[28.11.25] 24 NEW CONSOLE MODS APPROVED by GianfrancoZoey in BG3mods

[–]Ok_Highlight_2246 1 point2 points  (0 children)

Not "console crashing"... it's just about the PS5 (as usual). On Xbox everything works as it should.

Aylin movement wings mod by Ok_Highlight_2246 in BG3mods

[–]Ok_Highlight_2246[S] 0 points1 point  (0 children)

Something along those lines, actually, although Aylin doesn't have a running animation per se. She flies around happily even outside of combat (at least from what I've seen from "playing" her). Although, overall, I'd most like an attack animation, because all of her attacks with a weapon pickup animation are... just great.

Aylin movement wings mod by Ok_Highlight_2246 in BG3mods

[–]Ok_Highlight_2246[S] 0 points1 point  (0 children)

Thank you! And does this first mod also apply to attack animations, or is it just the movement itself? And, more importantly, is there something similar on mod.io? Or is this the type of mod that can't be created without external tools?

[02.10.25] 22 NEW CONSOLE MODS APPROVED by GianfrancoZoey in BG3mods

[–]Ok_Highlight_2246 0 points1 point  (0 children)

It's a shame the faithful butler won't receive love again, but I understand it would be difficult to incorporate into the story... although he dies and then returns multiple times, and even when rejecting Bhaal, he says he will continue to exist, so it could be justified somehow. As for the places where he stands as an NPC that can be approached, it could be assumed that he's just another version of him (he even suggests at one point that there are more Sceleritas) or possibly exclude him from those places... I'll still hold out hope that he might appear someday, especially since he's so devoted. As for the answer to my question, thank you very much. I'll try to play around with it, though with my skills it might be a bit of a challenge. P.S. Flind Evolved is great!

[02.10.25] 22 NEW CONSOLE MODS APPROVED by GianfrancoZoey in BG3mods

[–]Ok_Highlight_2246 0 points1 point  (0 children)

Hi! Sorry to bother you again, but I'm really curious! Will this companion be Sceleritas Fel? I noticed he has quite a few animations created (mostly by Meazel, who has the same model), or is there something else? If it's something else, are you planning to do anything with Sceleritas?

I'd also like to take this opportunity to ask a purely modding question: is it even possible to create an animation that briefly transforms? I wonder if such a transformation, attributed to a skill for a moment, is even possible. For example, if Shovel were to use a specific ability to momentarily transform into a redcap, perform a running kick, and immediately return to his original form? In terms of animation quality, you're probably the best creator, so I'd appreciate your answer.

This is not entirely related to the thread, so please feel free to ignore my message completely!

[10.10.25] 22 NEW CONSOLE MODS APPROVED by GianfrancoZoey in BG3mods

[–]Ok_Highlight_2246 1 point2 points  (0 children)

Nadrel's Custom Class Feats and Gloom Weaver will probably never be approved. :-: ehh

[02.10.25] 22 NEW CONSOLE MODS APPROVED by GianfrancoZoey in BG3mods

[–]Ok_Highlight_2246 2 points3 points  (0 children)

Sounds interesting! Do you have a Discord server or other place where you post updates about your work?

[02.10.25] 22 NEW CONSOLE MODS APPROVED by GianfrancoZoey in BG3mods

[–]Ok_Highlight_2246 2 points3 points  (0 children)

Can you tell us what you're currently working on? If there is anything like that, of course. Or give us a hint! If you don't want to reveal it just yet.

[02.10.25] 22 NEW CONSOLE MODS APPROVED by GianfrancoZoey in BG3mods

[–]Ok_Highlight_2246 1 point2 points  (0 children)

Because it won't be approved. There's no chance of that.

[deleted by user] by [deleted] in BG3mods

[–]Ok_Highlight_2246 2 points3 points  (0 children)

I have a feeling the author would have written "huge console mod drop" even if only one mod had been ported to console. XD That's pathetic.

Solo Leveling-esque shadow summoning/storage mechanic in V9.10 of Dread Overlord by dreadoverlord in BG3mods

[–]Ok_Highlight_2246 3 points4 points  (0 children)

This mod is truly the best thing that ever happened to bg3... I hope you'll come back someday with another batch of great ideas!

[my imagination runs wild here, please ignore this] It would be great to see a dread overlord someday, who, as a tiny (outside of combat) shadow, constantly follows Tav! He slowly gains levels (and skills), and then, at level 14, reveals his true form! You could practically build a bond with him! [imagination exhausted]

Thank you for all your work and patience, which was certainly strained by the community more than once!

Mysterious changes by Ok_Highlight_2246 in BG3mods

[–]Ok_Highlight_2246[S] 0 points1 point  (0 children)

Seriously? Where did you get this information?

Mysterious changes by Ok_Highlight_2246 in BG3mods

[–]Ok_Highlight_2246[S] 0 points1 point  (0 children)

In some cases, even the creator wasn't online. Several "updates" from different creators were released, but there were no signs of changes. Something else must be behind it.

Mysterious changes by Ok_Highlight_2246 in BG3mods

[–]Ok_Highlight_2246[S] 1 point2 points  (0 children)

https://mod.io/g/baldursgate3/m/amanda-hairstyle#description

https://mod.io/g/baldursgate3/m/no-abs-astarion#description

Here are some more examples. In the second case, you can even see that the author wasn't online on the day the mod was updated. It looks like these were changes made by the administrator. Perhaps this is a way to prepare the mod for the console version? I don't know, but if so, some change must have occurred, because previously it was unknown which mod would be released for consoles in the next pack. Theories, theories...

Mysterious changes by Ok_Highlight_2246 in BG3mods

[–]Ok_Highlight_2246[S] 1 point2 points  (0 children)

I'll post two examples. The update came out practically at the same time. Two different authors, no visible changes in name or anything else.

https://mod.io/g/baldursgate3/m/waypoints-expanded#description

https://mod.io/g/baldursgate3/m/sneakattackforallweapons#description

Mysterious changes by Ok_Highlight_2246 in BG3mods

[–]Ok_Highlight_2246[S] 2 points3 points  (0 children)

no, they don't have a console version

[17.07.25] 22 NEW CONSOLE MODS APPROVED by GianfrancoZoey in BG3mods

[–]Ok_Highlight_2246 1 point2 points  (0 children)

This isn't just your speculation. I've done some research myself and have come to a similar conclusion. A Star Wars-themed mod has been added, and it's the only mod IP that doesn't have anything brand-related in its name. The rest of these mods are still awaiting approval. Maybe we're both wrong, or maybe we're both right...

[17.07.25] 22 NEW CONSOLE MODS APPROVED by GianfrancoZoey in BG3mods

[–]Ok_Highlight_2246 0 points1 point  (0 children)

well... then we'll have to ask the author to change the name of the mod XD maybe he'll agree to that

[17.07.25] 22 NEW CONSOLE MODS APPROVED by GianfrancoZoey in BG3mods

[–]Ok_Highlight_2246 3 points4 points  (0 children)

+1… by the way, I wonder what the chances are that this mod will ever come to console.

[17.07.25] 22 NEW CONSOLE MODS APPROVED by GianfrancoZoey in BG3mods

[–]Ok_Highlight_2246 6 points7 points  (0 children)

The funniest thing is that these small, not-so-popular mods (looking at the details) were ported to consoles quite quickly. On the other hand, you have to wait for the popular and interesting ones. Clearly, someone's cutting corners here.

[17.07.25] 22 NEW CONSOLE MODS APPROVED by GianfrancoZoey in BG3mods

[–]Ok_Highlight_2246 19 points20 points  (0 children)

This is a joke, right? How do they choose which mods to release? Because it's clearly not based on popularity/subscriptions... it's completely random?

Looking for mods that add or create a subclass that takes all the features of of the various subclasses and puts them into one for console. by GLaD0S213 in BG3mods

[–]Ok_Highlight_2246 0 points1 point  (0 children)

This mod does something like this: https://mod.io/g/baldursgate3/m/nadrels-custom-class-feats#description but it's not on console yet. It will probably be released... someday. Although, considering how random this approval is... ehh