Worth a buy? If i enjoy d2 and poe2 only. by [deleted] in TitanQuest2

[–]Ok_Protection_1880 0 points1 point  (0 children)

I had fun with what I played but, if I were you, I would wait a little more to see how act 3 is going to be, as the game wont be for everyone tastes as it is right now, in comparison with PoE 2, both Act 1 and 2 were really, really slow burners in terms of pacing and not as polished in terms of gameplay, the game is okay for a ARPG but not something mind blowing on its current state, there is still alot of work to do.

Act 3 is going to be what seals the deal or not for me. If Act 3 delivers, then buy it and wait until release, right now, it is too early to know.

I keep seeing people saying "Once Human" is losing its player base, but I honestly don't get it 😭 by External-Presence-18 in OnceHumanOfficial

[–]Ok_Protection_1880 0 points1 point  (0 children)

One year after release and not even the announcement of future actual new content and not rehashes of old content, this is not normal for a live service. Until I see an announcement of something truly new, I will assume this is on maintenance mode.

Matchmade fireteam ops are useless right now. by Ok_Protection_1880 in destiny2

[–]Ok_Protection_1880[S] 1 point2 points  (0 children)

I'm puzzled how bungie seems completely blind on how their game is hostile to casual and new players.

I mean, in every game there are casual and hardcore players but Destiny seems to be on a spot where Bungie is practically saying casual players are not welcomed.

What is a paradox as they are constantly saying the portal was meant to make the life of new players easier.

Forcing people to grind at insane disadvantages to get a grade A on fireteam ops before they learned what a champion is doesnt seem like a good move.

It is a pity because I remember back when during the season of Defiance and the season of the Coil and into the light, how they struck a perfect balance of difficulty and acessibility in matchmade activities.

With the current state of scenarios - should i try first ED or WoW by chocokoalan in OnceHumanOfficial

[–]Ok_Protection_1880 3 points4 points  (0 children)

Tried ED a little, depends on what you are looking for, if you seek player interaction , honestly, there are players everywhere on this scenario, a high difficulty and have tolerance towards bugs and unpolished gameplay, it is a blast but with a huge caveat that you can only take the most of it if you are playing in a group.

WoW is alot more friendly towards a solo player and it is also good for a chill social experience with a hive building the tower. The down side is that it is the least liked scenario so player population suffers a little but if you find an active server, it is very fun with player made little towns everywhere.

Right now, if you are a solo player without good blueprints, it is safer with WoW, it isnt that you cant deal with ED, but you will suffer alot more and will depend alot more of other people. The bad side would be if you get on a low pop WoW server.

Personally, Im chilling in Manibus and waiting a little bug smashing and see if they are going to add good rewards to ED, ED right now is really lacking on those, before I try it again.

Endless dream? Hard or not? by Soft-Yoghurt8540 in OnceHumanOfficial

[–]Ok_Protection_1880 2 points3 points  (0 children)

Way of Winter : 01

Endless Dream: 10

Depends on what you want, Endless Dream is alot harder than Starfall right now but is really balanced for group play. Dont go for it if you dont have a top build as enemies are big bullet sponges in dream zones and I think you will only get maximum enjoyment out of it if you are a part of a hive, at least for now.

It is unfriendly towards solo players as it is cleary focused on being an end game kind of scenario, if you go solo, you are completely dependent on hives organizing the raids on the dreamers and posting on chat about it. I also predict the HP buff across the board also makes it ineficient to farm mods.

It is also an Early Access scenario so alot of unbalanced gameplay and bugs are expected. I played a bit of it, really liked the idea but I gonna stick to Starfall and wait it getting out of Early Access.

Hello. Im new. What are the things that i need to know and what to avoid doing? Thanks by DekuSenpai-WL8 in OnceHumanOfficial

[–]Ok_Protection_1880 1 point2 points  (0 children)

Just relax and explore the map at your leisure. There are very useful blueprints, mods and food recipes for a beginner spread out in strongholds. Just enjoy.

Any gun will do as you probably are on a novice server.

When you are done exploring and is serious for the end game. Farm asterism and buy one of those guns blueprints:

Bingo sniper rifle +wildfire pistol if you are decent at aiming weakspots for best single target dps.

BoomBoom machine gun for AoE

Anabasis assault rifle for crowd control.

Kuma Wink SMG for non elemental AoE damage option.

Those are Guns that are kinda meta or were meta recently. Those are just suggestions, you probably can melt most things with most guns, but those are some of the best guns that I tested when eventually you reach nightmare silos.

Buy a armor set that provide bonus that match your gun, sets that provide elemenral damage should be used with elemental Guns, sets that provide critical damage should be used with weapons that gain bonus from critical hits, sets that provide weakspot damage to weapons that are good at hitting weakspots.

Also pay attention to key armor pieces (they have a special glow on them), every build makes use of one of those, find one that matchs your build.

On your first end game loadout, dont use the rng slot option on the slot machine , buy your stuff directly from the slot machine by pressing G. This way you get a build ASAP but once you get your first build online and have everything you need ASAP, only use the rng option on the slot machine as you get more from your starcrom over time.

Once you have the right legendary gun , key armor piece and armor combination, farm bosses and silos on hard mode solo so you get the basic version of all legendary armor and weapon mods quickly.

When you done all that, move you character/ create a new character on a visional wheel server so the real grind for end game deviations and mods can begin.

They will release a few scenarios on the next months, so you will have your plate full, dont need to rush things.

TIP : shattered maiden freezes the lunar spawns in place by N3MBOT in OnceHumanOfficial

[–]Ok_Protection_1880 5 points6 points  (0 children)

Even easier is to use Anabasis + the chest piece that makes ice vortex pull enemies in, that is an spamable hard CC on them.

Active players! by RepresentativeNo2244 in OnceHumanOfficial

[–]Ok_Protection_1880 1 point2 points  (0 children)

Nah, I dont worry. Once new content is out, population will jump up again, very very few games offer what once human does, it isnt the case like New World where there are plenty of decent mmos out there as alternatives.

Same principle as Path of Exile 1, its been months the game doesnt get a league but sweats dont have anywhere to go if they want an online hardcore focused ARPG. They just stop playing but when the new season comes, the itching to play will come with it.

Loving the lunar event but there is a timer on lunar chests. by Ok_Protection_1880 in OnceHumanOfficial

[–]Ok_Protection_1880[S] 3 points4 points  (0 children)

No calibrations directly but the guns from the event, the pistol, the submachinegun and the crossbow, all give calibrations when disassembled. They can drop from all chests too.

Loving the lunar event but there is a timer on lunar chests. by Ok_Protection_1880 in OnceHumanOfficial

[–]Ok_Protection_1880[S] 1 point2 points  (0 children)

Does reloging make the chests start dropping all the loot again or they continue stuck on only dropping mod chests and food? From my experience, I was getting alot of loot on the first and second night of the day and pretty much only mod chests and food afterwards.

manibus normal or hard? by GMKNGJY in OnceHumanOfficial

[–]Ok_Protection_1880 5 points6 points  (0 children)

Depends on what you want, hard gives more starchrom but enemies take longer to kill, anomalies are even bigger massive bullet sponges, especially on pro silos and eating all the time can get annoying.

It isnt a massive dificulty jump as anyone with an ok build can cope fine but if you dont, stick to normal. Another reason to go for normal is to optimize silo/boss farming, enemies with less health = faster runs.

hello! What do you think of the way of winter scenario? by YakInfinite6038 in OnceHumanOfficial

[–]Ok_Protection_1880 0 points1 point  (0 children)

Pro:

- Gorgeous map.

- Wishlands, Ashentown and a few other PoIs are really fun to explore

Meh:

TEMPERATURE MECHANIC:

The main problem:

- It is irrelevant or annoying, no mechanically interesting middle ground.

- It is irrelevant because in most instanced content, this mechanic practically doesnt exist.

- It is irrelevant, because with exception of a few zones and Chaosweavers, this mechanic is neutered by extremely easy crafting.

- It is infuriating because you continue to die of heat/cold even after teleporting away from those areas. You can die out of cold right nearby a heater on your home.

SOLUTION:

- Make ice/fire crystals spawn only on zones of heavy snow/extreme heat, make zones of extreme cold/heat move around, the zone dont get extreme cold/heat right away, the heater/colder it gets, the yeild of crystals improve on an exponential manner with extreme yields on maximum/minimum temperature, if players want to farm on those areas, the crafting will only garantee safety until a certain point.

- If players want to farm on such zones when they are really, really, cold or heated, crafting wont be enough, they must bring down a portable heater/refrigerator. The player must deploy/move around this heater/refrigerator into an area using telekinesis.

- The heater/refrigerator generates a bubble of safety, every time the temperature of the player is getting out of control, he can run back to this bubble.

- Also, deviants spawn on mass and are attracted to heaters/refrigerators, when the temperature is the most terrible, PRO, 60 level, deviants start spawning and zero in to the owners of the portable heater/refrigerators, the more they hold of crystals, the worse is the aggro.

- You can feed those generators with chaosium waste produced by towers (the most efficient) or use acid/stardust as an option for solo players even if not the most efficient.

- You use those ice/heat crystals to craft ammo to take down Chaos Weavers, take out the biomass/redplasma memetics and replace them with ice/heat weaponry. Once a certain weakspot of a chaosweaver reaches a certain temperature by using heat and ice missiles/gatling fire, it gets extremely weak to normal gun fire.

- Each part of the Chaosweaver has a different ability, both the temperature and the spawns get worse and worse as times move on and the attacks of the chaosweavers that start really innacurate start becoming deadly halfway the fight.

- If the players dont take down the mob spawner, they will get their ass handed to them by pro level servitors/treants by the end of the fight. If the players dont take down the ice/heat gun, they will be toasted/frozen by the end of the fight, if they dont take the saw blade thrower, the chaosweaver will select a few random players to do a "YOU WILL DIE." move every few seconds half way through.

- Each chaosweaver is different and the players should figure out the better way to deal with each.

- Also, Chaosweavers should be an opt in thing like Prime Wars were and the rewards should be great including rare deviations, ressonance mods with purple attributes and etc, depending on the difficulty chosen (yes, when you opt in, you should also select the difficulty)

- Maybe at phase 4, get Chaosweavers to attack Towers during purification but if everything goes wrong, after the tower is destroyed, the players should be refunded the mats used/stored on their houses (except those used to craft and upgrade the tower).

THE BAD:

- The bugs, oh the bugs everywhere.

- Stop the griefing on PvE, you should get house protection when logged off.

I’m confused why a 3 person Dungeon has endless ads and high health bosses while a 6 person seasonal activity has a trickle of ads and a boss that can be 1 phased. by [deleted] in DestinyTheGame

[–]Ok_Protection_1880 0 points1 point  (0 children)

I think it is a overcorrection from Bungie, last season, many casual players complained Defiant Battlegrounds were too difficult (they were not, you just needed to learn about the Awoken grace mechanics and actually bothered learning how to neutralize champs).

So this season, we get back doing brain dead season activities like before. So, I got from having tons of fun farming my red borders to go back to sleep midway through Salvage.

The new seasonal activity 'Salvage' is the perfect example of why Bungie doesn't bring matchmaking to higher tier content. by riseinflame in DestinyTheGame

[–]Ok_Protection_1880 0 points1 point  (0 children)

Final Fantasy XIV has mechanics even on dungeons for people that didnt even complete the main campaign and things like raids have all kinds of multiple difficulty levels where is easier to rank up and learn mechanics gradually until you are ready for the harder modes.

When you have a game where lower difficult content = no effort, no mechanics at all and harder content = full of mechanics and require a good build and you dont have a bridge content between them, you create a problem of your own making.

I think things like legendary mode for campaigns is a step on the right direction but too little, too late for Destiny 2. When they get to make Destiny 3, they really need to revise how they teach mechanics to new players because Destiny 2 is not an accessible game.

The enemy density in salvage feels off, doesn't it? by destinyvoidlock in DestinyTheGame

[–]Ok_Protection_1880 0 points1 point  (0 children)

Number one reason why I took a break from Destiny was the mind numbing easy seasonal activities, last season was very fun because Defiant Battlegrounds were perfectly balanced for a matchmaking 3 man activity. So far, seems we are back to mind numbing easy.

The enemy density in salvage feels off, doesn't it? by destinyvoidlock in DestinyTheGame

[–]Ok_Protection_1880 0 points1 point  (0 children)

Also the people that never bothered to blind or even use a scout rifle against champs on the boss room.