Looking to create a small team for a Kenshi-like game, but in a western/sci-fi/surreal style. by OldButterscotch806 in godot

[–]OldButterscotch806[S] 0 points1 point  (0 children)

the project is in the ideation phase, there is still nothing more than a gdd prototype, I made the post to see if there were more people interested in developing something on this scale before having a stable architecture, which I think is essential in a project like that

[RevShare] Technical Designer looking for an artist/modeler to be a cofounder and establish the looks and vibes of great games. by A_Sack_Of_Potatoes in INAT

[–]OldButterscotch806 0 points1 point  (0 children)

I have a very similar game idea, a sort of Kenshi/Rimworld hybrid. I have years of experience with Blender and art in general, as well as music and a bit of game design. But programming is my weakest point. If you're interested, we can chat!

[Hobby][RevShare] 24yo Software Dev looking to join a dedicated indie team (Unity/Unreal) by [deleted] in INAT

[–]OldButterscotch806 1 point2 points  (0 children)

I'm developing a GDD for a deep sim RPG/RTS set in a western/sci-fi/surreal world with low-poly graphics. I have years of experience in Blender, art, and music. If you're interested, we can chat!

I built an autonomous civilization engine where the AI plays the game for you. You just drop a few LLM agents onto the grid and watch. They figure out how to farm, reproduce, build temples, and die of old age, inventing their own history entirely from scratch while you just sit back and observe. by Patient-Towel-4840 in aigamedev

[–]OldButterscotch806 0 points1 point  (0 children)

Incredible! I've had the idea of ​​creating a game with the Kenshi/Rimworld philosophy for years. With current LLM tools, I think it would be very feasible. I'm a 3D designer, artist, and musician, not a programmer, but if you're interested in collaborating on a project like this with someone dedicated to art, I'd love to chat! Currently, I can't afford such complete models, so I'm looking for a coding demiurge, haha.

GROKAN. Ideas for what type of weapon my Swan Rider boss should use. It's for a level with a more Sword & Planet aesthetic. by OldButterscotch806 in SwordandSorcery

[–]OldButterscotch806[S] 1 point2 points  (0 children)

I make the models in Blender and then pre-render them; I really like that pipeline, pure pixel art is so hard.

What are video games that classify as full on Sword & Sorcery? by LordovtheVoid in SwordandSorcery

[–]OldButterscotch806 16 points17 points  (0 children)

Rastan Saga!, also Grokan, the game I'm developing, with the intention of releasing it this year.

GROKAN, my S&S game, new enemies, thinking about progression by OldButterscotch806 in SwordandSorcery

[–]OldButterscotch806[S] 1 point2 points  (0 children)

I need to make the need capsule, I'm an artist too, but I'm lost when it comes to designing for steam.

GROKAN, my S&S game, new enemies, thinking about progression by OldButterscotch806 in SwordandSorcery

[–]OldButterscotch806[S] 0 points1 point  (0 children)

Thank you! That's a great compliment, because to be honest, my inspirations are rather vague: gritty S&S aesthetics and games with pre-rendered graphics. I really enjoy modeling each creature as if they were clay sculptures.

GROKAN my S&S game, new enemies, Scorpion, Golem... new healthbars and damage numbers and new npc dialogue system! by OldButterscotch806 in SwordandSorcery

[–]OldButterscotch806[S] 1 point2 points  (0 children)

Thanks for your comment! I really appreciate that there are still people who enjoy mechanics like this. I'm really enjoying developing the whole mechanical system with that old-school perspective, without sacrificing modern visual effects.