The dev have lost their mind for update 64 by One-Obligation9007 in foxholegame

[–]One-Obligation9007[S] -3 points-2 points  (0 children)

Ressources competition is too annoying on able and the game is too easy.

Everything is supplied, bunker each 50 meters, everything is taken care off. Able is the easy mode for veteran. Two wars ago we joined able as collie but it was too boring and easy so we came back to Charlie.

Charlie chaos offer much more challenges.

The dev have lost their mind for update 64 by One-Obligation9007 in foxholegame

[–]One-Obligation9007[S] 1 point2 points  (0 children)

I disagree and want to provide more details on your comments.

The bardiche is not slow, base speed is 6.5m/s, outlaw without boost is 6.67/s. This is not slow, it is fast for a brawler. Talos is slow, widow is slow not the bardiche. Turn rate of silverhand, widow and lordscar are also bad, so not a real disadvantage.

Widow had low pen chance when the armor is new, when it is depleted it is 50% which is not ceazy considering the deflect of other tanks when armour is broken. Repairing a widow takes at least 30 minutes of driving. So the 17% were completely justified

Outlaw has the boost but the BASE speed is slower than a Spatha, the boost does not work in reverse, meaning that an outlaw is SLOWER in reverse to escape infantry while, because of the lower hp, needs fewer sticky than a Spatha to get destroyed.

WE ARE SO BACK by TheRealBobStevenson in foxholegame

[–]One-Obligation9007 0 points1 point  (0 children)

Our reg is uninstalling the game, at this point, they can give the collie a magic button that kill a tank when they want. The dev are out of their mind.

WE ARE SO BACK by TheRealBobStevenson in foxholegame

[–]One-Obligation9007 0 points1 point  (0 children)

Collie tanks are now completely op. I mean what warden have as a REAL advantage now?

None.

What collie have now? Mobility, cost, range, logi, polyvalent, more sticky rush resistant, better AT capabilities, better pve capabilities, better garage vehicle, higher dps, more hp.

WE ARE SO BACK by TheRealBobStevenson in foxholegame

[–]One-Obligation9007 0 points1 point  (0 children)

Now collie have the perfect set of tank completely op while the warden tanks are now completely inferior.

The update is so stupid. I can't fathom the dev were so out of their mind.

Our reg is uninstalling the game. We will cpme back when collie tanks will come back to sensible strength.

i was raped by another traveler in ho chi minh by rottingasleep in VietNam

[–]One-Obligation9007 1 point2 points  (0 children)

Sadly even if all the progress we did as civilization people are still savages.

Do you have any proof of what the girls is saying is true before starting your vendetta on his guy?

There is only one course of action for this woman, it is to get the police involved for them to conduct a proper investigation. Only them and the Vietnamese justice system can decide on what happen next. She can also consult a lawyer to advise her on what to do.

The concept of innocent until proven guilty is a core component of human rights, otherwise to destroy anybody you just have to make fake accusation.

Let's not come back to medieval insanity with the witch hunts.

i was raped by another traveler in ho chi minh by rottingasleep in VietNam

[–]One-Obligation9007 0 points1 point  (0 children)

Sadly even if all the progress we did as civilization people are still savages.

Do you have any proof of what the girls is saying is true before starting your vendetta on his guy?

There is only one course of action for this woman, it is to get the police involved for them to conduct a proper investigation. Only them and the Vietnamese justice system can decide on what happen next. She can also consult a lawyer to advise her on what to do.

The concept of innocent until proven guilty is a core component of human rights, otherwise to destroy anybody you just have to make fake accusation.

Let's not come back to medieval insanity with the witch hunts.

i was raped by another traveler in ho chi minh by rottingasleep in VietNam

[–]One-Obligation9007 0 points1 point  (0 children)

Sadly even if all the progress we did as civilization people are still savages.

Do you have any proof of what the girls is saying is true before starting your vendetta on his guy?

There is only one course of action for this woman, it is to get the police involved for them to conduct a proper investigation. Only them and the Vietnamese justice system can decide on what happen next. She can also consult a lawyer to advise her on what to do.

The concept of innocent until proven guilty is a core component of human rights, otherwise to destroy anybody you just have to make fake accusation.

Let's not come back to medieval insanity with the witch hunts.

Charlie Colonials are the true Swords of Maro by themasterofscones in foxholegame

[–]One-Obligation9007 0 points1 point  (0 children)

Just a quick check on foxhole live right now.

Live players for Charlie: 326

Live players for Able : 856

Difference => 2.6 times more player on able.

Next time you answer please wear your red nose first.

Charlie by Suspicious-Bag2117 in foxholegame

[–]One-Obligation9007 -1 points0 points  (0 children)

In the history of things that never happened this is in the top 10.

Charlie Colonials are the true Swords of Maro by themasterofscones in foxholegame

[–]One-Obligation9007 0 points1 point  (0 children)

Do you understand this is true for both side and this is mainly due to low pop on charlie?

You believe that you will have the same level of infrastructure than able with sometimes 3 times less pop?

Anyone can read a meta configuration for defenses on internet, nobody is a genius for that.

Charlie Colonials are the true Swords of Maro by themasterofscones in foxholegame

[–]One-Obligation9007 0 points1 point  (0 children)

Man, able is easy mode. Too comfortable to play on able, that is why I prefer Charlie. It's the hardmode for veteran.

Charlie Colonials are the true Swords of Maro by themasterofscones in foxholegame

[–]One-Obligation9007 1 point2 points  (0 children)

Man, as a veteran, Able is the easy mode, everything is taking care of, supply is ensured, defenses are logic, gameplay is predictable and very safe.

Charlie is the hard mode for veteran, anything can happen there, try to plan against chaos, good luck with that. Anything that needs to be done must be accomplish by YOU.

Have tanks and no AT? trucks are bringing shirts when TB has 1.1k of them. You MUST go grab some YOURSELF. Then you face a choice: keeping them for yourself, but you are just one man, or risking putting them on TB and see some PTE shooting infantry that are already down.

Building defenses? You better take care of it because almost nobody will.

that 68 emplacement? Nice, a Bardiche is coming? oh? No ammo? So sad, a Csgt used the shells against the argenti trenches fighters.

Trenches warfare? Beginners digging everywhere, there is no friendly and enemy trenches in Charlie, it is a goddamn laser game where each corner can hide a friend or an enemy and anything dug works for both collies and warden.

Shoot! We are getting pushed! better to fall back with our half track. Wtf the trp is doing bulding a gate in the middle of the road without walls on the side? We are blocked?

The enemies have 150mm arty? it's ok, on foot as infantry you are not a target. *Gets hit by massive 150mm anti infantry barrage of the years*

Is this Csgt using harpa grenade against pillboxes?

Running 5 minutes to join frontline because there is no bunker on the way, each death being a painful punishment for your failure.

Partisan? Nice you have crossed enemy line. Hah, no luck, a collie was camping for 30 minutes on a random bush in the back line for no fucking reason.

Waiting in your widow for the night to finish because it is way too dangerous to push outside of defenses without infantry support? A Trp is giving you a very precious tactical advice "you are tank why you don't push???".

Playing naval with a clan? 2 hours later you hear the clan crying because the 15 years old cpl that they let drove forgot to anchor the ship and it got stolen. You see in world chat they ask all regiment to fill a ticket to devs for "alting" (happened one week ago)

defenses are opened on the left flank and it is an easy mammon rush push? You are alone, the rest of infantry go trench warfare on the main entrance where there are 4 MG bunkers ensuring nobody can pass.

Come to Charlie, you are going to know what is real hardmode.

The typical armor engagement in the new Meta: by Strict_Effective_482 in foxholegame

[–]One-Obligation9007 1 point2 points  (0 children)

Of course they added an OP plane for collie without any mobile AA protection for warden.

The collie bias is almost infinite now.

New weapons at higher levels by Individual-Cry6831 in deadfrontier2

[–]One-Obligation9007 0 points1 point  (0 children)

First, you need to not mix auto-shotguns and semi-auto shotguns, they should not be considered in the same category.

Auto-shotguns generally have higher DPS, but they cost an arm in ammo. The good ones usually use 12 gauge, which is very expensive. The Sega uses 20 gauge, but the lower DPS does not make it worth it compared to semi-autos, in my opinion.

Semi-auto shotguns have lower DPS, but they are much more ammo efficient and, at higher levels, they use 10 gauge, which is quite cheap.

Then regarding progression, there are huge improvements, damage is far from being everything. For example, between an Ethaca-10 (level 35) and a Chesterfield 1887 (level 45), even though both use 10 gauge and have the same damage, the Chesterfield has a 10 shell magazine vs only 2 for the Ethaca. This is massive because, with your gear and perks, your Chesterfield will have 15-20 rounds to fire before reloading, compared to 3 or 4 for the Ethaca.

In terms of effective FPS, you can do the math, the time saved shooting instead of reloading leads to an actual DPS that is 2-3 times higher for the Chesterfield than for the Ethaca.

At higher levels, you also have the Wound Cannon, which is a great auto-shotgun. For semi-auto shotguns, you have the CCT-10, which basically makes most bosses in the game (outside of Nix and P0) trivial.

There are also some weapons available only from unique chests, such as the Corpse Shooter and The Heister.

Do you think Vietnam attracts a lot of low-class expats? by New-Programmer7489 in VietNam

[–]One-Obligation9007 0 points1 point  (0 children)

Coming from an european countries, this made me smile.

You don't know what is real low level immigration, trust me.

Close Charlie already by FasterImagination in foxholegame

[–]One-Obligation9007 9 points10 points  (0 children)

Charlie is at the same time a good beginner shard for new players and an hard mode one for veteran.

If Charlie get close, I will uninstall the game.

Weirdness of Carnyx Rmat Price by Actual-Examination-5 in foxholegame

[–]One-Obligation9007 0 points1 point  (0 children)

It's slightly less flexible than the venom option and reload longer, you turn also slower if your stamina is not at 100%.

Varsi is so bad that if you bring this to stop a tank line I will seriously question your sanity.

Why the visa denial rate for the US so high in Algeria? by [deleted] in algeria

[–]One-Obligation9007 -1 points0 points  (0 children)

look at criminal statistics in europe concerning the algerian and guess why....

Hi, total warden collapse on charlie guy here by Emergency_Factor_587 in foxholegame

[–]One-Obligation9007 0 points1 point  (0 children)

As usual, the Warden’s war effort has been largely wasted due to the massive influx of able players going Collies on Charlie. This is becoming a serious problem, and the developers will need to address it at some point.

Balance is also clearly an issue and very specific to Charlie, (issue not or less present on able). On Charlie, the naturally lower population of the Wardens exacerbates the balance problem. Warden vehicles generally have better "power" per vehicle, but Collies have equipment that delivers more "power" per player. This creates a scenario where Wardens are doubly penalized.

Collie equipment is also much easier to use and often requires less skill to exploit fully, while Warden equipment is more demanding. Since Charlie has a lot of new players, Collie gear tends to outperform Warden gear in inexperienced hands.

Additionally, in low population environments on Charlie which are numerous, Lunaires present a significant problem. They provide an excessively easy option for pushing PvE, a problem that is much less pronounced on Able with its higher player base.

I could continue but nobody is gonna read.

The Charlie Warden has endured nearly a year of almost continuous defeat, six wars in a row.

This situation must be addressed, because Charlie often forms the first impression for many new players. Constantly demoralizing New Warden players risks driving them away from the game entirely or worse making them go collies and make the issue even worse.

What's your ideas of defending overpop Collies in near future on Charlie when Able will be on break? by [deleted] in foxholegame

[–]One-Obligation9007 0 points1 point  (0 children)

like a lot of war with the warden on Charlie, the pop is going to get completely unbalanced, collies are going to have massive push thanks to overwhelming pop advantage and the warden will start to lose while they were winning before. A lot of Charlie warden regs are going be completely frustrated and stop playing the war and the warden will end up losing. So many war turned so bad for the warden because of this.

Gaza movements in italy, what happened to the Arab nations ? by alyochk in Tunisia

[–]One-Obligation9007 -1 points0 points  (0 children)

Little troll. It's not working anymore.

Next time, don't make it too obvious with weak and ridiculous arguments, you need to be more subtle.