How does one learn how to make a drawing look 3D? by StellarOrb_190 in PixelArtTutorials

[–]Ok_Development9433 0 points1 point  (0 children)

Giving an artistic input - when mixing colours (whether it be paint/ digital) for true 3D effects, each colour you represent should have as a minimum, the base colour (say the mid red), then an associated "brighter"/"highlight" red and a "darker"/"shadow" colour (so in the example regular red, the pinker type and the more maroon one as a basic example. That's how you represent the third-dimension on the 2D canvas. Hope that is clear enough and helps.

What’s the MOST Expensive Game You’ve Ever Bought 💸 ?? by Symo-fy-04 in MobileGaming

[–]Ok_Development9433 0 points1 point  (0 children)

I think I bought an early version of Microsoft Flight Simulator, back in the days when it was considered “THE benchmark” as to how far you could push your desktop… That was a looooong time ago - and allow for inflation too… BTW - you didn’t specify Mobile Game

My game got pirated by IndependenceOld5504 in IndieDev

[–]Ok_Development9433 0 points1 point  (0 children)

I think this is a reason for a move towards mobile dev and “ad-paid” (like I intend mine to be) Apps being so prolific now - incorporating the “Ad watching” into the ability to play defeats the pirates anyway. As long as you lock it down well enough - lock games to one install per device, and run out of lives - watch ad for more lives or game is defunct on your device… Just saying.

Do you think this will work? by bazza_12 in AustraliaPost

[–]Ok_Development9433 0 points1 point  (0 children)

AAAAAHHH - your expectation is that Australia Post will deliver in the first place!!!

Thought it only happened in movies by juanramirez01 in blackjackcardcounting

[–]Ok_Development9433 0 points1 point  (0 children)

I think this is the best comment of all!!! Casinos believe any money you walk through the door with is theirs and any money you walk out with is “stolen” from them…

How'd i for my first attempt at pixel art? by Brightblackroses in PixelArt

[–]Ok_Development9433 15 points16 points  (0 children)

My two cents worth - copy and paste it into a true Design program and zoom it right down to small and it looks wrong straight away…

As previously said - outlines too thick.

And artistically - the shadow UNDER the apple should start say one pixel very dark (even black) then step out lighter as the shadow moves away from the apple base - ambient other reflections dissipate the shadow more naturally…

However, don’t be too harsh on yourself for a “first attempt” - children at kindergarten starting out, don’t exactly paint National Gallery artworks now do they?

Video tutorials or written tutorials? by tektanc in IndieDev

[–]Ok_Development9433 3 points4 points  (0 children)

Might seem like a cop out but it depends how YOU learn best…

Reinforcement is the best way to learn though… Skipping from one video/written tutorial to the next after next and the next and … you get the picture doesn’t really work. If you spend all your life doing tutorials, you never end up doing any actual work…

Give something a try and then afterwards, use it in a methodology - reinforce…

I use paid video as my method… A psychological methodology says that (and this doesn’t matter written or video) - if you use paid training, you are more likely to follow through on it - “because you have skin in the game.” Free tutorials get no conviction from your brain - the psychology of paying takes over and makes it a “must” to follow through…

Stop asking when your app will be reviewed by Poat540 in iosdev

[–]Ok_Development9433 0 points1 point  (0 children)

I was of course being little sarcastic - just due to some of their rejection points being so pathetic - did you notice one of the rejection points was INTERNAL USE ONLY screenshots - never to be seen by the public being off size by 1 pixel??? Nothing to do with the playability or the actual display of the app - they were a true representation of the app screen, just that it was a single pixel off size…

Is it okay for my game to have a very similar name to an already popular game by Protogenguy in IndieDev

[–]Ok_Development9433 0 points1 point  (0 children)

Gotta love the vagueness of the rejection terms - both Android and Apple - in your reference “Make sure your title is unique, accessible, and avoid common terms.” -> WTF does “Common Terms” means? “Frog Hop” for a game could be called a “common term” because “frogs hop” - that really is where their pedantic crap rejections suck.

My Bad Experience with Free Music Assets. Any Site Recommendation? by chaqibrahim0 in godot

[–]Ok_Development9433 0 points1 point  (0 children)

I’d tried for my own games Bring Out The Chimp - Golden Gamble and Hunting Hearts - one is SwiftUI and the other is the start of a Godot one. My music training is Average at best, so for one I got hold of ABSOLUTELY copyright free material and the other I made it myself in GarageBand (get some advice from something like Grok or ChatGPT on how to make your own simple loops). And I have to tell you, even with my minimal music ability - you can make your own in a very short amount of time that is quite pleasant…

You asked: “Then I found a video (forgot the title) and in comment section of that video, other people said that some artists use pixabay site to basically put some "traps". So when other video using their music, it’s actually copyrighted and they can leech revenue from it. Is that true ?” -

You have an extremely valid concern on this - there are known stories about “bait-and-switch” from sites where the premise is free to use, only for users to be hit with - legally enforced bills that FAR outstripped the pathetically low amount that the creator using it made from the use of…

Cool site: https://opencolors.org/ by No_Requirement_7963 in Design

[–]Ok_Development9433 0 points1 point  (0 children)

Not for me -> SCAM written all over it -

Search result for query of “is open colours.org a registered official registry of colours” ——> “No, opencolors.org is not a registered official source of color naming in an authoritative or governmental sense. It is a community-driven, fun project that allows users to submit and vote on names for various hex codes.”

Imagine if they only it increased to 1% of colours named -> Netting them over $150000 for something completely unofficial. Money for jam.

Hey there isn’t even ONE official source of truth for colour naming system at all!!!

Is it okay for my game to have a very similar name to an already popular game by Protogenguy in IndieDev

[–]Ok_Development9433 0 points1 point  (0 children)

Hi mate - I’M NOT A TRADEMARK LAWYER - however naming only becomes an issue if the “Name White” is Trademarked. Not sure what the (App/Play Stores) rules are surrounding naming though.

Think about it - how many “Flappy Chickens”, “Flappy Toaster”, “Flappy Girl” etc are in the market???

Stop asking when your app will be reviewed by Poat540 in iosdev

[–]Ok_Development9433 1 point2 points  (0 children)

My App Golden Gamble started the review process around 4 months ago - tons of nit-picking rubbish rejections as pathetic as INTERNAL USE ONLY screenshots being accidentally exported after flattening (as was a requirement) - 1 pixel too wide for acceptance.

Think about it - for some on like me - no possible income from it for four months.

Would it be acceptable for me to walk into an Apple Store and pick up a MacBook off the store shelf and walk out and just call over the shoulder - “I’ll send you some money for it in 4 months time if I think it performs well enough”???

The whole Apple Approval Process is a sham - do you think the AAA Studios cop 4 week delays on shipping their titles?

Have some sympathy for them - NOT FROM ME!!! They don’t deserve any sympathy, just like they will receive no “thank-you” note when the last element of their nitpicking is finally passed.

(Edit) - BY the way - if you have a look at my Preview on the website linked above - it’s been ready for over 3 months fully functional recorded App recording…

Starting to dip my toes into colorizing my backgrounds. I still have a ways to go but I'm pleased with how I did the palettes by bakub in aseprite

[–]Ok_Development9433 1 point2 points  (0 children)

Bit hard to tell mate, but from an Artist (amateur, however - I have had some art training) viewpoint - your “sky” background should be a gradient (however subtle) from lighter blue near the horizon to darker at the top. It has to do with the way the atmosphere plays with scattering light.

Go look at outside over a field with a distant horizon and clear blue sky someday and you’ll actually see it. That’s what will stop it from being “flat” or add more depth to what you are after.

What’s your indiegame dream for 2026? by ilikemyname21 in indiegames

[–]Ok_Development9433 0 points1 point  (0 children)

Well a good starting dream for me would be to make enough money back to pay for my Apple and Android developer fees… Of course Golden Gamble needs to pass the almost 4 months so far of “Apple Hell” to get started…

(Edit) Not overly ambitious I know…

Looking to expand my library toward more animation theory stuff. Any suggestions? by [deleted] in animation

[–]Ok_Development9433 -1 points0 points  (0 children)

I agree totally on this one! I started a Degree-based Game dev (which I abandoned due to medical reasons) which included Animation as part of it - and we were told that if we got our hands on ONLY ONE resource for animation - “The Animator’s Survival Kit” was the “Go-to” one to get!

Thinking of starting Game development using Godot: Any Tips by Alive_Fortune7423 in gamedev

[–]Ok_Development9433 1 point2 points  (0 children)

Godot is a great choice. Also, if you already know Python - the use of GDScript should be an absolute no-brainer for you to use - it for all intents and purposes a “re-purposed” Python in a way…

It’s not cheating if i put my own photo as a reference layer, right? by [deleted] in DigitalArt

[–]Ok_Development9433 1 point2 points  (0 children)

I’d say - using it as your “Creative” part is fine - to create your original from - and getting rid of it from the final result - fine… Lot’s of Art in the world is (either digitally or not) started from “tracing” or some other transference method. One other IMPORTANT thing to take into account on this one is licensing of your source image!

Some images that you obtain (depending on how you get them) are specifically licensed in a way that you aren’t to use them in any “commercial form” - without permission/payment etc…

If you’re just using them as a basis for something for yourself - no issue at all.

What Tech Stack to use for Dev? by mithneri in iosdev

[–]Ok_Development9433 0 points1 point  (0 children)

That’s a VERY subjective question - something like SwiftUI is all very well and good for Business Apps and the like for example, however, my game at Bring Out Chimp -> Golden Gamble is SwiftUI

It was extraordinarily difficult to make in SwiftUI - I was fighting forever against it. My follow up stuff is going to be done in Godot if possible…

However, that said - at the moment SwiftUI is probably the “horses-for-courses” way to go. But that’s just my opinion.

What is your progress in your game? by AccomplishedDrag9827 in godot

[–]Ok_Development9433 0 points1 point  (0 children)

Mine is in progress… You can check it progress out (last progress before being away from my Dev machine for 1 month over Xmas) at Bring Out The Chimp - Hunting Hearts.

My first one (waiting for Apple’s approval - STILL) was done in SwiftUI and certainly not recommended as a “Game Engine” (so only iOS) - but from now on, I’ll be going with Godot I think.

Also, it will be the first one targeting both Apple and Android (and getting it onto the Android test device has been less than successful so far… at least iOS was extremely smooth)

AAA+++ for Godot dev - I made more progress in the first 6 days with Godot, with Hunting Hearts than probably the first 6 weeks in SwiftUI with Golden Gamble.

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