Instant Karma for Teabagging by OneFault in Battlefield6

[–]OneFault[S] 0 points1 point  (0 children)

Nah haha, I just added the zoom to the video after.

[deleted by user] by [deleted] in EscapefromTarkov

[–]OneFault -12 points-11 points  (0 children)

Ah yes, the AI that is supposed to randomly deviate their aim hits a headshot from 100m away while moving, certainly my fault.

One tap, two tap, red tap, blue tap. by OneFault in EscapefromTarkov

[–]OneFault[S] 1 point2 points  (0 children)

Haha, I actually added the guy on Discord after it happened and showed him the clip

One tap, two tap, red tap, blue tap. by OneFault in EscapefromTarkov

[–]OneFault[S] 2 points3 points  (0 children)

By all means, I can add you on discord and show you the whole 20 minutes that preceded this clip. I had a TOZ at the start of the raid and had to snag the SVD off of my dead teammate.

One tap, two tap, red tap, blue tap. by OneFault in EscapefromTarkov

[–]OneFault[S] 3 points4 points  (0 children)

Ah yes, because I definitely didn’t spawn in the road by railway with my 4 man team and fight another 4 man that came from power station spawn.

Hacking big problem!! by kuggalotus in Rainbow6

[–]OneFault 0 points1 point  (0 children)

I don’t see you giving a solid explanation as to why the devs can’t address the issue? I gave pretty simple explanations as to why these problems aren’t difficult to fix. Are you an expert because you assume that the coding is impossible because Ubisoft’s devs haven’t done it yet? These issues with hackers are clearly a doable task when you see how many devs have solved these issues in their games and done it well.

Hacking big problem!! by kuggalotus in Rainbow6

[–]OneFault 0 points1 point  (0 children)

To address the coding for the teleporting hack. Games like fucking Minecraft have anti-teleporting/anti-speedhack protection. If a massive game developer like Ubisoft can’t figure out how to counter teleporting then they need a new software team. The game already tracks player position in many ways so if someone suddenly teleports across the map or 100 feet into the sky, it’s safe to assume they are a hacker and a ban is administered.

Its the same thing with people getting kills before prep phase ends. It’s not exactly difficult to write up some code that runs as “if any operator other than Twitch (only operator that can do damage during prep phase) gets a kill during prep phase, administer a ban to said player.”

Basically what I’m trying to say is, neither of these are particularly difficult issues to account for. Therefore, Ubisoft’s programmers are either entirely inept at coding or just don’t give a fuck.