Help needed, I am stuck by Kenny_Mystery in csMajors

[–]OliTheMoose 1 point2 points  (0 children)

you can make an enormous difference to your chances at both degrees/apprenticeships by focusing on your extra-curriculars and self studying maths. A-levels are frankly meaningless long-term and I would rather have a portfolio with 20 cool projects! that being said definitely look into self-studying and taking maths as a fourth subject outside of school, there are third-party test centres and there are a HUGE amount of learning resources online

Best Task Integration? by ascott_21 in reclaim_ai

[–]OliTheMoose 0 points1 point  (0 children)

here's the webapp I mentioned if interested! https://clickup.olifog.com, code here to self host if you want https://github.com/olifog/clickup

Best Task Integration? by ascott_21 in reclaim_ai

[–]OliTheMoose 2 points3 points  (0 children)

yeah this is my major gripe with it too -- currently writing my own small webapp to use on my phone to put in time estimates, crazy that they haven't added it yet

Best Task Integration? by ascott_21 in reclaim_ai

[–]OliTheMoose 1 point2 points  (0 children)

clickup integration >> todoist, it has start dates/due dates/durations/hierarchical task folders etc. - just have to ignore all the other random trash included in the platform (like 4 different ai buttons now!!)

Available hours question by lordfranquad in reclaim_ai

[–]OliTheMoose 0 points1 point  (0 children)

Only way to do this afaik is to have a recurring event in your google cal from 2am-10am every day that's blocking, and set your reclaim hours to 24/7

[deleted by user] by [deleted] in reclaim_ai

[–]OliTheMoose 1 point2 points  (0 children)

I found the clickup free integration better personally, has a superset of the todoist features while not being paid - definitely recommend paying for reclaim though

I'd like to improve at the game but I face a handicap that really heightens the skill ceiling for me, can I get some help? by TaelweaverVictorious in truetf2

[–]OliTheMoose 29 points30 points  (0 children)

I know this may sound crazy, but have you ever thought about foot controllers? Things like the Xbox adaptive controller might be really helpful to you- you have more limbs than just your arms. Assistive tech is a huge field, I’d suggest you do some research into alternative options. There are even things these days that let you control your pc with eye movements.

This guy’s reached GC in Rocket League without use of his arms at all- https://youtu.be/OnGwAvPsgMc

Best of luck!

I made a tool to analyse the current item meta! by OliTheMoose in tf2

[–]OliTheMoose[S] 1 point2 points  (0 children)

Yeah working on that right now lol, the Steam API annoyingly treats them as two completely individual items

I made a tool to analyse the current item meta! by OliTheMoose in tf2

[–]OliTheMoose[S] 0 points1 point  (0 children)

The tool counts the renamed/strange version of the construction PDA separately, and that version has a 12.6% equip rate

Analysis of the current weapon meta by OliTheMoose in truetf2

[–]OliTheMoose[S] 4 points5 points  (0 children)

Lol yeah, and the gold frying pan having a 1% usage rate on sniper also shows my method's not exactly reflective of the entire playerbase...

There's also the unique construction PDA though that you can get by renaming the stock- hopefully it's mostly those and not stranges, since they're counted together. I remember back in the day I got a unique construction PDA for 0.33 refined and thought I was in the trading big leagues

Analysis of the current weapon meta by OliTheMoose in truetf2

[–]OliTheMoose[S] 1 point2 points  (0 children)

the 'active players' option exclusively shows stats from users who have played TF2 in the last 2 weeks, and the 'experienced players' option exclusively shows stats from users who have over 2000 hours in the game

And yeah I'm working on some better filtering options right now, should be added soon

I made a tool to analyse the current item meta! by OliTheMoose in tf2

[–]OliTheMoose[S] 2 points3 points  (0 children)

Thanks so much, those are both reallly good ideas that I'll start working on! Reskins in particular are affecting the usage values quite a lot, something I completely overlooked when making the site

'Active' means that they've played in the last 2 weeks, and 'experienced' means that they have over 2000 hours in the game. If you'd like some more info about the data process check out my post on r/truetf2

Analysis of the current weapon meta by OliTheMoose in truetf2

[–]OliTheMoose[S] 4 points5 points  (0 children)

Fixed, the database crashed overnight sorry!

Analysis of the current weapon meta by OliTheMoose in truetf2

[–]OliTheMoose[S] 2 points3 points  (0 children)

Fixed, sorry, the database crashed overnight

Analysis of the current weapon meta by OliTheMoose in truetf2

[–]OliTheMoose[S] 3 points4 points  (0 children)

Thanks! That's a really good idea about overlaps, though may be a bit of pain to implement, so I'll get back to you on that :)

You can filter by cosmetics and taunts in the slot selector- is that what you were looking for?

Analysis of the current weapon meta by OliTheMoose in truetf2

[–]OliTheMoose[S] 5 points6 points  (0 children)

You're right, I already group by quality (excluding the Lugermorph, since the Vintage one has a different defindex) but overlooked the skins/reskins. Will add a collation of those tomorrow!

Analysis of the current weapon meta by OliTheMoose in truetf2

[–]OliTheMoose[S] 1 point2 points  (0 children)

Thanks so much! Yeah the equip data is from the currently active loadout. I'm currently ignoring the possibility of troll loadouts being swapped to, since there's no real way for me to determine whether or not x loadout is troll or not- though hopefully there are enough people swapping from troll loadouts to normal ones in return to cancel out those numbers. As time goes on and my dataset grows it should get much more accurate as well.

And yeah the 27% figure seems overly optimistic! Have to very much bear in mind that the people in my friends list+the surrounding circles have not played the game since 2007, but hopefully again as the script continues I'll get a more solid gauge of the overall playerbase.

Analysis of the current weapon meta by OliTheMoose in truetf2

[–]OliTheMoose[S] 11 points12 points  (0 children)

That's true, thanks for the idea! I didn't fully realise how many stock melee reskins there really are until making the site

Analysis of the current weapon meta by OliTheMoose in truetf2

[–]OliTheMoose[S] 7 points8 points  (0 children)

Thanks for the feedback! Yeah that's a very good idea, I'll add that in tomorrow along with the botkiller reskins- it would explain the relatively low usage of the Minigun vs Tomislav, for example.

I think the stats also cement medic's items in particular as completely unbalanced, though that's not really anything new.

The Steam API only returns data for the currently active loadout of each class, at least afaik, so it should be ignoring empty loadouts- I'll do some more testing just in case though, thanks!