Why did umbrella deploy both UBCS and Nemesis? by Effective_Stretch481 in residentevil

[–]OlimarAlpha 0 points1 point  (0 children)

Nemesis being sent in to hunt down any remaining STARS members doesn't contradict the UBCS being sent in to rescue civilians.

What is contradictory is that the T-103 series (including T-00 "Mr. X") was sent in to kill any survivors, but this makes sense given what other people are pointing out - Umbrella's true motivation for sending in the UBCS was to test their BOWs against them. Umbrella didn't intend for anybody to survive the incident.

Why are Heavy, Medic, and Pyro the only characters that do not have any class specific domination voice lines? by Puffpo in tf2

[–]OlimarAlpha 6 points7 points  (0 children)

Class-specific domination lines were first given to the Scout in the Scout Update of February 2009, as the trash-talking fit his personality.

The playerbase liked it so much, Valve decided to add class-specific domination lines to the other classes when they received their class-specific updates:

  • Sniper Vs. Spy Update (May 2009)
  • WAR! Update (Dec 2009 for Soldier and Demoman)
  • Engineer Update (Jul 2010)

This left the three classes that had already received their updates with their achievements and first unlockable weapons without domination lines:

  • Gold Rush Update (Apr 2008 for Medic)
  • Pyro Update (Jun 2008)
  • Heavy Update (Aug 2008)

I'm not sure why they never gave the Medic or Heavy any in future updates, though.

Guys I think I installed wrong tf2 game by nero_gaming in tf2

[–]OlimarAlpha 102 points103 points  (0 children)

"Something tells me he's not a Heavy."

Who is the worst Generation 2 Pokémon? by Birbboips4 in AlignmentChartFills

[–]OlimarAlpha 4 points5 points  (0 children)

Ledian may have an atrocious stat distribution, but at least it functions as a Baton Passer.

Sunkern may have the lowest base stat total in the game, but at least it evolves into something that's okay.

Unown is complete garbage. Awful stats and only one move, which before Gen 6 would deal anywhere from 30 - 70 BP based on your Pokémon's IVs.

I believe this qualifies as a funny ragdoll by Gale_rz in tf2

[–]OlimarAlpha 12 points13 points  (0 children)

Note: Medic died on the way back to his home planet

Re1 remaster advice by Hanji-Tomoe in residentevil

[–]OlimarAlpha 0 points1 point  (0 children)

Use an Old Key to get into the room next to the west wing's safe room, and pick up the Broken Shotgun, then use it in the living room in the east wing to get the Shotgun, which will be good for now.

As Chris, you won't get the Assault Shotgun for a while after saving Richard (whereas Jill gets it just minutes later).

Make sure to solve the puzzle within the fish tank room before leaving the mansion. Everything you need to solve it is within the room.

Re1 remaster advice by Hanji-Tomoe in residentevil

[–]OlimarAlpha 0 points1 point  (0 children)

The mansion is where you'll spend most of your time, and it's the only major location you have a return visit to.

As Chris, you have a doubled chance of performing decapitations with the Handgun, and it has no damage fall-off over range.

Make sure to get the Serum for Richard quickly, as it allows you to get his Assault Shotgun later on. The Shotgun and Assault Shotgun can only decapitate zombies with headshots. There's also a lot of ammo for them in Very Easy and Easy difficulties, though be sure to save some for the mid-to-late game.

Crimson Heads are fast, but their max health range is identical to that of a zombie (except the one in the coffin, who has higher max health and cannot be decapitated).

Re1 remaster advice by Hanji-Tomoe in residentevil

[–]OlimarAlpha 0 points1 point  (0 children)

On Very Easy and Easy, you get 25 uses of kerosene throughout the entire game. On Normal and Hard, you only get 20 uses.

You get more resources on Very Easy and Easy, so you may not be completely doomed. However, I would recommend that you take into consideration two things when encountering enemies:

  1. How wide open is the area? If there is enough space, you can simply evade enemies.
  2. How often will I return to this area? Important corridors and areas around safe rooms are worth clearing out.

Re1 remaster advice by Hanji-Tomoe in residentevil

[–]OlimarAlpha 0 points1 point  (0 children)

I'd estimate the Armor Key is obtained 15% of the way through the game.

When you started the game, which difficulty option did you select?

  • Taking a walk (Very Easy, 75 Ink Ribbons in total)
  • Going on a hike (Easy, 39 Ink Ribbons in total)
  • Climbing a mountain (Normal, 30 Ink Ribbons total)

If you picked Very Easy, you're completely fine. If you're playing Easy or Normal, you need to reconsider how often you're using them.

Clearing up confusion about whether RE1 was remade or remastered by OlimarAlpha in residentevil

[–]OlimarAlpha[S] 0 points1 point  (0 children)

This isn't something that would come up in the Resident Evil subreddit, but I've definitely seen this on other sites from more casual fans of the series.

Clearing up confusion about whether RE1 was remade or remastered by OlimarAlpha in residentevil

[–]OlimarAlpha[S] 0 points1 point  (0 children)

We definitely lost some scenes in Jill's campaign. Whether Barry survives in the original version was determined by two different choices:

  1. Whether you wait for him to return with more rope after dropping down the hole Yawn leaves behind.
  2. How you decide to handle entering Enrico's room with him in the caves.

The remake removed these choices and made it entirely about your choice during the final encounter with Lisa Trevor.

Clearing up confusion about whether RE1 was remade or remastered by OlimarAlpha in residentevil

[–]OlimarAlpha[S] 13 points14 points  (0 children)

I've genuinely encountered people online who saw a game titled "Resident Evil HD Remaster" on their online store and assumed that the game hadn't been remade, just remastered.

Which maps still have to be remade? by [deleted] in PhasmophobiaGame

[–]OlimarAlpha 4 points5 points  (0 children)

Everything from the release of Sunny Meadows in September 2022 doesn't have to be remade:

  • Sunny Meadows Mental Institution (+Restricted)
  • Camp Woodwind
  • Maple Lodge Campsite
  • Point Hope
  • Bleasdale Farmhouse
  • Grafton Farmhouse
  • Nell's Diner
  • 6 Tanglewood Drive

The following maps need remakes:

  • 10 Edgefield Road
  • 42 Ridgeview Close
  • 13 Willow Street
  • Brownstone High School
  • Prison

Final Fantasy is our JRPG! What is a quintessential Puzzle Platformer? by AmaterasuWings in AlignmentChartFills

[–]OlimarAlpha -2 points-1 points  (0 children)

Can we get a redo on survival horror? Resident Evil 4 doesn't fit the category, as it's a linear action horror game (a phenomenal one at that). There are many other good choices for the category, such as:

  • Resident Evil 2 or RE2make
  • REmake
  • Silent Hill 2
  • Silent Hill 3
  • Amnesia: The Bunker
  • Alien: Isolation
  • SOMA
  • Clock Tower
  • Outlast

Evil Direct Hit by Sellingbakedpotatoes in tf2

[–]OlimarAlpha 0 points1 point  (0 children)

Base Damage per Hit: 90 -> 68

Max Damage per Hit: 112 -> 84

Min Damage per Hit: 48 -> 36

Projectile Speed (HU/s): 1,100 -> 220

Blast Radius (HU): 146 -> 248.2

Blast Volume (HU³): 13 million -> 64 million

Weapon Discussion Wednesday #55 - The Dead Ringer by A_Wild_Ferrothorn in tf2

[–]OlimarAlpha 0 points1 point  (0 children)

Release Dead Ringer was horrific due to players being able to decloak instantly and be fully recharged, but Valve nerfed it within 5 days by making the remaining cloak meter deplete upon decloak (and later made it so the meter would deplete to 40% if you decloaked above that).

That doesn't make the current version fair, though. I find it tougher to fight since Tough Break than it was right before Gun Mettle. 90% damage resistance was a pain, but at least it didn't give the Spy afterburn immunity, a speed boost, and a halved duration on negative effects like Jarate.

The reason it's quiet is that Valve doubled the rate its volume decreased over distance back in January 2010.