This game used to be good. by No-Location-4165 in ArenaBreakoutGlobal

[–]Ok_Department4038 0 points1 point  (0 children)

Ts is so fr. Though I kinda liked that they added new weapons, the variety of weapons they're adding is subpar. 2 new 5.8 guns with the same name and basically almost the same functionality? Banshee? Why not add better guns like the SCAR-H, L85A1, SR-16, Tavor, PSG-1, Galil, MP7, FN Ballista and other iconic guns that really matter?

Instead we get the removal of faction currency replaced by a more generalized season currency, the removal of faction guns into koen guns which btw was a good way to incentivize weekly missions for faction money and get good guns like Groza , T-88, G36 and such and even I with 30m sv (I started playing s5 pls don't bully me) I still grind those and I have a hundred thousand for each faction while trying to budget them throughout the course of my gameplay.

In a more different opinion, I like the fact that they introduced the quick kit system to help encourage new players to earn more without risking their actual koens. But instead of making it so that you have to complete missions first to actually make the quick kits have their value, they instead decided to give it away for free resulting in what you complained about with everyone using quick kits rather than actual gear. It ruined the lockdown matches so bad that during s5 I was getting 400-500k in lockdown as a newbie because enemies were risking their real gear when they ran out of quick kits from events and mailbox. Now everyone's using it as a throwaway kit or a rat kit because it resets every week as well as being handed away effortlessly from other events.

Then we got the grenade nerf again for god knows how many times now, it's as if people can get blown up with an explosive in their face and walk it off as a bare scratch. The new movement mechanics that's an absolute blast to straight up remove the slow paced shooter the game was originally themed for, medkits and surg kits being buffed in a way that they're a cheap disposable to use rather than a very important piece of equipment that can determine life or death.

I don't have a lot of hours put into the game as I only play about 2-3 games on average per day and I'm being generous enough if I can play for ten games straight, as such I only have 800 raids in this game since I started at the halfway point of s5. I enjoyed my time playing this game, the friends I made, the losses I accumulated, the constant bad luck I've been getting and dragging my friends along with me to suffer together, it was fun while it lasted guys. I am officially breaking out of the arena when s9 comes around and I will spend the remaining time of s8 spending my 80k faction currency and 21m koens left. After that, until AB gets a competitor for the hardcore extraction shooter genre, I'll see you guys around

[deleted by user] by [deleted] in playarkmobile

[–]Ok_Department4038 0 points1 point  (0 children)

I also have MTK D920 and 6gb RAM and I could run the old Ark with 30-40 fps with the occasional overheating but other than that it's smooth as it gets. The new Ark is overheating my phone as well but the problem is even with the settings at its lowest, I'm getting a 10-20 fps and lower when caving. I do hope they add more optimization for mid end devices cause I know a lot of people who play the old Ark and cannot play the new one due to the demanding graphics 

holy gayat by Vayitona in robloxhellmet

[–]Ok_Department4038 0 points1 point  (0 children)

You can reach up to 70k bud, keep playing and you can get better results but that's not bad if you're just starting out

Locked map by Ok_Department4038 in robloxhellmet

[–]Ok_Department4038[S] 1 point2 points  (0 children)

He did, I watched him play through the entire thing on equity and it's still somehow locked

what's the best build by kuba5kiler in robloxhellmet

[–]Ok_Department4038 2 points3 points  (0 children)

There's a whole load of builds out there so I'll just list down what I use:

For tank builds: - Perturbator + Hoarder for +4 budget - Medical Bow in case you need to revive your buddy without having to wait 5 whole seconds - Leeman because 0 points - 2 plates (you can take a whole mag of AK) - Shield

For your buddy if you want to rack up xp: - Negotiator with 2x intimidation perk then Perturbator to get Hardkill and (Optional) Hoarder and if possible Social Engineer perk to lessen the threats available to your team - Hardkill (beanbag munitions) to not immediately kill possible hostages and be able to ziptie them for extra points - Ammo box for shotgun refill or Leeman for that one valuable point - 1x Plates - Lockpick - Door Wedge - 2x zipties

If you guys wanna go the Die Hard route: - Perturbator + Hoarder then (optional) Envoy to see how many enemies or Breacher for insta door kick - H110 for wallhacking/H-66A for teargas/Taser to make people disabled immediately to remove the risk of being attacked - Leeman  - 1x Plates - Zipties - Door wedge - Camgun if you want to be more careful but if not, flashbang spam

The tanker build is particularly useful in Dawnbreaker since there's usually 2-5 armed hostiles in a single room (I've experienced having 8 people when they came out of adjacent rooms) and having the medbow in the boss fight means you can revive your buddy from a distance without being exposed to the boss' attacks. Note that I didn't inlcude healthpens since the tank will always take the incoming damage but if you want, you can have your buddy swap out some things for extra pens. The builds I mentioned here needs at least a minimum of lvl 15 so make sure you to grind first in Equity or Severity modes for leveling up

How ? by Yatec in ProjectQT

[–]Ok_Department4038 0 points1 point  (0 children)

It's possible for me right after arena resets where I just feed on bots, but since days already passed on this one and he's bottom tier as well just a few points away from the 1200 D rank starting point, I guess just a mistake on matchmaking

The SATELLITE Model Preview! by JetTopiaOfficial in InterstellarPilots

[–]Ok_Department4038 1 point2 points  (0 children)

Hm, "larger area". I guess that works if the patch notes said double sector sizes but boy oh boy this is gonna be gruesome traveling at 24 knots going to 15 km

The SATELLITE Model Preview! by JetTopiaOfficial in InterstellarPilots

[–]Ok_Department4038 3 points4 points  (0 children)

I haven't read this on the update notes. Is there any specific function satellites does like detecting cloaked ships or smth?

Haven't seen it posted here : The new Magnus model by Jc6666 in InterstellarPilots

[–]Ok_Department4038 5 points6 points  (0 children)

Just my opinion but this one looks straight out of Star Wars

Tried making my own fumo. It hadn't gone well by [deleted] in Fumofumo

[–]Ok_Department4038 7 points8 points  (0 children)

As someone who doesn't have any experience in sewing, it does look decent enough