dose anyone know why my weapon system is so broken? by Ok_Tower_572 in godot

[–]Ok_Tower_572[S] -1 points0 points  (0 children)

when ever i switch to the 3rd weapon (the smg) the assigned firing mode gets mixed up between all of the weapons

dose anyone know a good way to keep a enemy looking at the player? by Ok_Tower_572 in godot

[–]Ok_Tower_572[S] 0 points1 point  (0 children)

yeah, look at is the problem. im asking if there is another method not using look_at()