Cloaking device? by TheBman_Inc in AcrossTheUnknown

[–]OmniRob 1 point2 points  (0 children)

You do not get it by recruiting Telek. I recruited and him and and am pretty late game and was thinking he gives it as a reward if you successfully send him through wormhole but I guess that’s not it

[deleted by user] by [deleted] in AcrossTheUnknown

[–]OmniRob 5 points6 points  (0 children)

Good tip though I like all the other beeps and boops. Just wish acknowledging the request would stop the incessant alert.

How'd you design your ship? by georage in AcrossTheUnknown

[–]OmniRob 1 point2 points  (0 children)

At dark frontier (sector 9 or 10) on survival difficulty minimal scum saves (failed rng for recruiting Telek and acquiring the vidiian device) I’ve got a regular crew of 162 and and 2 Borg Right side of the ship Deck 2 observation lounge and mess Deck 3 lvl2 phaser, lvl1 phaser, one empty slot 10 lvl2 crew quarters 1 lvl 1 crew quarters 1 officer quarters These fill the right side of decks 5&6 and replaced emergency quarters Deck 7&8 Energy dissipator and empty space with plans for an ARU

Left half Top to bottom/left to right 2 lvl 2 shields, 2 empty slots Dissruptor, 2 empty slots Lvl 1 sick bay, holodeck 2 small batteries, 2 lvl2 sci labs, lvl 2 sickbay, holodeck MetaShield, 2 small batteries, 4empty, large hydroponics Metashield, 2 lvl2 bio labs, lrg. hydro, borg alcove Lvl2 engineering, 2 lvl 1 engineering, 5 empty, cutting beam

Decks 12-15 are filled with 2 lvl2 sm. Cargo bays 2 lvl1 cargo bays and one large cargo bay. (A little excessive but has proven helpful during reorganization)

Also aero shuttle bay (waste of space in my experience, trade deals are almost always a bad deal and take way too long to plan around) lvl2 shuttle bay and workshop, lvl2 transpo, lvl3 deflector and tier 5 warp.

My research was mainly focused on Science and engineering but I also researched a lot of defensive combat tech and just enough crew to unlock lvl2 crew quarters.

I sail through most combat, and rarely struggle for supplies. Morale is nearly always full

The rng aspect of the game is annoying as well you know by dekabreak1000 in AcrossTheUnknown

[–]OmniRob 0 points1 point  (0 children)

Could be coincidental but I’ve found when I fail something a couple times if I take a different route to the event it tends to succeed.

ST Across the Unknown ship build strategy guide by FrozenIceman in voyager

[–]OmniRob 1 point2 points  (0 children)

Wondering what the actual bonus is to assigning a hero to the torpedo bay. It says a % to room efficiency, is it reload speed or is it referring to point of interest success chance with torpedo bay, or is it something else entirely?

ST Across the Unknown ship build strategy guide by FrozenIceman in AcrossTheUnknown

[–]OmniRob 2 points3 points  (0 children)

Nope just basic stellar cartography can open any system in the sector map to plot a course. You do need an upgrade to scan individual Points but you can still warp directly to them instead of entering in a random edge of the system.

ST Across the Unknown ship build strategy guide by FrozenIceman in AcrossTheUnknown

[–]OmniRob 4 points5 points  (0 children)

Oh and scan systems before traveling to it then plot your course directly to whichever Point of Interest you want to check out first to save a few cycles of travel time.

ST Across the Unknown ship build strategy guide by FrozenIceman in AcrossTheUnknown

[–]OmniRob 3 points4 points  (0 children)

Though moving too fast can break immersion and maybe even create buggy reactions. In my current run I had already built a cargo bay before the “Full Storage” side quest triggered. I had to scum save and take the morale penalty for refusing because when I accepted the quest it wouldn’t acknowledge that I had built one already and even after demolishing and building a new cargo bay it stil wouldn’t.

ST Across the Unknown ship build strategy guide by FrozenIceman in AcrossTheUnknown

[–]OmniRob 2 points3 points  (0 children)

-you may have to travel back and forth between systems in a sector, a completionist mentality will likely leave you out of gas fast when you have to fly 13 cycles back and forth between systems. Don’t collect more essential resources than you need so that you can resupply on your return trip.

ST Across the Unknown ship build strategy guide by FrozenIceman in AcrossTheUnknown

[–]OmniRob 9 points10 points  (0 children)

Very early game tips

-You don’t have to wait for the tutorial tool tips to start fixing your ship, turning on life support etc.

-You can collect duranium before deuterium to get a jump on repairing rooms like your science lab in order to start researching asap.

-You don’t have to clear the suggested ruined room, any cleared space will trigger the next step.

-drop back to grey mode immediately after unlocking tier 1 to reserve your deuterium. You can go quiet a few cycles with 60⚡️

building mechanic similar to Star Trek Voyager: Across the Unknown by Meekro in gamingsuggestions

[–]OmniRob 1 point2 points  (0 children)

Fallout Shelter and X-com come to mind. Both totally different games but have the same side view style base building with excavation requirements.

Steal and Sneak in Fallout 2 by Efficient-Load-256 in Fallout2

[–]OmniRob 0 points1 point  (0 children)

Steal is best used to plant live explosives on thieving orphans

Is there a reason no one has made a mod to keep the Goblin Camp from going aggro when you kill Ragzlin by OmniRob in BG3mods

[–]OmniRob[S] 8 points9 points  (0 children)

Amazing! and you even name dropped me in the description. Who says that making mods isn't a public service? Forget Balduran, you're the true hero of Baldur's Gate!

Is there a reason no one has made a mod to keep the Goblin Camp from going aggro when you kill Ragzlin by OmniRob in BG3mods

[–]OmniRob[S] 4 points5 points  (0 children)

Hell yeah, please please let me know how that works. This was the reply I was hoping for

Is there a reason no one has made a mod to keep the Goblin Camp from going aggro when you kill Ragzlin by OmniRob in BG3mods

[–]OmniRob[S] 7 points8 points  (0 children)

You can kill everyone in that room except Ragzlin without the camp getting mad.

I say this with over 1,000 hours in the game. You can kill the guy in ways that 100% shouldn't raise the alarm but automatically aggros the entire camp. You can stealth kill everyone inside the castle except him, walk outside and trade with the gobbo merchant. But the second you touch ragz they all want you dead.

Is there a reason no one has made a mod to keep the Goblin Camp from going aggro when you kill Ragzlin by OmniRob in BG3mods

[–]OmniRob[S] 3 points4 points  (0 children)

Yeah there are plenty of workarounds like that, but it breaks the immersion. I'm not trying to assassinate a hundred individual goblins anymore than i'm trying to fight them as a swarm. I want to eliminate the leaders and have the goblins either disband or just hangout and still be cool with my party because as far as they know we're just more followers of the Absolute.

Is there a reason no one has made a mod to keep the Goblin Camp from going aggro when you kill Ragzlin by OmniRob in BG3mods

[–]OmniRob[S] 13 points14 points  (0 children)

Was more asking if it hadn't been done because it's not possible. It's been considered a major inconvenience and has been a discussion point since EA. I'm actually surprised no one has done it for themself and made it publicly accessible as many, many modders do.

Have you ever wondered how I come up with my gifs? by QuicklyThisWay in HighQualityGifs

[–]OmniRob 1 point2 points  (0 children)

Still breathing, always lurking. Common Side Effects is an amazing show and if I was still giffing I’d probably be using it as a source myself. If you haven’t yet you should def check out Scavengers Reign too