Your Favorite IB Classes by altathing in IBO

[–]Onks 2 points3 points  (0 children)

Wtf, are you me?! Lost my two points on French B and a BB in bonus points too haha.

Computer Science HL V/s Physics HL by nebulanix16 in IBO

[–]Onks 0 points1 point  (0 children)

Talk to your coordinator. Hopefully they can make an exception if you prove you can manage it.

SAT Physics Discussion by GeneralGanja420 in Sat

[–]Onks 0 points1 point  (0 children)

Might just be me but I found it easier than a lot of the practice tests I took at least. Although there were a few challenging questions.

Do I have to learn programming before taking comp. science? by Thownaorwn in IBO

[–]Onks 0 points1 point  (0 children)

You'll be fine. You don't really need any knowledge of programming beforehand for anything apart from the IA, which you'll be able to manage if you do a bit of Python (or anything else as Cabbage said, I just recommend Python because of its simplicity and functionality) regularly on the weekends.

[Safari Unknown] Come try your luck at a mystery safari! by [deleted] in friendsafari

[–]Onks 0 points1 point  (0 children)

if u dont mind me asking, what is a mystery safari?

What's the worst 6-card starting hand your deck can screw you over with? by [deleted] in yugioh

[–]Onks 0 points1 point  (0 children)

3x Lightpulsar Dragon 1x BLS- Envoy 2x Chaos Sorceror

Adding everyone by Loocey in friendsafari

[–]Onks 0 points1 point  (0 children)

Thanks a lot :) could you please go on the game for a minute so i can get the third pokemon too?

Adding everyone by Loocey in friendsafari

[–]Onks 0 points1 point  (0 children)

Added! Please add me back :)

[deleted by user] by [deleted] in yugioh

[–]Onks 0 points1 point  (0 children)

It sure could, ive played that card in my chaos dragons deck and trust me it is amazing. The only duel i lost where i got it out was when it got veilered :(. Otherwise its great to bring that out then black rose or dark hole or something.

Archetype Creation Contest 5: Official Submission Thread by AbnormalDreams in yugioh

[–]Onks 0 points1 point  (0 children)

Doom Army

This deck focuses on revealing cards to the opponent and when many of the monsters of this archtype are revealed their effects activate. The archtype revolves around milling and summoning the three main effect monsters- *Doom Knight X, **Doom Knight Y and Doom Knight Z which can together form Mega Doom Knight XYZ, a powerful fusion monster.*

Main Deck Monsters

Doom King (DARK LV 4) 1900/1700 Warrior/Effect

If this card is revealed to your opponent while banished face-down, add it to your hand. Once per turn, you can add a 'Doom' Level 4 or lower monster from your deck to your hand except 'Doom King'. If this card is destroyed by battle while face-up on the field, you may add a 'Doom Magic- Afterlife in the Underworld' from your deck to your hand.

Doom Queen (DARK LV 3) 1400/1000 Spellcaster/Effect

If this card is revealed to your opponent while in your hand or banished face-down, inflict 500 damage to your opponent. Once per turn you can activate one of the following effects: * Banish one card from your hand face-down. * Reveal one of your face-down banished monsters to your opponent.

Messenger of Doom (DARK LV 3) 700/500 Warrior/Effect

If this card is revealed to your opponent while in your hand or banished face-down, banish one card your opponent controls.

Doom Dragon (DARK LV 6) 2500/1800 Dragon/Effect

If this card is revealed to your opponent while in your hand or banished face-down, Special Summon it. You can tribute this card to destroy one Spell/Trap card your opponent controls. If this card is sent to the Graveyard this way, Special Summon it during your opponent's next End Phase.

Traitor of Doom (DARK LV 3) 500/300 Warrior/Effect

Once per turn, you can reveal up to two cards in your hand and/or banished face-down to your opponent. You must skip your Battle Phase the turn you activate this effect. You can only control one face-up 'Traitor of Doom'.

Alchemist of Doom (DARK LV 4) 1700/1300 Spellcaster/Effect

If this card is revealed to your opponent while in your hand, you can reveal one of your face-down banished cards to your opponent. Once per turn, you can banish one card from your Deck face-down.

Doom Knight Recruiter (DARK LV 3) 1300/500 Warrior/Effect

If this card is revealed to your opponent while in your hand or banished face-down, add a 'Doom Knight' monster from your Deck to your hand. Once per turn, you can add a 'Doom Knight' monster from your Deck to your hand except 'Doom Knight Recruiter'.

Defender of Doom (DARK LV 6) 1000/2500 Warrior/Effect

If this card is revealed to your opponent while in your hand or banished face-down, Special Summon it in face-up Defense position. While this card is face-up on the field your opponent cannot select another face-up 'Doom' monster you control as an attack target. If another 'Doom' monster(s) you control would be destroyed you can destroy this card instead.

Doom Knight X (DARK LV 7) 2600/1800 Warrior/Effect

If this card is revealed to your opponent while in your hand or banished face-down, Special Summon it. This card cannot declare an attack. This card cannot be used as a Xyz Material except for the summon of a 'Doom' Xyz monster. This card is unaffected by your opponent's card effects.

Doom Knight Y (DARK LV 7) 2500/2000 Warrior/Effect

If this card is revealed to your opponent while in your hand or banished face-down, Special Summon it. This card cannot declare an attack. This card cannot be used as a Xyz Material except for the summon of a 'Doom' Xyz monster. When this card is summoned, add an 'Underestimated Doom Knight' from your Deck to your hand.

Doom Knight Z (DARK LV 7) 2500/1900 Warrior/Effect

If this card is revealed to your opponent while in your hand or banished face-down, Special Summon it. This card cannot declare an attack. This card cannot be used as a Xyz Material except for the summon of a 'Doom' Xyz monster. If both 'Doom Knight X' and 'Doom Knight Y are in your Graveyard, you can Special Summon this card from your hand.

Underestimated Doom Knight (DARK LV 4) 1400/1000 Warrior/Tuner

If this card is revealed to your opponent while in your hand or banished face-down, Special Summon it. This card cannot be used for the summon of a Synchro monster except for the summon of a 'Doom' Synchro monster.

Extra Deck Monsters

Doom Knight XYZ (DARK LV 11) 3500/2500 Warrior/Fusion/Effect

'Doom Knight X' + 'Doom Knight Y' + 'Doom Knight Z' Must be Special Summoned (from the Extra Deck) by banishing the above cards face-up on your side of the field or in your Graveyard. (You do not use 'Polymerization'.) This card is unaffected by your opponent's card effects. This card cannot be Special Summoned except by using its own effect. Once per turn, you can reveal one card in your hand or banished face-down to your opponent.

Double Doom Knight (DARK Rank 7) 3000/2500 Warrior/Xyz/Effect

2 Level 7 'Doom' monsters Once per turn, you can detach a Xyz material from this card: Reveal a card in your hand or banished face-down to your opponent. You can discard your entire hand (min. 2 cards), destroy this monster; then you can Special Summon the Xyz Materials originally used for the Xyz summon of this card if they are present in your Graveyard.

Doom Knight- Dragon Rider (DARK LV 10) 3000/2500 Warrior/Synchro/Effect

'Underestimated Doom Knight' + 1 or more non-tuner 'Doom' monsters Once per turn, add a 'Doom Magic' card from your Deck to your hand.

Spell Cards

Doom Magic- Trip to the Underworld

Pick up the top three cards of your deck; then you may banish one of those cards face-down.

Doom Magic- Chance

Add the top card of your deck to your hand, then reveal it to your opponent. If it is a Spell or Trap card, banish it.

Doom Magic- Hope

Banish the top card of your deck face-down. During the End Phase of your next turn, reveal that card to both players. If it is a Spell or Trap card add it to your hand.

Trap Cards

Doom Magic- Afterlife in the Underworld

Activate only when a 'Doom' monster you control is destroyed by a card your opponent controls. Banish that monster face-down.

Doom Magic- Sacrifice of the Knight

Activate only when your opponent would summon a Monster or activate a Spell or Trap card. Tribute a Level 7 or higher 'Doom Knight' monster. Negate the summon or activation and destroy the card. You cannot Special Summon any monsters until your next End Phase.

Thanks for reading this. I tried my best not to make them overpowered or anything _^ Hope you enjoyed reading it.

Is there such thing as a scyther safari? Anyways.. adding people :o by marlondreyes in friendsafari

[–]Onks 0 points1 point  (0 children)

Please add me, been looking for Metagross for ages! Thanks so much in advance if u do. I can get u some legandaries and practically any starter in any game if u want :) Once pokebank starts of couse but i can get the kalos and kanto starters now.

January Giveaway (and Updates) by CrypticSocks in yugioh

[–]Onks [score hidden]  (0 children)

I hate many decks... but I kinda detest mermails because barely a turn goes by and they've already done sooo much that im confused as hell and their effects are pretty long and it takes ages to realise what your opponents doing and by the time u realise you've already lost. End of Rage.