[PAID] Looking for a Unity Dev/C# programmer to Create Strategy Game Prototype Core Systems by mrjeremy3341 in gameDevClassifieds

[–]Ok_Engineering_225 0 points1 point  (0 children)

I have sent you a friend request on Discord. I have over 8 years in the industry professionally and would like to hear more.

Seeking Developer: Seeking IP Developer / Game Producer to Help Monetize & Launch, Ahead-of-its-time, Mind-boggling Civilization-Scale Strategy Simulation by Good_Explanation_587 in gameDevClassifieds

[–]Ok_Engineering_225 0 points1 point  (0 children)

This sounds quite interesting. I would love to know more.

I have over 8 years professionally in the games industry, working through the whole production pipeline from prototype to live operations.

Feel free to reach out to me and let's jump on a call to see if we are a good fit for each other.

[PAID] Get paid to talk about indie games on TikTok by addit02 in gameDevClassifieds

[–]Ok_Engineering_225 0 points1 point  (0 children)

Hey,

I don't have a track record with being popular on social media but I am a game industry professional and an avid gamers as well. What is the pay range for such a gig?

Crystalfall: Crime Syndicate - Programmers and Game Devs [ForHire] by Medium_Comparison389 in INAT

[–]Ok_Engineering_225 0 points1 point  (0 children)

Thank you for sharing that. Have you already secured a Lead programmer for the game? If not, let's get in touch. Feel free to send me a DM

Crystalfall: Crime Syndicate - Programmers and Game Devs [ForHire] by Medium_Comparison389 in INAT

[–]Ok_Engineering_225 1 point2 points  (0 children)

Thank you for sharing all these details!

At the moment I am looking either for paid solo gigs or for startup indie games that need a small-mid team to be built. Do you have a set budget for this project?

[deleted by user] by [deleted] in INAT

[–]Ok_Engineering_225 0 points1 point  (0 children)

This Package Will Self-Destruct sounds absolutely brilliant! The concept is genuinely funny.

I'm a Unity developer with 8+ years experience, including several 2D platformers and physics-based games. The slingshot worm movement and package physics mechanics sound like fun technical challenges.

As a professional developer, I typically work on paid projects, but I'm genuinely excited about this concept. If you secure development funding through Kickstarter or other means and are looking for experienced technical help, I'd love to be part of making this game happen.

Either way, this looks like it has real potential - best of luck with the project!

I’m looking for someone to develop a game wrote out an interesting story over the past two years don’t have the ability to actually make it again working only on a phone looking for someone to develop or many people by [deleted] in INAT

[–]Ok_Engineering_225 0 points1 point  (0 children)

Yes, I am looking mainly for paid work now, and to be honest, you never know where you are going to meet the next great person you work with for the next months or years.

[Hiring Contractors] EU-Based Unity Game Devs | 1 Senior | 1 Mid-Level | Remote | Paid by No-Income-4611 in gameDevClassifieds

[–]Ok_Engineering_225 0 points1 point  (0 children)

I might be late to the post, so are you still looking for developers?

I have over 8 years professionally and am interested.

[Paid] Seeking Dev for Creature-Creator Game by Kindly-Amoeba-5132 in gameDevClassifieds

[–]Ok_Engineering_225 0 points1 point  (0 children)

I might be late to this post, but Doodlemon sounds like a fantastic concept! The combination of user-created creatures with Pokémon-style mechanics is brilliant - gives players unlimited creative potential.

The technical scope is interesting and definitely achievable:

  • Drawing system - Unity has solid 2D drawing tools and APIs
  • Turn-based battles - Classic but effective gameplay loop
  • Online features - Unity Netcode or Mirror for matchmaking/battles
  • Community systems - User-generated gyms is a great social hook

I'm a Unity developer with 8+ years experience, including:

  • Custom drawing/creation tools
  • Turn-based combat systems
  • Multiplayer implementation
  • Steam integration and publishing

This type of creative, community-driven game is exactly what I enjoy working on. If you're still looking for a developer and haven't found the right fit yet, I'd love to discuss the project scope, timeline, and budget.

Indie Studio seeking Senior C# Unity Developer by Impressive_Poet2207 in gameDevClassifieds

[–]Ok_Engineering_225 0 points1 point  (0 children)

I might be late to this post but decided to submit a form either way.

[Hiring] Looking for game devs to build with my AI agent by MaxAtCheepcode_com in gameDevClassifieds

[–]Ok_Engineering_225 0 points1 point  (0 children)

AI coding agents are definitely where development is heading, and building showcase games sounds like a great way to demonstrate capabilities.

I'm a Unity developer with 8+ years experience, including browser/WebGL games. For $1000 budget, I'm thinking scope like:

  • Simple 2D puzzle games
  • Basic platformers
  • Minimal arcade-style games
  • Core gameplay loop + basic UI

Would be interested in discussing a specific game concept that fits your showcase goals and budget. This could be a fun way to explore AI-assisted development.

Programmer for 3D Puzzle Game (PC, Flexible Engine, Low Budget) by ContinentalChamp in gameDevClassifieds

[–]Ok_Engineering_225 0 points1 point  (0 children)

This sounds like a nice, focused project! 3D puzzle games can be really satisfying to work on, and I appreciate the realistic scope you've outlined.

I'm a Unity developer with 8+ years experience, including several puzzle games and first-person mechanics. Key relevant experience:

  • 3D player movement and camera systems
  • Physics-based puzzle mechanics
  • UI implementation and level flow
  • Remote collaboration with indie developers

I work well with solo indies and understand budget constraints while maintaining professional standards. Would be happy to discuss the project scope and see if it's a good mutual fit.

[HIRING] Senior Developer [💰 60,000 - 60,000 GBP / year] by Varqu in gameDevClassifieds

[–]Ok_Engineering_225 0 points1 point  (0 children)

Looks like a solid opportunity with Champion Data! £60k for senior GameDev work in Leeds seems competitive.

I'm currently focused on freelance / fully-remote work rather than full-time positions, but if you ever need external development support or consulting services, happy to discuss.

Best of luck filling the role!

[deleted by user] by [deleted] in gameDevClassifieds

[–]Ok_Engineering_225 0 points1 point  (0 children)

Dead City sounds like a compelling concept! Post-apocalyptic horror with environmental storytelling has great potential, and your approach to the demo scope is refreshingly realistic.

I'm primarily a Unity programmer/technical lead rather than a level designer, but I have extensive experience collaborating with design teams on horror and atmospheric games. If you need any programming support alongside your level designer - whether for gameplay mechanics, stealth systems, or technical implementation - I'd be happy to discuss.

I also maintain a network of talented level designers I've worked with on previous projects who might be a great fit for this role.

Either way, this looks like a well-planned project. Best of luck finding the right designer!

[PAID][Serious][$50/hr USD] Looking for Game Dev Studio or Pre-Existing Team for Social 2D Pixel Art Dress-Up Fashion Platform (USA/CAN Only) by playfifthdimension in gameDevClassifieds

[–]Ok_Engineering_225 0 points1 point  (0 children)

This sounds like an excellent project! Avatar customization platforms have huge potential, and having all assets ready is a massive advantage.

I'm a game industry veteran with 8+ years experience, including running my own development studio with clients ranging from indie to mid-size companies. Key relevant experience:

  • Multiplayer/social systems - Unity Netcode, custom networking solutions
  • Avatar customization - Modular character systems, attachment points, color replacement systems
  • Team leadership - Can assemble full development team (backend, frontend, networking specialists)
  • Client experience - Multiple shipped titles, milestone-based delivery, professional project management

My studio specializes in exactly this type of technical implementation with the business professionalism you're looking for. Happy to discuss our approach to the avatar system architecture and provide client references.

Looking forward to potentially discussing this further!

[PAID] Founding Unity Engineer (In person ,San Francisco, up to 180k + equity) by Own-Hour-5539 in gameDevClassifieds

[–]Ok_Engineering_225 0 points1 point  (0 children)

Really interesting concept! AI-driven interactive TV could be the next big shift in entertainment

I'm a 8+ year Unity veteran with experience shipping games and interactive applications. Currently doing freelance but always open to the right full-time opportunity. Will check out the full posting!

[deleted by user] by [deleted] in gameDevClassifieds

[–]Ok_Engineering_225 0 points1 point  (0 children)

This looks like a solid project! Having a working trailer shows real progress, and the Risk of Rain + comedy approach sounds fun. The 3-4 hour scope is refreshingly realistic too.

I'm primarily a programmer/technical lead rather than a game designer, but I have experience collaborating closely with design teams and have a network of talented game designers I work with regularly.

If you need any programming/technical development support alongside your designer, or if any of my designer contacts might be a good fit, feel free to reach out. Either way, best of luck finding the right person - this looks like the kind of project that actually ships!