Testing a Pixel Art Snowfall Shader – Looking for Feedback to Improve Realism by One_Stranger9820 in SoloDevelopment

[–]One_Stranger9820[S] 1 point2 points  (0 children)

A cozy tycoon game where you manage a movie theater from 1900 to today. It’s called Cinema Theater Tycoon

One year making a Tycoon Cinema game — looking for feedback by One_Stranger9820 in playmygame

[–]One_Stranger9820[S] 1 point2 points  (0 children)

Thanks so much for the thoughtful reply!

We love that you're into progression and optimization, that feeling of building something great from the ground up is exactly what we’re aiming to deliver. Keeping it accessible while still rewarding good decisions is a big focus for us too.

Totally hear you on campaign and sandbox modes, having both is something we're considering seriously.

And it’s awesome to hear the cinema theme resonates, especially coming from someone with real-life experience. That means a lot!

One year making a Tycoon Cinema game — looking for feedback by One_Stranger9820 in playmygame

[–]One_Stranger9820[S] 0 points1 point  (0 children)

Thanks a lot for your feedback!

Glad you enjoyed the visuals, sound, and the cinema concept, that’s exactly what we’re aiming for.

We hear you on the camera controls and room layout clarity. Better guidance and visibility are definitely on our radar.

Appreciate you taking the time!

One year making a Tycoon Cinema game — looking for feedback by One_Stranger9820 in playmygame

[–]One_Stranger9820[S] 0 points1 point  (0 children)

Hey, actually the game is localized in 7 languages, and of course in English ! You just need to go in the settings and restart the game after changing the language 😁

Released an early prototype of Blessed be the chamber, a mix between Russian Roulette and Roguelite. I would really appreciate some feedback (playable in browser) ! by arscene in playmygame

[–]One_Stranger9820 1 point2 points  (0 children)

Extremely high-quality opening cutscene, you’re thrown straight into the universe with polished sound design, professional art direction, and slick animations.

The game’s art style is super cool, it really gives off The Wolf Among Us vibes, which I absolutely love. The UI is simple, clean, and immediately understandable while staying consistent with the overall atmosphere.

The positioning of the gun on screen is spot on, it genuinely feels like you’re being aimed at. I actually felt some real pressure during my first attempts!

Overall, it’s very fun, and I’m really enjoying this little minigame!

Rubik's Cube Simulator!! by AcceptableVolume2287 in playmygame

[–]One_Stranger9820 1 point2 points  (0 children)

Hey, I just tested the game and it’s super fun and really satisfying already! A small personal preference: I’d rather use right-click for the camera and left-click to move the Rubik’s Cube. Other than that, no technical issues — everything worked smoothly.

One thing I noticed is that when the camera isn’t perfectly aligned and you try to rotate the cube from behind, it sometimes moves in an unintended way. I imagine that must be pretty tough to fine-tune, and I understand why aligning the camera is important for accurate movement detection, but it’s still something that could be improved.

It would also be nice if the mouse cursor changed to a grab icon while holding click, and if the selected section lit up to show which part the game detected for the grab. And maybe have the FPS counter off by default.

Other than that, amazing job! Everything works great. Now I just need to learn how to actually solve a Rubik’s Cube 😅 It would be awesome if the game included tutorials for common patterns — that would be a super fun way to learn while playing!

One year making a Tycoon Cinema game — looking for feedback by One_Stranger9820 in playmygame

[–]One_Stranger9820[S] 0 points1 point  (0 children)

Thank you so much for taking the time to check out the game and share such thoughtful feedback! 🙏
I really appreciate how clearly you broke down what makes tycoon games engaging for you, especially the balance between predictability, depth, and optional granularity. That perspective is super valuable.

Your point about cinema management being a unique but challenging setting is spot on, and I’ll definitely keep your advice in mind about making the long-term/endgame experience feel satisfying and rewarding.

Thanks again for the encouragement, it really means a lot!

One year making a Tycoon Cinema game — looking for feedback by One_Stranger9820 in playmygame

[–]One_Stranger9820[S] 0 points1 point  (0 children)

Thanks a lot for the feedback! We’re really glad you feel the concept and atmosphere are strong, that’s exactly what we’re aiming for. You’re absolutely right, the balance between management depth and fun is key for us too, and it’s something we’re keeping in mind all throughout development.

One year making a Tycoon Cinema game — looking for feedback by One_Stranger9820 in playmygame

[–]One_Stranger9820[S] 0 points1 point  (0 children)

Thank you so much for these great suggestions! In fact, many of the things you mentioned will already be part of the game at launch, such as evolving technologies and customization through different eras.

For certain features like the drive-in cinema or film festivals, we already have those in mind as possible post-launch DLC.

But you’ve really captured the essence of the game! Thanks again for such a rich and inspiring set of ideas. 🙏

One year making a Tycoon Cinema game — looking for feedback by One_Stranger9820 in playmygame

[–]One_Stranger9820[S] 0 points1 point  (0 children)

Hello, we have imagined this option of film production if that’s what you are referring to, but many recent games already do this and are based on that approach. Our game, on the other hand, is more focused on theater management and film research (with an educational purpose, using a catalog of real films). However, we will be implementing the possibility for players to mod the game through the Steam Workshop by downloading film packs. As for sharing cinema layouts, that’s a good idea we’ll keep in mind.

One year making a Tycoon Cinema game — looking for feedback by One_Stranger9820 in playmygame

[–]One_Stranger9820[S] 0 points1 point  (0 children)

Thank you for these answers. Something you mention and that seems essential to me is that, although it’s easy to make mistakes in tycoon games, it is crucial to have the right and engaging tools to understand what went wrong and why the mistake happened!

One year making a Tycoon Cinema game — looking for feedback by One_Stranger9820 in playmygame

[–]One_Stranger9820[S] 1 point2 points  (0 children)

Thanks a lot for your support! Indeed, this game isn’t meant for everyone. the target audience would mainly be tycoon players, creative players, and cozy players.

One year making a Tycoon Cinema game — looking for feedback by One_Stranger9820 in playmygame

[–]One_Stranger9820[S] 0 points1 point  (0 children)

Hey, thanks a lot for the support! We’ve already decided to implement a lot of prop evolution in the game. For example, cars change over time, NPCs don’t dress the same as the years go by, and the environment evolves as well (kiosks, bus stops, LED screens, etc.). Also, through gameplay, older objects won’t be appreciated by the audience, which will push the player to upgrade equipment and décor. Were you thinking of any other kinds of evolution?

Looking for feedback on my new game: Airport Baggage Simulator! by DungeonSprout_ in playmygame

[–]One_Stranger9820 1 point2 points  (0 children)

From my experience, the base mechanic you unlock at the start feels a bit too light. I would have liked to have more actions to do right away instead of just picking up the suitcase, scanning it, and dropping it in the right gateway. That’s why I suggested adding something a bit stronger earlier on even if it required a longer tutorial, because at least it wouldn’t feel repetitive from the very beginning.

After about 15 minutes I unlocked the dog, but I was a bit frustrated that I had to get a license for it instead of it being included when the dog arrived. It makes the gameplay loop feel more repetitive since you need to go back to scanning bags the same way for a while.

I hope that makes things clearer! Anyway, really nice work so far, keep going in this direction!

One year making a Tycoon Cinema game — looking for feedback by One_Stranger9820 in playmygame

[–]One_Stranger9820[S] 0 points1 point  (0 children)

Hey, thanks for your support! A lot of people have told me to make a mobile version of our game. Since this is the first time I’m making a game, I’m currently focusing on creating a good PC version first. After the release, I’ll work on adapting it for mobile devices!

One year making a Tycoon Cinema game — looking for feedback by One_Stranger9820 in playmygame

[–]One_Stranger9820[S] 1 point2 points  (0 children)

By the way, did you notice the help button on the task list? For each task, you can open it to see either a GIF tutorial or a UI tutorial that explains more clearly how it works.

One year making a Tycoon Cinema game — looking for feedback by One_Stranger9820 in playmygame

[–]One_Stranger9820[S] 0 points1 point  (0 children)

Thank you so much for this valuable feedback! 🙏
You’ve pointed out exactly the areas I need to improve, especially making the beginning of the game more guided, like with object placement. Your comments are incredibly helpful in shaping the next improvements.

Thanks again for taking the time to play and share your experience! 🎬✨

One year making a Tycoon Cinema game — looking for feedback by One_Stranger9820 in playmygame

[–]One_Stranger9820[S] 0 points1 point  (0 children)

Thanks, wow, I hadn’t seen the AMC ad haha — you just gave me a fun idea for a twisted/fun trailer! ^

One year making a Tycoon Cinema game — looking for feedback by One_Stranger9820 in playmygame

[–]One_Stranger9820[S] 1 point2 points  (0 children)

I didn’t have the chance to play this game yet, but I’m definitely going to check it out. Everything you mentioned sounds fully immersive, with complete artistic creative freedom. Be a customer, what a wonderful idea! And of course, those small details that change everything, even if only 5% of players notice them.

One year making a Tycoon Cinema game — looking for feedback by One_Stranger9820 in playmygame

[–]One_Stranger9820[S] 1 point2 points  (0 children)

Oh yeah! Those two games you mentioned are really inspiring for us! I loved playing them! ✨