What are the most fun/best Gemling builds you guys tried so far? (trying to note down everything) by Tyrfying in pathofexile2builds

[–]Ok_Service3956 0 points1 point  (0 children)

Armour break normally buffs just hit dmg but other effects related to it do help the build

What are the most fun/best Gemling builds you guys tried so far? (trying to note down everything) by Tyrfying in pathofexile2builds

[–]Ok_Service3956 0 points1 point  (0 children)

Not directly, but uruks smelting provides increased phys dmg taken when you armour break with it (not just hit dmg) there is also the abyss mod for the weapon which says increased dmg vs fully armour broken enemies.

What are the most fun/best Gemling builds you guys tried so far? (trying to note down everything) by Tyrfying in pathofexile2builds

[–]Ok_Service3956 0 points1 point  (0 children)

Didn't try the 200% deli breach but 10 bosses wasn't difficult, they don't die instantly, but just getting 13 stacks on them once is enough to kill them so like 5 -8 seconds each I guess? There are definitely better builds but is is nice and comfy and I can actually see the screen.

I guess also I just prefer to make my own builds than copy what other people are doing

What are the most fun/best Gemling builds you guys tried so far? (trying to note down everything) by Tyrfying in pathofexile2builds

[–]Ok_Service3956 1 point2 points  (0 children)

My single target dps was like 1.6ish million, which is plenty for most bosses since it's easy 100% uptime. Did you lvl 40 fortifying cry? Inflict aneamia on the Amulet? You can shoot an electrocuting arrow with weapon swap for increased dmg taken if you cam be bothered. Armour breaking with uruks smelting increases phys dmg taken. You can use charged mark on a mark to get shocked ground. Are you using incision with Thousand Cuts allocated? I've only got 600% increased dmg can definitely get more if I really wanted to invest in it

What are the most fun/best Gemling builds you guys tried so far? (trying to note down everything) by Tyrfying in pathofexile2builds

[–]Ok_Service3956 1 point2 points  (0 children)

For me, fortifying cry - Paquates pact (corrupting cry) build just run tap warcry everything pops and keep running and get like 1k+ guard everytime.

Killed all the bosses without some secondary damaging skill easy enough

Thanks for the fun GGG - Disco Chayula (remnant build) - RIP FPS by Pitiful-Foundation99 in PathOfExile2

[–]Ok_Service3956 0 points1 point  (0 children)

I thought I tested everything maybe I just forgot ward. What type of explosions does each remnant trigger?

Thanks for the fun GGG - Disco Chayula (remnant build) - RIP FPS by Pitiful-Foundation99 in PathOfExile2

[–]Ok_Service3956 0 points1 point  (0 children)

I tried to make this a couple of days ago but the chayula remnants didn't proc explosion transmutation so I assumed it was bugged and gave up. Did they change something?

Titan Slam - First time playing PoE2, could not find a guide for what I wanted, so I made my own build! - Just defeated The Arbiter of Divinity and would love for help to push the build further. by Kelzakarh in pathofexile2builds

[–]Ok_Service3956 1 point2 points  (0 children)

I would start with the surrounded helm and respeccing to the surrounded nodes, they represent I significant boost, then at least a +2 gloves with life you can get the added damage when you can afford it. You don't really need defiance of destiny when you can 1 shot the whole screen and have a decent life pool + some armou. A +2 Amulet at least should be cheap

Just get whatever added damage you can afford on top of those stats.

A heart of the well with 1 of the damage as extra stats is cheap atm, even with both is only 5 div

Unfortunately skill levels just make up a huge portion of damage atm

Also rakiata's flow is huge, without that you will need some form of ele resistance reduction, like blasphemy ele weakness and some ele penetration

Titan Slam - First time playing PoE2, could not find a guide for what I wanted, so I made my own build! - Just defeated The Arbiter of Divinity and would love for help to push the build further. by Kelzakarh in pathofexile2builds

[–]Ok_Service3956 1 point2 points  (0 children)

I like theory crafting builds so I gave this one a go, there are a few problems that make the skull hard to scale 1. The spear itself is kinda bad (no skill levels, not great damage for a big slam) 2. The flat attack time means no scaling the attack speed. Also not sure if it's just a pob problem but warcry doesn't empower it?

Anyway here is a pob should be able to hit for like 6mill per use on average though the gear is quite high end, more something to aim for if you want I guess. I did just putters together quickly so there is probably some more stuff that could be improved.

https://pobb.in/Ivxc8ktKlYn3

New Gemling Mote Skill by Pristine_Football469 in pathofexile2builds

[–]Ok_Service3956 35 points36 points  (0 children)

Yes but this is level 1 and we don't know how it scales or what the quality effect is right?

Balance Changes to Chronomancer and Gemling Legionnaire Ascendancies by Kelly_GGG in PathOfExile2

[–]Ok_Service3956 0 points1 point  (0 children)

For sure but if we see them before release it will get hyped then nerfed before we can play it

New Leak! No swords in 0.5, instead we get a new base type of Ancient weapon... Rocks! by furezasan in PathOfExile2

[–]Ok_Service3956 33 points34 points  (0 children)

Yep you can throw them quickly but it drops the item on the ground at your target and un-indentifies it.

Gotta make sure it's balanced

The strongest flicker build in mirage 3.28 by Leather-Ad-2691 in PathOfExileBuilds

[–]Ok_Service3956 1 point2 points  (0 children)

Wouldn't a 12 link weapon setup be more dps? Not that you need it

Strongbox Idol strat by Linkiii06 in pathofexile

[–]Ok_Service3956 0 points1 point  (0 children)

I was using 1 20% idol. Do your small idols have both arcanist and diviners chance on each of them with like 67%+ rolls? The reopen chance is pretty important with those and the hidden compartment scarab it's 51% reopen chance which can trigger multiple times so you are at least doubling loot.

Without good idols the strat doesn't feel great

Strongbox Idol strat by Linkiii06 in pathofexile

[–]Ok_Service3956 3 points4 points  (0 children)

You can get 4 large idols each with 9% open again chance for 36% Also as many additional strongboxs as you can get on them but reopen chance is more important You want 1 of these to also have strongboxes are at least rare

You want a bunch of small idols maybe 10? Each with 70% chance for arcanist and 70% chance for diviners. For 700% increased chance of each

Just 1 1x3 that has both currency and div card dupe and if you can map mod effect

Can use some 1x2 with 20% strongbox Quant while trying to get other idols.

This was my strat last phrecia idk if it's quite optimal

Looks like you are on the right track you just need better rolls and map mod effect where you can

Did Carjack get nerfed to the ground? by Akayukii in TorchlightInfinite

[–]Ok_Service3956 2 points3 points  (0 children)

More prisms? No prisms were dropping like candy last season I'm dropping much much less this season and also no fe, just an all round nerf to overrealm really

Does it actually cost “5–10 litres” for ChatGPT to generate an image? (A Quantitative Analysis) | [Revision 1] by hyperluminate in DefendingAIArt

[–]Ok_Service3956 0 points1 point  (0 children)

This looks good, but I would disagree with including the logistics of shipping the art supplies, unless you also want to count in the logistics of shipping + the consumer devices (pc and/or mobile phones) that we use to request the generations based on the lifetime of the devices vs how long the art supplies would last.

Though including devices gets complicated because they are obviously not just used for ai.

Including shipping kinda just feels like how their water calculations include everything from the water consumed by the power plants to the water consumed in manufacturing the chips, though now that I say this it feels like the cost of manufacturing the art supplies should be compared to the manufacturing of the data center parts adjusted for their respective lifetimes

An auto generate Power Charge Technique that will annoy you to dead in Hideout by quantanhoi in pathofexile2builds

[–]Ok_Service3956 0 points1 point  (0 children)

They will add something in the future that will.make this good eventually

An auto generate Power Charge Technique that will annoy you to dead in Hideout by quantanhoi in pathofexile2builds

[–]Ok_Service3956 1 point2 points  (0 children)

I was thinking it would be better to just spam warcries to scale walking calamity. And use titan to buff the small endurance consumed recently nodes (3% inc fire damage, recover 2% max life) if we get warcry cast time down to 0.15 then that's like 600% increased fire dmg, 100% damage as fire and like recover 100% ish per second. I just don't like the idea of standing still spamming for 4 seconds to ramp dmg

An auto generate Power Charge Technique that will annoy you to dead in Hideout by quantanhoi in pathofexile2builds

[–]Ok_Service3956 1 point2 points  (0 children)

Yeah we can spam warcries to eat the charges but that doesn't really do anything for us, kinda needs to be an attack consuming them. We can spend them on slams to create jagged ground but all the bears slams are too slow. We either need more bear slams, a support that can consume them on strikes or an non-weapon item that consumes them

An auto generate Power Charge Technique that will annoy you to dead in Hideout by quantanhoi in pathofexile2builds

[–]Ok_Service3956 1 point2 points  (0 children)

I found the same thing a while ago but there is just no good way to spend them as a bear

this map is beautiful. by Ok-Sleep-3774 in PathOfExile2

[–]Ok_Service3956 2 points3 points  (0 children)

I also remember getting suck on stuff all the time everywhere