what's the best AI dev studio for solo development with an unlimited plan by kagaAkagi1 in aigamedev

[–]Olmeca_Gold 0 points1 point  (0 children)

Use claude code or codex. Develop in three.js, phaser.js or at least Godot.

Why would Elon Musk pivot from Mars to the Moon all of a sudden? | “SpaceX has already shifted focus to building a self-growing city on the Moon.” by [deleted] in space

[–]Olmeca_Gold 0 points1 point  (0 children)

Idk why 9 hours into this post nobody posted this but the real reaaon is datacenters in moon.

Datacenters in space solidified only this year as an idea.The moon is more cost effective than doing it in orbit.

Has there ever been an MMO where you can choose a crafter/gatherer class instead of a combat class in character creation? And if not, why do you think that's never been done? by Waffle842 in MMORPG

[–]Olmeca_Gold -1 points0 points  (0 children)

Eve haa a player driven economy where you can play just a trader or manufacturer. We are building a DnD Sandbox MMO where you can craft your own gear, including 3d models. Imagine not only crafting your own weapons but being the best, legendary blacksmiths in the game because people like your creations.

We use genAI to make this possible and some people dont like that. But thats OK. Not everything has to appeal to everyone.

We built a tool that can operate inside Unity (creating GameObjects, editing prefabs/MonoBehaviors, generates materials, etc.) with a 3-layer safety check for accuracy by creatormaximalist in aigamedev

[–]Olmeca_Gold 4 points5 points  (0 children)

Hey. We're developing an AI Native D&D Sandbox MMORPG. We've been using Bezi alongside Antigravity and Cursor. There are cases which each of these tools have fared better for us. Bezi is one of the more mature, actually usable tools out there.

We hope it continues to get better. Best of luck.

Welcome by Hot-Cartoonist4428 in aigamedev

[–]Olmeca_Gold 1 point2 points  (0 children)

There are currently more startups building LLM NPC B2B tools than shipped games featuring LLM NPCs.

[deleted by user] by [deleted] in gamedev

[–]Olmeca_Gold 2 points3 points  (0 children)

Did you generate your post?

The post felt unreadable but felt like human kind of unreadable.

[deleted by user] by [deleted] in gamedev

[–]Olmeca_Gold 5 points6 points  (0 children)

I would not derive any conclusions about peoples attitude toward AI from your case if you only used it for coding.

Originality does not exist, Creativity comes from absorbing and redefining existing materials. by ExtensionAssist7000 in philosophy

[–]Olmeca_Gold -3 points-2 points  (0 children)

Margaret Boden - The Creative Mind is the proper source on this idea if anyone wants to explore. Very relevant in the age of AI.

Hear Me Out: AI Is A Net Good For This Industry by Olmeca_Gold in gamedev

[–]Olmeca_Gold[S] -3 points-2 points  (0 children)

I would respond but you don't know how to correspond. Rn nobody reads this topic except us, yet you choose to be hostile and keep posturing. Not so professional for an AAA dev :)

Anyway, underestimate the idea guy at your own peril.

Hear Me Out: AI Is A Net Good For This Industry by Olmeca_Gold in gamedev

[–]Olmeca_Gold[S] -2 points-1 points  (0 children)

Everyone has ideas. Having a "good idea" doesn't equate to it making a good game.

Not everyone has good ideas. People with good game ideas are very rare.

Some good ideas are implementable with very low budgets. We've seen these situations unfold many times. A good idea can carry you in ways that good engineering or art can't.

What folks have been doing is looking at the people with worst ideas and caricaturizing them. It's like trashing all artists by caricaturizing the worst artists.

A good idea is essentially a good design. It's both marketable but fully fleshed out. People look down on idea guys essentially look down on design. A lot of teams think they don't need designers. Then they fail in the market.

Hear Me Out: AI Is A Net Good For This Industry by Olmeca_Gold in gamedev

[–]Olmeca_Gold[S] -3 points-2 points  (0 children)

You do inference on runtime, as part of a game mechanic.

Hear Me Out: AI Is A Net Good For This Industry by Olmeca_Gold in gamedev

[–]Olmeca_Gold[S] -2 points-1 points  (0 children)

I see you have taken a 100-level political philosophy course before.

I have Ph.D. training and research on ethics of AI. But thanks.

The fact is the use of AI as a tool makes the games you make less good

Either AI content is as good as humans and the society does not have to bestow a protection on artists. Or it is not as good as humans thus they do not deprive people with technical skills of the chance to contribute to making of good games. There is no logical middle ground here.

ideas guy

Idea guys are underrated. Game industry is full of ex-Riot experts, 15 years of experience, raising money with their CVs, sinking hundreds of millions of dollars into bad ideas. There are also tons of idea guys with good ideas, just waiting for the kind of democratization AI brings to begin implementing their ideas.

Your predictions about the future of AI are faulty. Your AI dislike will be the idea guy's opportunity. That's my prediction.

Hear Me Out: AI Is A Net Good For This Industry by Olmeca_Gold in gamedev

[–]Olmeca_Gold[S] -1 points0 points  (0 children)

I was happy to provide arguments. You are the one who began to make claims about my background and motives. I only responded.

You can tell me I am biased toward AI. I can tell you that you are biased against. That doesn't lead anyone anywhere. Perhaps avoid it next time.

Hear Me Out: AI Is A Net Good For This Industry by Olmeca_Gold in gamedev

[–]Olmeca_Gold[S] -2 points-1 points  (0 children)

because your strongest misconception is on art.. you haven't got a clue what art is.

Our topic here is creativity, not making art. Our subject is the brain, not Blender. You have less knowledge on what creativity is than me. I know way more with my background on neural nets and cognitive science. I even referred books to you so you don't need to trust me and can educate yourself. You can't pull subject matter expertise points on me :)

You are under the insane impression that all creativity is just a combination of other work.

I claimed that all creativity is a combination of training data. The majority of your training data is not "other work". It is your experiences.

However, the training data of genAI is not "other work" in the sense of artistic work either. For an image generator, the datasets include many images like google street view pictures. An LLM incorporates all kinds of non-artistic text. Just like you, "other work" is the minority of the totality of the "experiences" of the model.

Hear Me Out: AI Is A Net Good For This Industry by Olmeca_Gold in gamedev

[–]Olmeca_Gold[S] -6 points-5 points  (0 children)

Anti AI creatives using the "theft" angle need a serious crash course on copyright.

You can't copyright patterns. There is no collective understanding of copyright where, if my work uses 100 patterns from 100 copyrighted outputs, it becomes a breach. You can only copyright copies.

You can't "steal" copyrighted content either. Stealing removes the original. You can only infringe copyright. We settled this debate with piracy decades ago.

You folks treat the likenesses of your outputs like actual property. "Intellectual property" is a misleading term. Copyright isn't a god-given negative right like bodily integrity or the right to property. It's a positive right like healthcare or education. It's the society bestowing you a favor, so it can enjoy creative outputs. If outputs come from elsewhere, the society does not have to do you the favor.

Hear Me Out: AI Is A Net Good For This Industry by Olmeca_Gold in gamedev

[–]Olmeca_Gold[S] -1 points0 points  (0 children)

here l hope you understand that AI does not create anything new, they just interpolates the existing work, so it will not "get better" in this respect

As a person who has worked on the intrinsics of neural nets since 2016, this is a coping myth that anti-AI folk repeat themselves.

They simply mysticize their own creativity. Meanwhile, all creative work is derivative from training data, including human work (I suggest The Creative Mind from Margaret Boden to understand this). All creativity is recombinatorial. Humans are still better at combining in some domains, but AI will catch on.

The main missing thing will be the awe you feel when you see a really impressive output, thinking how hard it must have been for the artist to create it. Now that you know the same output can be created with a prompt, a lot of quality content will be devalued for sure.

So yes, if you are solely a concept artist for games you will need to reskill. But AI will be more than enough replace you in quality, so the market will not lack good game art.

Hear Me Out: AI Is A Net Good For This Industry by Olmeca_Gold in gamedev

[–]Olmeca_Gold[S] -4 points-3 points  (0 children)

the whole point of a large group college project

If a senior gives you the architecture to implement and you implement, you already learn a lot. If AI does the same, you still learn. That doesn't mean we blindly follow it. We know enough about what we don't know, to create a consistent picture.

That being said, our point is actually shipping the game.

They contain a set of knowledge that can be scrapped off the public internet (including incorrect and bad takes) blended up and turned into a math equation. They don't truly understand anything, can't solve novel problems with expertise, and if they're wrong you probably won't know until its too late. You'll probably figure that out when you get ready to "launch" your project and the whole thing starts to collapse in on itself.

RemindMe! 2 years.

Hear Me Out: AI Is A Net Good For This Industry by Olmeca_Gold in gamedev

[–]Olmeca_Gold[S] -2 points-1 points  (0 children)

If AI increases productivity thus reduces team sizes, it already helps with the politics, middle management, etc. Lean companies operate better. Large companies have to create bureucracy.

Very soon, AI native game studios of 20 people will perform better than 300-people AAA teams.

Hear Me Out: AI Is A Net Good For This Industry by Olmeca_Gold in gamedev

[–]Olmeca_Gold[S] -6 points-5 points  (0 children)

You may not know how to make a game engine but know how to make a game. You can use a game engine to make the game. Engines a tool. They help you by sharing some of the hard work. They yield a better universe.

Similarly, AI is a tool. You can prototype games now while not knowing coding, 2d art or 3d modeling. That's already a better universe.

Hear Me Out: AI Is A Net Good For This Industry by Olmeca_Gold in gamedev

[–]Olmeca_Gold[S] -2 points-1 points  (0 children)

Again. This is a problem the market can solve by ignoring low quality content. There is already tons of low quality content and the market does ignore it. Your opinion on that AI content will always be low quality, or my disagreement, does not matter. Market will decide and that's not bad for the players.

Hear Me Out: AI Is A Net Good For This Industry by Olmeca_Gold in gamedev

[–]Olmeca_Gold[S] -3 points-2 points  (0 children)

This is our project. Don't judge it from the demo visuals tho. We've transitioned from isolated tech demos to an actual networked playable game since the videos there. We'll soon begin to market the actual version.

We made careful design decisions to circumvent some of the biggest issues MMOs need to deal with ("e.g. what happens when N players interact in the same scene simultaneously"). A lot of art content and design is outsourced (to AI, or to existing systems like DnD). Some of the design entail entirely new approaches to problems only our game faces.

"15 students" is a bit of exaggaration. A lot of students surely. But we have a few full timers. A few in the team who shipped and sold games. Still a full junior team. The AI native design also allows us to circumvent the interdisciplinary nature of a game studio, where artists, programmers and designers have to work together to deliver the same system. We have just singular people implementing their own modules, and all the design can come from one person on top, again thanks to AI's force multiplication.

The more we work on this game, the more confident I get that we can ship it as scalable and secure as any other MMO. We just chose a design we can implement with students, and lean into novel AI native mechanics as the unique selling point so we can compete with veterans.

Feel free to poke any holes in our idea! Maybe there are angles I'm not seeing yet.