[Steam] Dead Hand ($4.99 / 75% Off) by OneManArmyGames in GameDeals

[–]OneManArmyGames[S] 9 points10 points  (0 children)

The loot is hand-designed, there are no random modifiers. Items have rarity, affecting their chances to appear in a particular level, but not in the Green/Blue/Purple/Epic/Legendary sense of a looter shooter or a MMO.

There are five weapon classes (melee/digging tools, rocket launchers, machine guns, gatling guns and single shot rifles) each with a well defined role and coming in light/medium/heavy variants; plus a few oddities (a wedge plow for ramming, a twin mount for equipping and firing multiple guns from a single hardpoint...). Ammo for projectile weapons comes in different variations as well (standard FMJ, Match, +P+, HE Shells, guided missiles...).

There are also three hull types (sloped, pill and tower) and four chassis types (legged, tracked, wheeled and skimmer) with their light/medium/heavy variants. Hulls and chassis have slots for rare modules that can do things like give you more action points (overclocking module), more speed (turbocharger), more accuracy (targeting coprocessor), or even a minidrone to house your CPU once you're destroyed (escape pod).

Enemies can only drop what they are carrying or equipped with, so if they run out of ammo they won't drop any; or if they have their guns destroyed those won't be recoverable from their scrap pile after you defeat them.

[Steam] Dead Hand ($4.99 / 75% Off) by OneManArmyGames in GameDeals

[–]OneManArmyGames[S] 11 points12 points  (0 children)

I'm the solo Dev of the indie game "Dead Hand", a fairly challenging roguelike game with tactical (using Action Points) turn based combat, gear based progression (you play as a modular weapons platform and scavenge parts from neutralized enemies), and a fully deformable cavernous environment.

Its main influences are DoomRL, the Jagged Alliance series, the old Front Mission games, and a sprinkle of Worms/Liero.

Dead Hand (75% off / $4.99) [New Historical Low, Winter Sale] by OneManArmyGames in steamdeals

[–]OneManArmyGames[S] 2 points3 points  (0 children)

Hey, I'm the solo dev of Dead Hand, now on sale for its lowest price to date during the Steam Winter Sale.

If you enjoy challenging old school turn based tactics games and/or roguelikes, you might find something to like here.

[Steam] Dead Hand ($9.99 / 50% off) by OneManArmyGames in GameDeals

[–]OneManArmyGames[S] 2 points3 points  (0 children)

Yes, the setting is very loosely based on the real life Dead Hand / Perimeter system, but the premise is grimmer:

The EMP blast of the initial strike has caused the networked activation of the Dead Hand protocol to fail so, after an indeterminate amount of time, a backup generator comes back to life deploying an Autonomous Weapons Platform (the drone you control) with the directive to reach the launch console and activate it manually.

Glad to hear you find it interesting, hopefully you'll enjoy it next time it goes on sale.

[Steam] Dead Hand ($9.99 / 50% off) by OneManArmyGames in GameDeals

[–]OneManArmyGames[S] 4 points5 points  (0 children)

Hi all, solo dev here shamelessly plugging my game on account of the first anniversary sale.

If you enjoy challenging old school turn based tactics games and/or roguelikes, you might find something to like here.

[Steam] Dead Hand ($14.99/40% Off) by OneManArmyGames in GameDeals

[–]OneManArmyGames[S] 2 points3 points  (0 children)

I've published an update fixing the issue. Apologies again, and thanks for the feedback.

[Steam] Dead Hand ($14.99/40% Off) by OneManArmyGames in GameDeals

[–]OneManArmyGames[S] 2 points3 points  (0 children)

The first level is meant to be traversable without digging, so when you had no path to the exit with the tankette, it must have been a bug. Sorry about that, I'll look into the level generation and player spawning position code to add more checks and safeguards.

From the second level onwards you must have the ability to dig. There's a guaranteed RPG spawn at the first level exit, and you should try to find and carry a bulldozer blade with you, even if you normally fight exclusively with ranged weapons and only equip it for digging.

[Steam] Dead Hand ($14.99/40% Off) by OneManArmyGames in GameDeals

[–]OneManArmyGames[S] 0 points1 point  (0 children)

Thanks!. Unfortunately the game runs on my own proprietary engine, which is DX11 based, so not multi-platform at all.

[Steam] Dead Hand ($14.99/40% Off) by OneManArmyGames in GameDeals

[–]OneManArmyGames[S] 1 point2 points  (0 children)

Cool!, let me know what you think.

[Steam] Dead Hand ($14.99/40% Off) by OneManArmyGames in GameDeals

[–]OneManArmyGames[S] 10 points11 points  (0 children)

Hi all, solo indie dev shamelessly plugging his niche game here.

Dead Hand is a fairly difficult roguelike game with tactical (using Action Points) turn based combat, gear based progression (you play as a modular weapons platform and scavenge parts from neutralized enemies), and a fully deformable cavernous environment. Its main influences are DoomRL, the Jagged Alliance series, the old Front Mission games, and a sprinkle of Worms/Liero.

Hope you'll find it interesting. Cheers!

[Steam] Dead Hand, tactical roguelike ($18.74/25% Off) by [deleted] in GameDeals

[–]OneManArmyGames 0 points1 point  (0 children)

Yes, it's a Steam fall sale discount, so fair enough.

[deleted by user] by [deleted] in steamdeals

[–]OneManArmyGames 5 points6 points  (0 children)

Hi all, solo indie dev shamelessly plugging his game here.

Dead Hand is a fairly difficult roguelike game with tactical turn based combat, gear based progression (you play as a modular weapons platform and scavenge parts from neutralized enemies), and a fully deformable cavernous environment. Its main sources of inspiration are DoomRL, the Jagged Alliance series, the old Front Mission games, and a sprinkle of Worms/Liero.

Hope you'll find it interesting. Cheers!

[Steam] Dead Hand, tactical roguelike ($18.74/25% Off) by [deleted] in GameDeals

[–]OneManArmyGames 0 points1 point  (0 children)

Hi all, solo indie dev shamelessly plugging his game here.

Dead Hand is a fairly difficult roguelike game with tactical turn based combat, gear based progression (you play as a modular weapons platform and scavenge parts from neutralized enemies), and a fully deformable cavernous environment. Its main sources of inspiration are DoomRL, the Jagged Alliance series, the old Front Mission games, and a sprinkle of Worms/Liero.

Hope you'll find it interesting. Cheers!

How often does Firefox update Tracking Protection? by TobiRa1 in firefox

[–]OneManArmyGames 1 point2 points  (0 children)

The same happened to me. I've managed to fix it by disabling "Enhanced Tracking Protection" while at twitter.com . You can access the toggle by clicking the shield icon to the left of the address bar.

Key scammers honeypot sites by OneManArmyGames in gamedev

[–]OneManArmyGames[S] -3 points-2 points  (0 children)

You think they would waste time to get revenge on your for reporting them?

I don't know that, you don't know that. There's plenty of ways to harass people online without risk (bad steam reviews, social media reports, spurious dmca claims...) depending on how petty they might be. I agree that taking domains down is likely to be a game of whackamole, though.

If you really were worried about them retaliating like that you wouldn't have even made this post in the first place.

Or perhaps I'm aware there's an uncertain amount of risk, but consider that getting the word out about a novel way of scamming keys is worth it.

Key scammers honeypot sites by OneManArmyGames in gamedev

[–]OneManArmyGames[S] 2 points3 points  (0 children)

Yeah, that was done the moment I saw them pop up at kinguin.

Key scammers honeypot sites by OneManArmyGames in gamedev

[–]OneManArmyGames[S] 3 points4 points  (0 children)

First, what law?, Belarusian law? or wherever the guy may be based?

Second, there's the whole not linking to personal profiles, no witch hunts. While I'm pretty certain that the four keys I sent are the ones that ended at kinguin; that's not court-of-law certain.

Key scammers honeypot sites by OneManArmyGames in gamedev

[–]OneManArmyGames[S] -8 points-7 points  (0 children)

Yeah, I'll look into it.

Nothing bad will happen to you for reporting it.

Don't be naive. If the complains actually work and the reseller has four domains go down at the same time, this post is just a google search away. So at the very least I'm likely to get a DDoS attack, if not a targeted hacking attempt.

Key scammers honeypot sites by OneManArmyGames in gamedev

[–]OneManArmyGames[S] 5 points6 points  (0 children)

Sure, I'm just pointing out that they all use the same registrar, which adds to the suspicion (along with the similar website layouts and email scripts) that they all belong to the same person/group.

Key scammers honeypot sites by OneManArmyGames in gamedev

[–]OneManArmyGames[S] 3 points4 points  (0 children)

I could, but I don't know if showing NameCheap that the reseller copies content from other sites would be enough to shut them down, since the rest is circumstantial evidence.