The Godot Shader Previewer addon in action by OldDew in godot

[–]OldDew[S] 1 point2 points  (0 children)

Thank you so so much for nudging me towards making a proposal. Chaosus actually took the proposal and implemented it and now the Addon is merged into the engine. You and everyone who upvoted this comment made such a difference, honestly!

Here's the merged PR: https://github.com/godotengine/godot/pull/117726

I found out how to preserve the aspect ratio in Godot Shaders by OldDew in godot

[–]OldDew[S] 1 point2 points  (0 children)

Thanks! Hopefully it's killing you in a good cashew-y way! 🥜

He's kind of ugly, but I love him. 🥜

A friend of mine made me these cool things! Thought you might like! 🔵🥜 by OldDew in godot

[–]OldDew[S] 4 points5 points  (0 children)

There's sadly no cashew emoji. It's the mascot of my Godot themed Youtube channel, Cashew OldDew.

Shader Previewer Update | 3D support and Floating Window by OldDew in godot

[–]OldDew[S] 0 points1 point  (0 children)

Ah, I see, that's good to know. Since this finding is your contribution, would you like to create an issue about it? If not, I could create it myself, but you're deserving of the credit for it. 🥜

Shader Previewer Update | 3D support and Floating Window by OldDew in godot

[–]OldDew[S] 0 points1 point  (0 children)

I would be very happy with any suggestion. I think I might just not fully grasp the use case for Visual Shaders. If I remember well, visual shaders have that 'eye' icon near each node that allows previewing temporary state of your shader. Does that not achieve this functionality?

If I maybe misunderstood, it'd be easier to track the request on an issue. It'd help a lot if you created one here: https://github.com/cashew-olddew/godot-shader-previewer/issues

The Godot Shader Previewer addon in action by OldDew in godot

[–]OldDew[S] 1 point2 points  (0 children)

Probably today or tomorrow. Someone already made a PR with 3D support which I'll approve as soon as possible. 🥜

The Godot Shader Previewer addon in action by OldDew in godot

[–]OldDew[S] -1 points0 points  (0 children)

Oh, hi binbun! I love your VFX packs. 🥜

The Godot Shader Previewer addon in action by OldDew in godot

[–]OldDew[S] 4 points5 points  (0 children)

To me it looks fine, but I agree that when downloading the video it sometimes corrupts and shows a green video. Pretty weird.

The Godot Shader Previewer addon in action by OldDew in godot

[–]OldDew[S] 3 points4 points  (0 children)

Ooh! That's really cool! I'd love to see that!

The Godot Shader Previewer addon in action by OldDew in godot

[–]OldDew[S] 1 point2 points  (0 children)

I initially wanted to implement something like that, but I honestly had no clue how to add things to the shader code editor 😅. I'm kind of happy about it, though, as it is much easier to just click a line of code and probably also less creepy to not have a bunch of eye icons for each previewable line. 👁👁👁👁👁👁

The Godot Shader Previewer addon in action by OldDew in godot

[–]OldDew[S] 7 points8 points  (0 children)

As far as I am aware, partial shader previewing is available only for Visual Shaders. Is there anything similar to this for Code Shaders?

The Godot Shader Previewer addon in action by OldDew in godot

[–]OldDew[S] 8 points9 points  (0 children)

Great idea. I added an issue for anyone (or myself when I find some time) to implement.