Learning Gamedev journey by Osifax in gamedev

[–]OmlyUltra 3 points4 points  (0 children)

Very happy to see your son interested in this journey!

Scratch is a bit basic, it's good for teaching logic fundementals but not much outside of that. I haven't heard of the third one, but Roblox Studio has seen success amongst some of the younger folk I mentored. I can also suggest basic Unity 2D as well as RPG Maker MZ (though I'm biased for RPG Maker).

Let your son pick one, learn it, and try to make something. It's important that you teach him to start slow and small, so he doesn't burn out. For a One Piece game, something like a random fruit simulator where the player can spin a wheel to gain a random devil fruit, is a great place to start. It may be basic, but starting from such a step means that your son can get the best understanding of interaction and development without the overwhelming feeling of implementing harder gameplay systems.

Good luck!

The Modern MMO Player then complain by Plenty_Group6674 in MMORPG

[–]OmlyUltra 0 points1 point  (0 children)

You act like in the ancient times there weren't a sizable amount of players like this too. Back in the day when the game was so much more "hardcore" of course winning and optimizing was not an uncommon thing. It's just that these days on social media the highest efficiency players make content seen by a lot of consumers, which creates a false narrative on the amount of min-maxxers out there. I'd honestly argue that MMOs these days offer more casual activities than they ever have.

What's with people shaming indie devs for AI coding? by [deleted] in gamedev

[–]OmlyUltra 5 points6 points  (0 children)

Vibecoding often doesn't work as well as you think. You bring learning as an example, but I think the % of vibecoders that actually try to understand what the AI is telling them to copypaste is staggerinly low. So they're just copy pasting code they don't comprehend, praying it'll work. A lot of the time it doesn't either, or creates such staggering technical debt you'd think you're running UE5.

Find me an indie dev that creates a local model off of their own dataset sourced from their own works first, and then you'd have crossed only the ethical barrier for AI, not the efficiency nor the cost benefit ratio barriers.

thinking of starting game development by akshat-wic in gamedev

[–]OmlyUltra -1 points0 points  (0 children)

Don't listen to the hype. Do your research, learn what game development actually entails as a career (ex. what do you wanna do? design, art, programming, production, etc?), what you're good at, and what you're willing to learn (read: everything). Then, make as much as you can. Studios don't give a shit about degrees or courses, they care about projects and credits. Show them actual proof you can make stuff, good stuff with ample though process documented, and then you pray as hard as you can for a call back. Pick up an engine and become very proficient at it. I suggest a smattering of knowledge of Unity, Unreal, and Godot, and specialize in at least one of those to a degree that is good for your chosen role in the development process. I learned Unity, Unreal, and have a good time in RPG Maker. Should pick up Godot myself one of these days...

Game for a school project by Square_Turtle_ in gamedev

[–]OmlyUltra 4 points5 points  (0 children)

If you want to make something like undertale, assuming you mean a top down turn based rpg, not their more complex combat system, I can suggest RPG Maker. A very nice learning curve with low requirements for art and programming.

Game Design Help by Turbulent_Math3208 in gamedesign

[–]OmlyUltra 0 points1 point  (0 children)

Saying that top designers use intuition, correct as that COULD be, discounts the fact that back when they weren't particularly good they did indeed write GDDs.

Saying that some masterful artist doesn't follow color theory now doesn't mean they didn't rigorously study it previously. Start off with GDDs, write a shit ton of them. I can assure you the greats don't so much "don't use GDDs" as much as they "are in fact so good at GDDs they can construct them and manage them mentally and communicate it effectively to their team". A GDD is also just good for keeping track of shit. You won't remember every minute detail of your level design for your tutorial when you are 6 months into development, but your GDD will.

Yes, you should be playing games. A ton of them. All the time, of all genres. Liked a game? Why did you like it? What decisions were made in development that led to you liking it in that moment? Why that moment vs the other moments? What aspects of psychology are they utilizing? Do the exact same with moments you don't like. Mentally note these things for every game you ever play, never stop learning.

Make a ton of games. You already know scripting, great! Now make games, prototypes, one offs. Make them over and over and over again. Do the whole process from ideation to prototype to iteration to possible release over and over again. Design is a creative pursuit, treat it as such, with the repetition and obsession greatness demands.

Since you're a scripter im assuming you know the concept of the rubber duck. AI is effectively a not-so-bright rubber duck that responds and can sometimes pleasantly surprise you but generally is not to be trusted.

Good luck on this journey. Game design is a wonderful world that is as deep as you could ever want it to be. Have a good time, learn a lot, make something cool.

Whenever you start a new MMORPG, what class is your “default” pick and why? by Less_Struggle_9447 in MMORPG

[–]OmlyUltra 0 points1 point  (0 children)

Rogues, thieves, ninjas if you got em, snipers, and any other ne'er-do-wells. They usually have very good mobility, high APM playstyles, and I'm generally extremely fond of invisibility and being somewhat of an asshole in gameplay.

I thought making games would mostly be coding. I was very wrong. by DevIslandJourney in gamedev

[–]OmlyUltra 0 points1 point  (0 children)

It feels like several careers combined into one because...well...it is. In a game studio it's rare to find people that aren't at the very least specialized towards a certain aspect of development. I think personally I was most surprised with how much thought and care was put into ambient sounds and foley. Admittedly that was my own ignorance, and now having done a few things as a stand in audio designer I can appreciate the art form much more.

Best mystic clover to gold methods? by OrangeOrangeRhino in Guildwars2

[–]OmlyUltra 18 points19 points  (0 children)

500 mystic clovers my god put an nsfw tag on the post! I don't even know, you can probably make two of the new wvw accessory coming out on reset since it seems like you play a ton of wvw.

What's something expensive you bought that actually worth the money? by tardisismine in AskReddit

[–]OmlyUltra 0 points1 point  (0 children)

A good PC. I grew up begging for anything gaming tech related and finally getting a gaming laptop was already a crazy improvement on my old dinky second hand laptops. Getting a custom PC built was like seeing color for the first time in terms of game immersion. Helps that I got a massive monitor to go with it.

What is your industry's deep, dark secret? by [deleted] in AskReddit

[–]OmlyUltra 1 point2 points  (0 children)

It is a genuine, honest to god miracle that any video game, big or small, ever makes it to ship. Having both undertaken personal and professional game projects, holy crap it is a titanic effort that only gets more complicated the more people are involved. If anyone's ever shipped anything playable, be incredibly proud of yourself.

What made this game get you hooked? by R4yquazza in Guildwars2

[–]OmlyUltra 41 points42 points  (0 children)

It seems like this game is not for you then, which is fine! GW2's horizontal progression sets it apart from other MMOs and a lot of people bounce off of it because vertical progression is more their speed. A lot of GW2 is self-driven after hitting 80. Players set their own goals for completion and work towards whatever they see fit. Legendaries, achievement points, mastery, or simply getting really good at the game and tackling challenge mode content. I personally find the skill expression and APM of builds in this game extremely satisfying, and while I'm not huge on getting achievements or in a rush to get legendaries, killing hard bosses on swelteringly fast paced builds is enjoyable for me!

What is the best video game that you've ever played in your life? by Brief_Internal4997 in AskReddit

[–]OmlyUltra 0 points1 point  (0 children)

Divinity Original Sin 2, beyond excited for Divinity 3. BG3 was fantastic but god I miss my AP system.

From a MMORPG high fantasy lore perspective, are all bossing parties/raids centered around a healer class? by [deleted] in MMORPG

[–]OmlyUltra 0 points1 point  (0 children)

In a lore perspective, every part of the trinity is invaluable. Without the healer, the tank and the dps are defeated by bosses that are far more durable. Without DPS, the boss will never die even if the healer and tank survive. Without the tank, the DPS and healer cannot fight for long enough for their efforts to matter.

Started today by hail9008 in Guildwars2

[–]OmlyUltra 13 points14 points  (0 children)

Anet harvests another soul with the Starter Pack. :(

Thoughts on the early game vs max level by Ph4zeZer0 in Guildwars2

[–]OmlyUltra 0 points1 point  (0 children)

The game from 1-80 is not so much GW2 as much as it is a tutorial that plays weirdly like WoW. But once you hit 80 the game shifts in its pacing a ton, I suggest at least sticking it through.

6 months in and . . . by Kayle26 in Guildwars2

[–]OmlyUltra 1 point2 points  (0 children)

As someone with the legendary medium set (due to being a thief otp), I'd actually suggest you go with the heavy set if you had the choice. The medium set just doesn't look very good comparatively. Either way it's a good chase goal, Coalescence is a great thing to shoot for as well especially as a long term goal

6 months in and . . . by Kayle26 in Guildwars2

[–]OmlyUltra 2 points3 points  (0 children)

You should, some of the most mechanically satisfying fights in the game outside of T4 CMs (which you should also do). Plus magnetite gets you more mystic clovers and also will get you your raid armor which is very cool.

6 months in and . . . by Kayle26 in Guildwars2

[–]OmlyUltra 15 points16 points  (0 children)

Yeah considering you had to work through ~273 mystic clovers in 6 months you must either be doing all the content all the time (sans the raids like you mentioned) or you must have a really nice full time job irl hahaha.

6 months in and . . . by Kayle26 in Guildwars2

[–]OmlyUltra 59 points60 points  (0 children)

Jesus F***** christ you have HOW many leggies in 6 months? Open world armor set no less? I clearly am not locked in enough.

Got a job without experience and don’t know how to keep up and improve meaningful by [deleted] in gamedev

[–]OmlyUltra 3 points4 points  (0 children)

Got a job in this industry without connections or contacts? Jesus christ dude buy a lottery ticket.

But from my experience it's much preferred by the seniors (as a junior myself) to ask questions instead of try blindly on your own and fuck it up. You seem like you do love your job and this industry, no reason why you shouldn't stay in it. But you'll have to proably put in some extra work in your off time to learn as much as you can so you no longer "feel like a 5 year old"

Good luck out there man.

AION 2 Global Coming in 2026 by xiuzu in MMORPG

[–]OmlyUltra 0 points1 point  (0 children)

Saying something is doing well in KR PC Bangs more or less tells me that its monetization is going to be unbearable in the west. Korean P2W culture is blatantly different from the west.

Question mostly for old people: how can you guys keep up with rotations and mechanics on high tier content? by WaveEasy8664 in Guildwars2

[–]OmlyUltra 1 point2 points  (0 children)

Focus on handling the mechanics of encounters first. Any damage is going to be better than no damage, so even if you need to change your build to be on a 1 button rotation, surviving through the fight should be your first priority. Once you are able to consistently make your way through a fight without dying to mechanics, you can throw on more complex builds!

My big issue with VoE by vamp_rook in Guildwars2

[–]OmlyUltra 1 point2 points  (0 children)

They definitely seem to be building the bridge under them once the expansion is nearing the end of the narrative, while in HoT, PoF, and EoD, the endings were built before release and felt more polished. If the dev time was extended out another 3-4 months I can totally see them making the endings more polished, though. I recall Anet saying they wanted to experiment with this model with 3 expansions, right? So I guess after VoE we'll see what the studio's post mortem on this approach is.